MindOfTheSwarm wrote: »I believe this to be an important poll. So if anyone feels in a way I haven’t provided as an option please comment.
etchedpixels wrote: »It's also a big change for PvP where it's now going to be much eaiser to dodge roll, spam DoTs and buffs, dodge roll back into cover. That's going to make some fights like keep flag taking very different - although for better or worse remains to be seen.
It's also at risk of making templar and to some extent warden stronger because they've got better purges then the other classes. Again the devil will be in the detail, but given their record on releasing bad ideas into PvP space without balancing them I'm somewhat worried.
Increasing durations is a good idea it makes the game more accessible. I have no idea where they got the "logic" that's telling them that this statement makes any sense:
"As such, we’ve made Damage over Time effects easier to keep up, in addition to more obvious winners in terms of damage production over a spammable, but now with the added caveat that they take longer to deal their damage. "
DPS is what matters, anyone who's ever played this game could tell you that. This change is nothing but a massive nerf to everybody. Combine that with the huge nerf to light attacks, and I wouldn't be surprised if average players aren't able to do vet content anymore. Once again, ZoS takes aim at the top 2% and obliterates everyone in the middle.
shadyjane62 wrote: »Longer is not better.
MindOfTheSwarm wrote: »I believe this to be an important poll. So if anyone feels in a way I haven’t provided as an option please comment.
MindOfTheSwarm wrote: »I believe this to be an important poll. So if anyone feels in a way I haven’t provided as an option please comment.
You've decided to preach in the answers and that's preventing me from selecting one.
I appreciate you're 100000% behind the option 'it will kill dot builds' but honestly, that's not true.
What it will do to dots is make them less tenable in a lot of places, because mobs will not live long enough in overland or regular dungeons situations and so will reduce the enjoyment created by weaving multiple abilities.
If you simply go Good/Bad/Neutral without preaching I could select bad
Thecompton73 wrote: »I love how they nerfed the DPS of all the dots but then thought it was necessary to also nerf the necro Rapid Rot passive too.