Maintenance for the week of May 11:
• PC/Mac: No maintenance – May 11
We will be performing maintenance for patch 12.0.4 on the PTS on Monday at 12:00AM EDT (4:00 UTC).

the "NEW AND IMPROVED" Molten Whip and mag. DKs in PvP..

mzprx
mzprx
✭✭✭✭✭
howdy folks,

since i haven't seen any topics or discussions about the new Molten Whip morph and PvP here's my take. this change is going to force players to bench mag. DKs in PvP. let me explain my train of thought here -
  • my mag. DK is a Breton with 16555 Stamina (my gear is enchanted with Prismatic glyphs)
  • my Stamina recovery in combat is 535 every 2 seconds
  • the Molten Whip morph costs 2203 Magicka, which means that after the next patch it will cost something like 1100 Stamina and 1100 Magicka
  • in PvP you are immobilized or stunned every 7-8 seconds on average
  • my Break Free cost is 4403 Stamina, Dodge Roll is 3405 Stamina

now, i have never been good at math, but the first look at the numbers tells me that i will be out of Stamina in about 15 seconds. i will have spent around 18600 and recovered around 3745 Stamina during those 15 seconds (3x Break Free, 6x Molten Whip plus some DoTs that cost Magicka). so in 15 seconds i will be unable to cast my main spammable ability. nor Dodge Roll or Break Free. yes, Immovable potions help a wee bit, but this is just a rough estimation. so let's be generous and say it's going to be 20 seconds before i will be unable to CC break and/or cast Molten Whip. um... what?

i don't understand the reasoning behind this change. the Developer Comment says (and i quote) "To help this ability become more available to hybrid builds, we've opted to take a very unique route with the ability where the cost is now split evenly between Magicka and Stamina. In doing so, we hope to see more unique interactions with the skill as well as aiding more Stamina-focused Dragonknights in sustaining the skill.". but what about Magicka based DKs in PvP? are they supposed to use the other morph that nobody uses anyway and lose all the damage bonuses because they will simply either kill their opponent in less than 20 seconds or will not be able to do anything after that? what about prolonged fights? if you run out of Stamina in PvP you're dead. simple as that. in this case you're not only going to be dead, but you'll be unable to cast your MAIN spammable ability even before that. why not do what the players have been asking for ages and simply make the other morph (again, that almost nobody uses anyway) a Poison-based Stamina Whip with its own perks? i haven't a clue how am i going to adapt to this change or what am i going to do, but i guess my time with my Mag. DK in PvP has ended..
Edited by mzprx on July 13, 2022 8:38AM
EU/NA @Schwifty9 (DC)

owner of the Imgakin monkey
  • Cuddlypuff
    Cuddlypuff
    ✭✭✭✭
    Couldn't you just do what every other hybrid build user already does? Take jewels of misrule food and use a longer stam pool than mag pool...
  • mzprx
    mzprx
    ✭✭✭✭✭
    Cuddlypuff wrote: »
    Couldn't you just do what every other hybrid build user already does? Take jewels of misrule food and use a longer stam pool than mag pool...

    but i am talking about Magicka DK. not a hybrid one. i do have another DK that is a kind of hybrid, but i prefer the pure Magicka one. that playstyle is going to be dead. you either go hybrid or go home..
    EU/NA @Schwifty9 (DC)

    owner of the Imgakin monkey
  • J18696
    J18696
    ✭✭✭✭✭
    You could just not spam whip or use the other morph or just go hybrid kinda the options open to solve the issue unless it's reverted
    PC NA Server
    @J18696
    Characters
    Pridē - Dragonknight
    Vanıty - Arcanist
  • BardokRedSnow
    BardokRedSnow
    ✭✭✭✭✭
    That’s not really a solution tho. If mag dk can’t use their main spammable that’s kind of a big issue.

    In fact dk not being able to use their main spammable period is. We have needed a stamina/poison whip since launch. Why there’s a split on all these other skills, like embers and venomous claw, but not whip, I have no idea.

    This just kinda makes molten whip really not perfect for anyone. I’ll still be using dizzy swing on my stam dk
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • VixxVexx
    VixxVexx
    ✭✭✭✭✭
    That 535 stam recovery isn't your only way of getting stamina, that's just dishonest. Who spams molten whip in pvp?

    There's like 10+ things that can help you with stam sustain on a magdk:
    1. tripots
    2. battel roar
    3. helping hands
    4. heavy attack (lol)
    5. bloodspawn 1pc
    6. bloodspawn 2pc
    7. combustion
    8. trickery heroism
    9. medium pieces
    10. sustained by suffering
    11. survival instincts
    12. sturdy
    13. etc
    You have at least half of this stuff passively. You can easily sustain a 3k noxious breath, so why not an ability with 1k stam lmao.

    What sucks is that on pts stam and mag cost reduction glyphs don't work on it. Only the prismatic cost reduction glyphs.
    I was trying to get a real stamwhip through cost reduction on pts, it failed.
  • robpr
    robpr
    ✭✭✭✭✭
    This change feels very weird in both pve and pvp, it should change the cost dynamically based on what stat is higher. Dunno why it got changed that way instead.
  • VixxVexx
    VixxVexx
    ✭✭✭✭✭
    robpr wrote: »
    This change feels very weird in both pve and pvp, it should change the cost dynamically based on what stat is higher. Dunno why it got changed that way instead.

    I think that's because they don't want to give us what we've been asking (stamwhip) out of spite.
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
    ✭✭✭✭✭
    ✭✭
    I really dislike that change, i will be forced i the other morph wich also force me in a varable rotation wich i really have a hard time to keep up
    I mean i got about 50%ore dps on my magdk than my sorc du to me eithr hard casting frag or forgeting to use it
  • BardokRedSnow
    BardokRedSnow
    ✭✭✭✭✭
    VixxVexx wrote: »
    robpr wrote: »
    This change feels very weird in both pve and pvp, it should change the cost dynamically based on what stat is higher. Dunno why it got changed that way instead.

    I think that's because they don't want to give us what we've been asking (stamwhip) out of spite.

    It sure feels that way, yes.
    Zos then: Vengeance is just a test bro

    Zos now: Do you want Vengeance permanent or permanent...
  • mzprx
    mzprx
    ✭✭✭✭✭
    VixxVexx wrote: »
    That 535 stam recovery isn't your only way of getting stamina, that's just dishonest. Who spams molten whip in pvp?

    There's like 10+ things that can help you with stam sustain on a magdk:
    1. tripots
    2. battel roar
    3. helping hands
    4. heavy attack (lol)
    5. bloodspawn 1pc
    6. bloodspawn 2pc
    7. combustion
    8. trickery heroism
    9. medium pieces
    10. sustained by suffering
    11. survival instincts
    12. sturdy
    13. etc
    You have at least half of this stuff passively. You can easily sustain a 3k noxious breath, so why not an ability with 1k stam lmao.

    What sucks is that on pts stam and mag cost reduction glyphs don't work on it. Only the prismatic cost reduction glyphs.
    I was trying to get a real stamwhip through cost reduction on pts, it failed.

    perhaps i didn't explain things from my point of view properly, my apologies..

    what i meant was Mag. DK PvP AFTER the next patch and, most of all, in no CP. ain't no way i'm getting in CP with these new sets (Nocturnal’s Ploy comes to mind). so i don't have Sustained By Suffering. i don't have Survival Instincts. i can't use Trickery. just the basic no CP gameplay. i also prefer Immovability potions over tri-stat ones at any time (in PvP, of course). i am not the greatest player in PvP, far from it, but i can't remember when was the last time i allowed anyone to hit me with melee HA (DW, 2H). people can and do avoid being hit by HAs in PvP. Combustion on a Mag. DK... well, yes, it's no issue to proc Burning, but Poisoned can be a different story, especially as i don't use the poison morph of Breath. i know, glyphs are the best way to proc Poisoned. if i use Bloodspawn (1 pc) i will lose penetration (i use Skoria shoulder piece ATM). Battle Roar is great, but if people use Stamina draining poisons (Escapist poison) your Stamina will go down the drain even faster. and they DO use them, oh yes..

    what i meant to say there will be way more Stamina drain than recovery from a pure Magicka DK point of view if the new Whip comes to live. you can struggle to sustain Stamina even today. but, even in the worst case scenario, you are unable to Dodge Roll or Break Free but you can still use your main spammable ability. after the next patch you're out of luck..

    and who spams Whip in PvP? after the next patch a lot of players will, IMO. if you re-apply DoTs early today (to get the Seething Fury proc) it makes sense. the DoTs are ticking, they do solid damage. but after the next patch Whip will be your best source of damage. your DoTs will do way less damage per tick than now. so where else do you get the damage?

    so why not make a Stamina morph of Whip? again, players have been asking for that for ages. it would not break the game, methinks..
    EU/NA @Schwifty9 (DC)

    owner of the Imgakin monkey
  • katorga
    katorga
    ✭✭✭✭✭
    ✭✭
    I bet this is a test case for moving all skills to hybrid resource consumption, especially for heals.

    It would fix some of the imbalances created by hybridization. It would also create all sorts of new issues and inconsistencies.



  • Ratzkifal
    Ratzkifal
    ✭✭✭✭✭
    ✭✭✭✭✭
    I was agreeing with you until you mentioned poison whip. Poison whip is a silly idea. Change pooprock into a physical damage melee range instant cast spammable without a weird two-part mechanic of stomping and then using charges. They could reuse the animation for Killer's Blade and then make it look more rocky. That's literally all they have to do.
    This Bosmer was tortured to death. There is nothing left to be done.
  • AinSoph
    AinSoph
    ✭✭✭✭✭
    The most annoying thing about this for me at least is that they buffed the seething buff to be much more useful but then they did this half and half mess.
  • mzprx
    mzprx
    ✭✭✭✭✭
    Ratzkifal wrote: »
    I was agreeing with you until you mentioned poison whip. Poison whip is a silly idea. Change pooprock into a physical damage melee range instant cast spammable without a weird two-part mechanic of stomping and then using charges. They could reuse the animation for Killer's Blade and then make it look more rocky. That's literally all they have to do.

    i mentioned the Poison Whip because they (ZOS) insist on doing things the hybrid way nowadays and players have been asking for it for years. so if they must do something about the Whip and Stamina morph they can do that. i don't necessarily support the idea of a Poison Whip, but this hybrid change is plain silly, IMO..
    EU/NA @Schwifty9 (DC)

    owner of the Imgakin monkey
  • JustAGoodPlayer
    JustAGoodPlayer
    ✭✭✭✭
    VixxVexx wrote: »
    robpr wrote: »
    This change feels very weird in both pve and pvp, it should change the cost dynamically based on what stat is higher. Dunno why it got changed that way instead.

    I think that's because they don't want to give us what we've been asking (stamwhip) out of spite.

    Just leave mage fire whip alone.

    We have skill that throug "mud of own creation" - better remake this skill to stam whip )))

    Better have 2 whips than no one good )

    As example 1 morph stone through, other stamina whip ?
  • VixxVexx
    VixxVexx
    ✭✭✭✭✭

    Just leave mage fire whip alone.

    We have skill that throug "mud of own creation" - better remake this skill to stam whip )))

    Better have 2 whips than no one good )

    As example 1 morph stone through, other stamina whip ?

    Yes I agree, leave it as two viable mag morphs.
    Good luck hoping for zenimax to come up with an animation and effect for a melee stone fist that isn't absolutely *** though.

  • EF321
    EF321
    ✭✭✭✭✭
    ✭✭
    Spam ash cloud - free infinite stamina.
    Also might put poison glyph on weapon.
  • JustAGoodPlayer
    JustAGoodPlayer
    ✭✭✭✭
    VixxVexx wrote: »

    Just leave mage fire whip alone.

    We have skill that throug "mud of own creation" - better remake this skill to stam whip )))

    Better have 2 whips than no one good )

    As example 1 morph stone through, other stamina whip ?

    Yes I agree, leave it as two viable mag morphs.
    Good luck hoping for zenimax to come up with an animation and effect for a melee stone fist that isn't absolutely *** though.

    Current stone fist ball looks normal for healing morph. With out first activation animation it is not bad.

    Other morph can be poison attack - you need attack to have poison effect in first place or you want it because of animation ?
Sign In or Register to comment.