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The lights attack changes are going to make combat absolutely awful for new players.

Dragonlord573
Dragonlord573
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Let's take a trip down memory lane shall we? Who remembers when they didn't understand the combat and just light and heavy attacked everything like you would in the mainline series? The main reason you could actually do that was because of the low level buff that makes your lights hit particularly hard. The change to light attacks are going to make new players have any awful time starting out. The tutorial doesn't teach basic ability use, only lights, heavies, blocking, break free, and interrupts.

Seriously, who wants to spend a long time lighting a troll 20 times because they have 40k HP? Delve enemies and bosses will become a slog for new players to fight. Dungeons will be any awful experience for everyone when low levels who don't know how combat works are present. Yes that means the lightning staff spamming sorcerers.

Haven't seen anyone talk about how this will effect brand new players and it is worth bringing up.
  • JustAGoodPlayer
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    Players before CP can get constand buff of empower, that will let them hit the same as example.

    No need to protect LA to then say to all others how they must "wiwing" ;)
  • JustAGoodPlayer
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    New players can do HA it can do normal damage, for new player it will be even simpler than spam mouse button.
  • skyrimfantasy
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    I agree, I think this is going to make the LA/HA only people even worse. They will quickly use up their resource pool and then resort to LA/HA since they can't use other skills, making whittling away at a boss even slower and frustrating than those of us who know how to manage the resources.
  • Lalothen
    Lalothen
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    When I was new I barely ever used light or heavy attacks. The main thing the tutorial - and the ingame build guidance for each class - teaches you is putting your skills on your bar and using them, so... not sure where this "new players just spam basic attacks" thing is coming from if I'm honest. I see it rarely in pugs - and usually it seems more to be a lazy DD rather than one who genuinely doesn't know that those skills on their bar are for using - though that's obviously just my own experience.

    When I was in a newbie-teaching guild for players looking to get into dungeons & normal trials for the first time back in 2017, one of the first things I was taught is that weaving increases my damage output because basic attacks are on a different GCD to slotted skills. This is something that should be incorporated in an easy-to-understand way in the gameplay tutorial as well.
  • starkerealm
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    Haven't seen anyone talk about how this will effect brand new players and it is worth bringing up.

    I saw someone doing an evaluation of DoTs on low level characters, and it was similarly abysmal. Take this with a grain of salt, but I think they were ticking for something south of 200 damage, which will tell new players that DoTs are unusable, right out of the gate.

    If this goes live, the new player retention numbers are going to be gruesome.
  • karekiz
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    I casted spells personally. If I just LA over and over I would have moved on to a better game.
  • YandereGirlfriend
    YandereGirlfriend
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    Lalothen wrote: »
    When I was new I barely ever used light or heavy attacks. The main thing the tutorial - and the ingame build guidance for each class - teaches you is putting your skills on your bar and using them, so... not sure where this "new players just spam basic attacks" thing is coming from if I'm honest. I see it rarely in pugs - and usually it seems more to be a lazy DD rather than one who genuinely doesn't know that those skills on their bar are for using - though that's obviously just my own experience.

    When I was in a newbie-teaching guild for players looking to get into dungeons & normal trials for the first time back in 2017, one of the first things I was taught is that weaving increases my damage output because basic attacks are on a different GCD to slotted skills. This is something that should be incorporated in an easy-to-understand way in the gameplay tutorial as well.

    Then you've been fortunate enough to not be PUG tanking or healing and to have the infamous Legolas-style Bow Light Attack spammer plinking the boss for less damage per second than you are doing as a support. They are also usually at max distance from the boss rather than stacked with everyone else which means that your heals don't reach them either.
  • starkerealm
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    Then you've been fortunate enough to not be PUG tanking or healing and to have the infamous Legolas-style Bow Light Attack spammer plinking the boss for less damage per second than you are doing as a support. They are also usually at max distance from the boss rather than stacked with everyone else which means that your heals don't reach them either.

    Those guys are why I don't heal in PUGs. Not only are they standing at max distance plinking away, if I turn to cast shrooms or BoL, they run from me.
  • K9002
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    That troll will take more than 20 hits to go down. It has resistances, roughly 14-15% mitigation. The light attack won't hurt it for 2000 health, it will be 1700. Companions with mediocre equipment do that kind of damage. Only they tend to use more skills than the light attack spammers.
  • Holycannoli
    Holycannoli
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    Lalothen wrote: »
    When I was new I barely ever used light or heavy attacks. The main thing the tutorial - and the ingame build guidance for each class - teaches you is putting your skills on your bar and using them, so... not sure where this "new players just spam basic attacks" thing is coming from if I'm honest. I see it rarely in pugs - and usually it seems more to be a lazy DD rather than one who genuinely doesn't know that those skills on their bar are for using - though that's obviously just my own experience.

    When I was in a newbie-teaching guild for players looking to get into dungeons & normal trials for the first time back in 2017, one of the first things I was taught is that weaving increases my damage output because basic attacks are on a different GCD to slotted skills. This is something that should be incorporated in an easy-to-understand way in the gameplay tutorial as well.

    Probably from Skyrim and TES games where you're a stealth archer just shooting mobs everywhere you go.
  • Pevey
    Pevey
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    Lalothen wrote: »
    When I was new I barely ever used light or heavy attacks. The main thing the tutorial - and the ingame build guidance for each class - teaches you is putting your skills on your bar and using them, so... not sure where this "new players just spam basic attacks" thing is coming from if I'm honest. I see it rarely in pugs - and usually it seems more to be a lazy DD rather than one who genuinely doesn't know that those skills on their bar are for using - though that's obviously just my own experience.

    When I was in a newbie-teaching guild for players looking to get into dungeons & normal trials for the first time back in 2017, one of the first things I was taught is that weaving increases my damage output because basic attacks are on a different GCD to slotted skills. This is something that should be incorporated in an easy-to-understand way in the gameplay tutorial as well.

    Probably from Skyrim and TES games where you're a stealth archer just shooting mobs everywhere you go.

    I 100% played ESO just like Skyrim for at least the first few months, NGL.
  • Dragonlord573
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    Pevey wrote: »
    Lalothen wrote: »
    When I was new I barely ever used light or heavy attacks. The main thing the tutorial - and the ingame build guidance for each class - teaches you is putting your skills on your bar and using them, so... not sure where this "new players just spam basic attacks" thing is coming from if I'm honest. I see it rarely in pugs - and usually it seems more to be a lazy DD rather than one who genuinely doesn't know that those skills on their bar are for using - though that's obviously just my own experience.

    When I was in a newbie-teaching guild for players looking to get into dungeons & normal trials for the first time back in 2017, one of the first things I was taught is that weaving increases my damage output because basic attacks are on a different GCD to slotted skills. This is something that should be incorporated in an easy-to-understand way in the gameplay tutorial as well.

    Probably from Skyrim and TES games where you're a stealth archer just shooting mobs everywhere you go.

    I 100% played ESO just like Skyrim for at least the first few months, NGL.

    Same, didn't realize for 2 days that bows don't have to be drawn like in the main series. So yeah for 2 days I did only heavies with a bow.
  • renne
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    Lalothen wrote: »
    When I was new I barely ever used light or heavy attacks. The main thing the tutorial - and the ingame build guidance for each class - teaches you is putting your skills on your bar and using them, so... not sure where this "new players just spam basic attacks" thing is coming from if I'm honest. I see it rarely in pugs - and usually it seems more to be a lazy DD rather than one who genuinely doesn't know that those skills on their bar are for using - though that's obviously just my own experience.

    I actually see it way more in pugs than new players in overland. They're only spamming light attacks because they used up all their resources spamming skills first.

    In pugs though, it's usually someone with a bow standing as far away as possible just LAing whatever enemy is in front of them.
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