My take:
20s Dots seem like a pretty bad idea for several reasons:
1) in Trials, bosses move or become immune or cleanse making you re-cast DOTs almost as frequently as before.
2) in Dungeons ground DOTs become almost useless as mobs do not live long enough for you to profit from a full duration.
Please create a variety of DOT with some 10s durations and some with 20 so that people can pick what they want to use pending on content and comfort level.
https://www.youtube.com/watch?v=7FioHWlcjQU My take:
20s Dots seem like a pretty bad idea for several reasons:
1) in Trials, bosses move or become immune or cleanse making you re-cast DOTs almost as frequently as before.
chessalavakia_ESO wrote: »I'm curious if Soul Splitting Trap will become more popular as it will be remaining a 10s dot.
Amdar_Godkiller wrote: »The bigger issue to me is that this is going to make every class in PVE feel exactly the same.
Everest_Lionheart wrote: »Amdar_Godkiller wrote: »The bigger issue to me is that this is going to make every class in PVE feel exactly the same.
They already do feel exactly the same only the dots are getting longer.
Sandman929 wrote: »No point to dots in PvP after this...just a 20s tickle
I think we are likely to see a splash damage and single target dot focus next patch. Where ground AOEs are dropped in favor of skills like Force Pulse and Carve, to get AOE splash effects, and then single target DOTs are used on bosses.
There are a few changes though that could be interesting. The passive resource return on orb is one of them.
IronWooshu wrote: »Sandman929 wrote: »No point to dots in PvP after this...just a 20s tickle
Dots should be ok over longer fights, it's short duration fights which will really suck.