Cuddlypuff wrote: »Useless skill now. Replace it with Braided Tether/Mortal Coil.
Yeah menders got 75% heal nerf and dies before it gives a corpse. Is it a bug that it only lasts 16 seconds still at max.
Feel like pets should last 30-40 seconds
CameraBeardThePirate wrote: »The intensive mender as it is on live right now is absolutely overperforming. It heals for just a tiny bit less than resistant flesh every 2 seconds.
However, there was no reason to nerf both morph's healing. Guardian now heals for an abysmal amount on top of the fact that it can die now making it worthless in PvP. The worst part is, you pretty much have to slot it still for the passive recovery and crit healing it gives.
Intensive mender will still be a decent heal but the Spirit Guardian "fix" should be reverted. You can't even keep the thing up the entire duration in a duel, much less in a setting like BGs, Cyro, IC, or god forbid a trial.
CameraBeardThePirate wrote: »Yeah menders got 75% heal nerf and dies before it gives a corpse. Is it a bug that it only lasts 16 seconds still at max.
Feel like pets should last 30-40 seconds
Hard disagree here. 30-40 second pets would mean you wouldn't be able to generate corpses, as they only generate once the ability is at least halfway through its duration. Unless of course they change the way corpses are generated.
Cuddlypuff wrote: »Useless skill now. Replace it with Braided Tether/Mortal Coil.
Umm that needs a corpse to cast, and the 8s mender gave you a reliable way to get a corpse out of combat every 4s. Now it is 10s minimum. Not good for pvp.
PVE doesn't matter. It is easy enough already.