Instead its about improving server-performance by cutting client-traffic in half by normalising lightattacks, reducing dot and hot frequencies and increasing the corresponding effect-durations.
Instead its about improving server-performance by cutting client-traffic in half by normalising lightattacks, reducing dot and hot frequencies and increasing the corresponding effect-durations.
I think you're right, and they are also pushing this "close the skill gap" line but in reality they're trying to nerf damage (again) across the board. They're getting by on a technicality that 6-11% of 100k is more than 6-11% of 40k dps. It shrinks the skill gap in quite possibly the smallest way imaginable.