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Necro Nerfed.

Rex-Umbra
Rex-Umbra
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Spirt Mender sounds useless compared to other heals and nerfed our dot bonus.
Xbox GT: Rex Umbrah
GM of IMPERIUM since 2015.
  • Rhavein
    Rhavein
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    necro rip
    spirit mender nerf is too much, dot bonus nerf was unnecessary and plus twin slashes butchered and no point playing with any dots on necro
    Gaehr
    Necro, Ninja, Goalkeeper
    Firehearts
  • offbymyself
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    Poor necro tanks. Your mender dies and your hots only tick every 2 seconds.
  • LukosCreyden
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    :')

    Soloing on magcro just got even harder
    Struggling to find a new class to call home.Please send help.
  • Faulgor
    Faulgor
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    What a colossal nerf for Necro healers.

    The only reason to slot Spirit now is for the passive bonus to recoveries.
    Alandrol Sul: He's making another Numidium?!?
    Vivec: Worse, buddy. They're buying it.
  • sabresandiego_ESO
    sabresandiego_ESO
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    Intensive lender was way over performing
    Ali Dreadsabre -Necromancer
    Ali Sabre -Nightblade
  • LukosCreyden
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    well good news, it'll not be performing at all, now!
    Struggling to find a new class to call home.Please send help.
  • Rex-Umbra
    Rex-Umbra
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    Spirt Mender dies after 3k dmg
    Dot bonus nerfed by 50%

    On top of this pets should last longer than standard dots. Re summoning every 16-20 seconds if they don't die sucks but I guess they will die so quickly we won't use them any longer anyway.
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • katorga
    katorga
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    Well necro is based around corpse generation. Now the pets last 20s, so 10s before generating a new corpse.

    Breaks the entire class design.


    FYI: that is a 75% healing nerf to the menders. 48% off the top, and another 50% from the 2s cadence.
    Edited by katorga on July 11, 2022 11:05PM
  • KeiRaikon
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    It's just baffling to me how bad they messed this up . Now corpse management is even more of a chore and it seems like the best route for Spirit Mender is to leave it unmorphed so it doesn't die.
  • Cuddlypuff
    Cuddlypuff
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    Useless skill now. Replace it with Braided Tether/Mortal Coil.
  • unholy_nox
    unholy_nox
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    They killed dotcro.
    Now im forced to use spammable=lose damage.
  • CameraBeardThePirate
    CameraBeardThePirate
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    The intensive mender as it is on live right now is absolutely overperforming. It heals for just a tiny bit less than resistant flesh every 2 seconds.

    However, there was no reason to nerf both morph's healing. Guardian now heals for an abysmal amount on top of the fact that it can die now making it worthless in PvP. The worst part is, you pretty much have to slot it still for the passive recovery and crit healing it gives.

    Intensive mender will still be a decent heal but the Spirit Guardian "fix" should be reverted. You can't even keep the thing up the entire duration in a duel, much less in a setting like BGs, Cyro, IC, or god forbid a trial.
  • katorga
    katorga
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    Cuddlypuff wrote: »
    Useless skill now. Replace it with Braided Tether/Mortal Coil.

    Umm that needs a corpse to cast, and the 8s mender gave you a reliable way to get a corpse out of combat every 4s. Now it is 10s minimum. Not good for pvp.

    PVE doesn't matter. It is easy enough already.
  • Rex-Umbra
    Rex-Umbra
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    Yeah menders got 75% heal nerf and dies before it gives a corpse. Is it a bug that it only lasts 16 seconds still at max.

    Feel like pets should last 30-40 seconds
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • CameraBeardThePirate
    CameraBeardThePirate
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    Rex-Umbra wrote: »
    Yeah menders got 75% heal nerf and dies before it gives a corpse. Is it a bug that it only lasts 16 seconds still at max.

    Feel like pets should last 30-40 seconds

    Hard disagree here. 30-40 second pets would mean you wouldn't be able to generate corpses, as they only generate once the ability is at least halfway through its duration. Unless of course they change the way corpses are generated.
  • Rhavein
    Rhavein
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    The intensive mender as it is on live right now is absolutely overperforming. It heals for just a tiny bit less than resistant flesh every 2 seconds.

    However, there was no reason to nerf both morph's healing. Guardian now heals for an abysmal amount on top of the fact that it can die now making it worthless in PvP. The worst part is, you pretty much have to slot it still for the passive recovery and crit healing it gives.

    Intensive mender will still be a decent heal but the Spirit Guardian "fix" should be reverted. You can't even keep the thing up the entire duration in a duel, much less in a setting like BGs, Cyro, IC, or god forbid a trial.

    yes this. spirit guardian change should be reverted and should be kept as it is.
    Gaehr
    Necro, Ninja, Goalkeeper
    Firehearts
  • Rex-Umbra
    Rex-Umbra
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    Rex-Umbra wrote: »
    Yeah menders got 75% heal nerf and dies before it gives a corpse. Is it a bug that it only lasts 16 seconds still at max.

    Feel like pets should last 30-40 seconds

    Hard disagree here. 30-40 second pets would mean you wouldn't be able to generate corpses, as they only generate once the ability is at least halfway through its duration. Unless of course they change the way corpses are generated.

    Ahhh yeah I thought corpse stayed 8 seconds. Well corpse should remain 8 seconds.
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • Cuddlypuff
    Cuddlypuff
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    katorga wrote: »
    Cuddlypuff wrote: »
    Useless skill now. Replace it with Braided Tether/Mortal Coil.

    Umm that needs a corpse to cast, and the 8s mender gave you a reliable way to get a corpse out of combat every 4s. Now it is 10s minimum. Not good for pvp.

    PVE doesn't matter. It is easy enough already.

    Well I didn't say it would be just as good as the old intensive minder lol. Just that it would probably be my replacement for the skill considering you start the fight with a body stack if you're a harmonycro. Braided tether is a pretty cracked group heal too and only got nerfed by 19% instead of 72%.
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