With the implementation of a Public Dungeon timer, I think they've partly fixed the problem.
Edited by Bloodfang on May 1, 2014 4:17PM
However with all these world events, I think they share the same problem. Most of the time you are still gonna meet a few people that kill the boss before you can even hit it. Sure you could hit it and get the achievement, but that kinda takes the enjoyment and challenge out of it.
As for the World Bosses some are much harder, and it's normal that you need more people to clear it. However to many people, and the fight is over before it even began.
Dark Anchors are one of the most badass ideas (at least in theory), I know they've improved the difficult from the beta, but I have a feeling that still not enough.
There was many times when I couldn't even hit anything, as 10 other guys were just slaughtering everything. Also there was a couple of times that I managed to duo it!
I've been thinking for the couple of days, if there is anything that could improve the experience. I've come to the conclusion that scaling world events to the number of players near them could do the trick! If any of you ever played Rift you know what I'm talking about.
I'll also add vote pool for those that agree/disagree. Feel free to share your opinion!
Would you like scaling system implemented in ESO? 14 votes
Yes, but only for Public Dungeons.
Yes, but only for Dark Anchors.
Yes, but only for World Bosses.