MindOfTheSwarm wrote: »Is the consistent move towards standardisation of all the skills. At this point you might as well remove classes and just have all skills available to everyone.
Build diversity was already bad to begin with but now it is down the drain.
What about DoT builds? As in builds that focus on DoT stacking and use that as their primary damage?
I play DoT builds primarily in most games. This patch has all but killed that option. So I look at this patch and think to myself,
“They are killing my favourite play style, at least if I want to use that play style in end game.”
So what exactly is left for me? Burst only? Spamming one skill most of the time?
I’m sorry but no, I would have preferred you half the duration of DoT’s but increase there damage per second as opposed to what you have done here. I like DoT management and I like to see them scale high.
You’ve killed my favourite play style ZoS. There’s nothing left for me here.
I’ll be watching the patch notes over the coming weeks, but if DoT builds stay gone from the game.
So will I.
MindOfTheSwarm wrote: »Is the consistent move towards standardisation of all the skills. At this point you might as well remove classes and just have all skills available to everyone.
Build diversity was already bad to begin with but now it is down the drain.
What about DoT builds? As in builds that focus on DoT stacking and use that as their primary damage?
I play DoT builds primarily in most games. This patch has all but killed that option. So I look at this patch and think to myself,
“They are killing my favourite play style, at least if I want to use that play style in end game.”
So what exactly is left for me? Burst only? Spamming one skill most of the time?
I’m sorry but no, I would have preferred you half the duration of DoT’s but increase there damage per second as opposed to what you have done here. I like DoT management and I like to see them scale high.
You’ve killed my favourite play style ZoS. There’s nothing left for me here.
I’ll be watching the patch notes over the coming weeks, but if DoT builds stay gone from the game.
So will I.
MindOfTheSwarm wrote: »Is the consistent move towards standardisation of all the skills. At this point you might as well remove classes and just have all skills available to everyone.
Build diversity was already bad to begin with but now it is down the drain.
What about DoT builds? As in builds that focus on DoT stacking and use that as their primary damage?
I play DoT builds primarily in most games. This patch has all but killed that option. So I look at this patch and think to myself,
“They are killing my favourite play style, at least if I want to use that play style in end game.”
So what exactly is left for me? Burst only? Spamming one skill most of the time?
I’m sorry but no, I would have preferred you half the duration of DoT’s but increase there damage per second as opposed to what you have done here. I like DoT management and I like to see them scale high.
You’ve killed my favourite play style ZoS. There’s nothing left for me here.
I’ll be watching the patch notes over the coming weeks, but if DoT builds stay gone from the game.
So will I.
MindOfTheSwarm wrote: »Is the consistent move towards standardisation of all the skills. At this point you might as well remove classes and just have all skills available to everyone.
Build diversity was already bad to begin with but now it is down the drain.
What about DoT builds? As in builds that focus on DoT stacking and use that as their primary damage?
I play DoT builds primarily in most games. This patch has all but killed that option. So I look at this patch and think to myself,
“They are killing my favourite play style, at least if I want to use that play style in end game.”
So what exactly is left for me? Burst only? Spamming one skill most of the time?
I’m sorry but no, I would have preferred you half the duration of DoT’s but increase there damage per second as opposed to what you have done here. I like DoT management and I like to see them scale high.
You’ve killed my favourite play style ZoS. There’s nothing left for me here.
I’ll be watching the patch notes over the coming weeks, but if DoT builds stay gone from the game.
So will I.
I'm not sure your first point follows into the second.
The differentiation of skills between classes has often been in the passives associated with those skills. It's not terrible IMO that one class DOT deals as much damage as another, it's what you do with it and how it benefits your overall game plan. E.g. does it proc a status effect I need, does it increase my execute damage, does it trigger a buff I can provide to my group, etc etc. Standardization in some regards doesn't mean everything need be the same in every regard.
The other point, which I 100% agree with, is about the variety of playstyles within classes. As I have suggested in another thread, there should be more options to focus on either direct damage or damage over time, to let players chose the kind of rotation that is comfortable to them. For example, why aren't there more sets like Elf Bane, but for all DOTs? Or effects that shorten DOT duration without lowering the overall damage?
After that, class identity could come through in the way a DK DOT build is different from a Nightblade DOT build, e.g. in the status effects or debuffs it applies. Doesn't have to be damage and duration.