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Inability to "Nerf" Reasonably

fripplethorn
fripplethorn
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I'm baffled.

Why is there almost never an attempt to actually balance (instead of remove) things that are overperforming? Taking something that was overpowered and reducing it to uselessness is not balancing. It's LAZY. Trim something a few percent at a time. Focus on one element of a "broken" archetype at a time. Bring these overperforming areas of the game back into the fold of the "meta". THAT is how you are supposed to balance a game. THAT is how you are supposed to "nerf" something. It's not just this patch. It's a trend. And one that is becoming increasingly unacceptable.
  • neferpitou73
    neferpitou73
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    I’m convinced the dev team doesn’t actually play the game. They just manipulate numbers in a spreadsheet. That’s the only way I could see them coming up with this dumpster fire of a patch.
  • Sandman929
    Sandman929
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    The vision for combat changes weekly at Zenimax
  • JustAGoodPlayer
    JustAGoodPlayer
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    It is hard to make good content if you do not understand what you are doing.

    That is the simple and easy answer )))
  • DairyCat
    DairyCat
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    I'm kind of fatigued by constant changes. If they are set on doing this I'd rather they just rip the band-aid off quickly then slowly over multiple patches.
  • jaws343
    jaws343
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    The problem is, they have been doing exactly that for years now to reign in damage, for example, the Crit damage cap, and all it has done is increase DPS further.

    At this point, the game is such an interwoven mess, that minor adjustments here or there can have cascading effects both positive and negative in other directions. Sometimes, just wiping the slate clean and adjusting from there is the far more efficient way for long term adjustments.
  • Rex-Umbra
    Rex-Umbra
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    Yeah things are never tweaked 5-10%. Always 50% or more nerf making something fun useless.
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
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