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Is it just me or have they decreased accessibility?

spartaxoxo
spartaxoxo
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I can't test these changes myself because I'm on console. But nerfs to Oakensoul, DOT damage, and Heavy Attack Gear....

All seem like they'd lower ability for people who can't currently run with coordinated teams or have perfect uptimes/weave?
  • xylena_lazarow
    xylena_lazarow
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    Optimized groups will adapt just fine.

    Low to mid tier groups will feel the nerfs. Rotations will feature a lot more spam.

    The guy stumbling into Vet dungeons doing 5k dps with one button is still gonna do that.

    PvP will be a lot more spam. Pugs will still be utterly annihilated by optimized groups.

    A lot of wheel spinning, not much changes in the big picture, just like every update.
    PC/NA || CP/Cyro || RIP soft caps
  • spartaxoxo
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    Well, I just know that a lot of the upper middle players who's issues can't be solved by just swapping gear generally speaking either can't get timing quite right or they find weaving physically painful.

    So they tend to use alternative strategies...

    Such as heavy attack builds, reliance on dots, or now the Oakensoul ring. All of which are nerfed. I'm not sure the buffs that were implemented would actually make things better for these players? These are the ones generally hitting the walls for vet content, not the guy only spamming light attack with a bow. Those players are mostly not even trying to get into that content and are just playing in a chill way.
    Edited by spartaxoxo on July 11, 2022 9:34PM
  • Arthtur
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    Ppl were saying this from the start. But they were called "toxic elitists" because ZOS said that it will help weaker players.
    Nerfs DONT help weaker players with getting into harder content.
    Thing like Oakensoul HELP ppl getting into harder content. They nerfed it tho.

    If this goes live everything below top end will feel it a lot.
    PC/EU @Arthtur

    Toxic Tank for the win :x
  • spartaxoxo
    spartaxoxo
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    Arthtur wrote: »
    Ppl were saying this from the start. But they were called "toxic elitists" because ZOS said that it will help weaker players.
    Nerfs DONT help weaker players with getting into harder content.
    Thing like Oakensoul HELP ppl getting into harder content. They nerfed it tho.

    If this goes live everything below top end will feel it a lot.

    I didn't call anyone a toxic elitist, but I did want to wait to see the changes before thinking this would be the case. But now that I have seen them, I feel like once again it's the upper middle players who are just missing the thresholds for vet stuff that are being hit the hardest.
  • Pevey
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    The changes are baffling. If someone had tasked them with just flat out trashing the game—just grab a baseball bat and break whatever you can to make it less fun for players of all ability levels—I don’t think they could have done a better job. Well done.
    Edited by Pevey on July 11, 2022 9:51PM
  • Arthtur
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    spartaxoxo wrote: »
    Arthtur wrote: »
    Ppl were saying this from the start. But they were called "toxic elitists" because ZOS said that it will help weaker players.
    Nerfs DONT help weaker players with getting into harder content.
    Thing like Oakensoul HELP ppl getting into harder content. They nerfed it tho.

    If this goes live everything below top end will feel it a lot.

    I didn't call anyone a toxic elitist, but I did want to wait to see the changes before thinking this would be the case. But now that I have seen them, I feel like once again it's the upper middle players who are just missing the thresholds for vet stuff that are being hit the hardest.

    Im not saying u did. There were a lot of ppl who were saying how toxic elitists are destroying this game, how they dont want weaker players to be able to do harder content, ppl even attacked Nefas a person who is trying to help weaker players get into trials calling him toxic.
    If u add to what ZOS said in combat preview (endgame players manipulating the game, how they will make game easier for ppl) and the tweet from Rich about trust... uhhhh...
    Sorry im just mad. I didnt jump on ZOS just from the preview because of the last part of trust i had to them after AWA but... in the end its worse than ppl were thinking. Trust wasted again.

    But yeah, those changes hurt the most:
    - Low, mid tier players who started to do vet dungeons/vet dlc dungeons and were trying to get better at it.
    - PvP with new crazy bad set (the one removing buffs)
    - Prog groups

    For ppl doing only overland, They most likely wont see a diffrence.

    And i think im gonna take a break. Just looking at the forums hurts me a lot... maybe tomorrow will be better.
    PC/EU @Arthtur

    Toxic Tank for the win :x
  • ghost_bg_ESO
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    Nerf aimed to 15 - 20% probably will hit actual casuals with around 30 to 50%.

    And we go back to proc's - same damage with less work for same result if not even better.

    Even if the nerf seems drastic never forget that overland and normal dungeons don't require insane damage...
    (it won't be pleasant)
  • KlauthWarthog
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    They have. Aside from the meaning you are using, they have made content less accessible by reducing DPS across the board, while keeping the existing DPS checks at their current values.
    Less people will be able to meet those requirements, meaning that said content will become less accessible across the player base. And even on groups that are still able to do it, there will be far less leeway towards bringing a less experienced player together.
    So... it is kinda cute that they are trying to get DPS in check, but... if they are going to do that, well, they have to rebalance content as well.
  • spartaxoxo
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    So... it is kinda cute that they are trying to get DPS in check, but... if they are going to do that, well, they have to rebalance content as well.

    Yeah. I don't see this causing an increase in completions with that in mind either.
  • TPishek
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    It was never about accessibility, it was about making themselves look busy so they don't get booted. Job security.
  • BlueRaven
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    I guess I should have seen the nerfs coming, but this ring gave me the courage to try more challenging content. I guess I can enjoy it for a few more weeks, but after that its back to me avoiding dungeons and the like.
  • Kusto
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    Accessibility got definitely decreased not increased. Nothing changed for the 5k bow spammers who stand in red furthest form everyone. But everyone else lost dps. Those 20k casuals who at least tried and wanted to run vet dungeons gonna get more hate and kicking, and those who were sweating to break 60k that their guild asked to run trials, are gonna be left out again. And also different levels of prog groups. In other words Zos shafted everyone but the absolute floor who didn't do any harder content anyways and the top who will always adapt and gets stuff done.
  • DarcyMardin
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    None of these sweeping changes hat they keep making EVER raise the floor and lower the ceiling. The elite players quickly adjust and are back to hitting 100k DPS or whatever ridiculous numbers they hit that I can’t even imagine. The oakensoul ring was the first piece of elite gear that I’ve ever used that made me think, hey maybe I could join dungeon group as a DPS (a normal dungeon group, anyway) for a change. Previously, for the entire 8 yrs I’ve played, I have *never* slotted myself in the DPS role.

    But now, with my class (warden) and most of my tools gutted, I guess it’s back to heals (oh wait, they nerfed that too) and chasing speed runners, who are too leet to stop for my quest, thru the normal dungeon while they scoop up their XP and crystals on all their high-end alts.
  • spartaxoxo
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    I also want to add as someone who ends up in pain if I try to weave too much, that ability spam is actually much less literal accessibility needs friendly than the current playstyle. They'd better off doing nothing than this
    Edited by spartaxoxo on July 12, 2022 3:12PM
  • Holycannoli
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    spartaxoxo wrote: »
    I can't test these changes myself because I'm on console. But nerfs to Oakensoul, DOT damage, and Heavy Attack Gear....

    All seem like they'd lower ability for people who can't currently run with coordinated teams or have perfect uptimes/weave?

    If you're casual/not an endgame player yes this patch hits you hard.

    This is one of the most misinformed patches I've seen in this game, and I've seen some beauties lol. LA weaving has been a problem, so let's pull out the sledgehammer and smash LA+HA damage, DoTs and classes into the dirt. That should be good for the game and the players.
  • ApoAlaia
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    For someone like myself, not doing great, not doing awful, just slowly improving to the point where non-HM vet content is achievable and gets cleared consistently and I could see a path for improvement that might even open up HMs, if this goes live is going to be crushing.

    I am... lost for words. I don't even know where to start with how far this update is going to drive me into the ground.

    If it goes live I better get very good at housing because the rest is going to be gated out of reach.

    However the biggest sin of them all is that, in the process, they have managed to make the combat boring and unengaging. Now that is really an achievement to put one's name to.
    Edited by ApoAlaia on July 12, 2022 3:25PM
  • Toxic_Hemlock
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    My accessibility to try harder content was the oakensoul.

    -5% damage with major to minor berserk...
    -215 damage from major to minor courage...
    +5% damage taken from major to minor protection...

    Even though the other changes hurt me less, I don't use my ultimate, it will still lock me out of some content I wanted to try eventually.

    Why not just make all the buffs minors in PvP and keep all the buffs as they currently are in PvE?
    If they don't want to split your ability to use it in PvP that sounds like a good compromise to me.

    As a player can honestly say I am their target audience for this ring and these changes will not hurt in overland. BUT if I ever want to try anything far more difficult, for me, I just MIGHT want enough damage/protection to actually take it on without giving up from frustration.

    edit: spelling
    Edited by Toxic_Hemlock on July 12, 2022 4:06PM
  • fizl101
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    I agree with you with regards to playability for those with hand limitations. if you have limited hand movement/repetitive strain injuries or similar, you are getting less adjustments to your hand position during play, spending more time on your spam button increasing that repetitive motion.

    Although I main on console, I do have a PC, and have been testing PTS changes. If it holds as is, I will have dropped approximately 25k DPS from patch 33 to the current PTS patch. Around 20% or so damage loss.

    People on the 'borders' - going from normal to vet dungeons, normal to vet trials, vet to hard mode etc are really going to feel these changes more than the top and the bottom. The top can perfectly manage their rotation in the most strenuous of circumstances, that isn't going to change. The lower end will use a limited number of skills without any sufficient information on how they work together with enchants, gear etc (in game). Those on the borders are learning, practicing, not necessarily 100% in all situations, and i currently don't feel that extending the dots so that they don't have to concentrate so much on them will necessarily compensate for the drop in DPS in real game situations. I may be proved wrong, but I think they will get applied, forgotten because they last 20 seconds and not necessarily reapplied when the boss moves, target jumps or whatever it is just as they do now

    Soupy twist
  • ghost_bg_ESO
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    Don't forget first week is just to give idea how bad it could be and things are tweaked a bit next weeks (i hope this time is the same).
  • IZZEFlameLash
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    You aren't alone there. As someone who basically solos contents, this patch only will only introduce misery to my gaming experience. Weaving nerf wasn't really needed because low-end players spam light attacks when they run out of resources which happens quite often. So, it is a sledgehammer hit to their face, not just top tier dps. Top tier DPS will cope soon, low tier players might not be able to and get stuck there because they can't get into harder contents to farm the optimal gears to pull higher dps, which are ironically locked behind the contents they probably won't be able to have access to due to having low dps. I'd say introducing sets like Order's Wrath increases accessibility, not this nerf patch.
    Imperials, the one and true masters of all mortal races of Tamriel
  • spartaxoxo
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    . I'd say introducing sets like Order's Wrath increases accessibility, not this nerf patch.

    I actually don't understand why they keep thinking they can increase accessibility by nerfing player damage in the first place? It seems pretty basic that if my issue is I don't have enough damage to get invited to do a piece of content, that decreasing my damage will only ever exacerbate that issue not relieve it.

    They want middle tier players to be able to do more content, they need to buff their builds or nerf the content. It's really that simple. If they don't want to do those things, then they should stop trying to increase the accessibility. Because, it's the only way. Massive nerfs that target the high end do nothing but upset those players if they don't actually accomplish anything but making their prog groups harder to fill. And have a disproportionately high negative impact on the very group they claim they want to help.

    ETA
    They seem to think that elite players are excluding people purely because they are better than them. That's not the case. Many would be happy to help people at the very least get completes and train them up. They have those requirements because the content itself demands high DPS to complete it in a reasonable time and enough room for human error. Even if someone were to take these players into it, that content is punishing, brutal, and very long. But with a bit more DPS, then it becomes challenging rather than punishing and enjoyable. That's the main reason for those requirements.

    And making it harder and harder for mid-tier DPS to hit the numbers required to make it challenging rather than punishing will NEVER accomplish getting them into those groups. The worst the experience is bringing them along, the less likely they are to be invited. Basic human nature.
    Edited by spartaxoxo on July 12, 2022 5:25PM
  • Arthtur
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    Nerfing the content wont help. It will just make that content no longer "veteran". So for good players it would become more boring (for example Laser Boss in Frostvault where u just sit in place for minute if u fail to burn it, rly boring fight for good players, at the same time last boss mechs are still a problem for many ppl) while weaker player will STILL be weaker. He wont get better because he was able to do nerfed content.

    If ZOS rly wants to help weaker players they should add more options. Oakensoul is/was good example. I have a friend who was able to do Flawless vMA thanks to this ring and was rly happy about it. Now it gets nerfed instead of being tuned down in PvP.
    Like there are ppl who dont use DoTs. They only use spammable. Those are the only ppl who dont get nerfed in this patch. So how about aadding a set that: Increase Direct Damage against monsters by 50% (or 100% even) but reduce your damage from DoTs by 75%. Damage reduction doesnt affect healing.
    Or maybe for HA lovers:
    Increase HA damage against monsters by 100%. Reduce your damage from Direct damage skills by 50% (so rotation would be HA -> DoT -> HA -> DoT and etc.).
    Or DoTs lovers:
    Increase damage of DoT effects against monsters by 75%. Reduce your Direct damage skills by 50%.

    Here u go. It took me 5m. Is this perfect? No. Is this better than ZOS is trying to do? Im pretty sure that it is. Will it help ppl get better damage without buffing end game? Most likely.

    In addition they need to add Story Mode with tutorials. So somebody is going into Story mode for Fang Lair and Undaunted NPC are telling and showing mechs of the dungeon whil at the same time u can enjoy story. It wont affect End game, ppl who want to do dungeons just for story are happy, ppl who want to learn mechs without using 3rd party are happy.
    But this is work. Something that ZOS doesnt want to do. Im sorry but it looks like it. They just think that nerfing damage all of the time will at some point help ppl get into dungeons which wont happen. What will happen is that Endgame will slowly die and amount of ppl who will help weaker players will go down and at some point there will be only toxicity left.
    I mean there is already a lot more toxicity compared to previous year. Just check general subforum. There are still ppl attacking Endgame players and defending ZOS even tho PTS is live and we have all numbers about nerfs.

    Sigh...
    PC/EU @Arthtur

    Toxic Tank for the win :x
  • spartaxoxo
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    Arthtur wrote: »
    Nerfing the content wont help. It will just make that content no longer "veteran".

    That depends on the nerf. I know they've nerfed some of the vet DLC Trials, but those are still hard.
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