FantasticFreddie wrote: »A LOT of raiders quit after AWA went live, and hybridization killed off more. I can barely fill my raid teams anymore.
The top tier are quitting, and no one is taking their place. A vAS TRAINING core isn't even filling at the moment. Have SEVEN empty spots.
FantasticFreddie wrote: »A LOT of raiders quit after AWA went live, and hybridization killed off more. I can barely fill my raid teams anymore.
The top tier are quitting, and no one is taking their place. A vAS TRAINING core isn't even filling at the moment. Have SEVEN empty spots.
Necrotech_Master wrote: »light and heavy changes i could see
not a fan of the dot or some of the class skill changes though, although some others are good
personally i usually play a little off meta, so my builds dont change all that much between patches unless i feel like overhauling a character that, to me, is underperforming lol
several of my toons havent changed builds in years, i maybe change 1 build per year at best out of my 10 toons
(...) this game literally deviates so hard EVERY SINGLE PATCH. How are we supposed to keep up?!

I am one of the 80% who does not chase meta, I have generous but still limited game time. I wish to pursue things that i find are fun rather than grind because of another combat change. Sorry
AcadianPaladin wrote: »Twenty patches ago the game was not 'balanced'. The game will not be balanced twenty patches from now. The futile treadmill of nerf/buff seems to add nothing except frustration. Trying to balance PvP and PvE at the same time is a good indication that this mythical 'balance' is not a serious objective and will never be achieved. So dealing with it is the challenge.
My approach - that has saved me from rage quitting years ago over this - is to have my same character manifest as multiple classes and specs. She can decide to play as a magplar or stamward or magsorc etc as casually as she changes her hairstyle or costume. Some variants are in semiretirement at any given time pending the nerfbuff cycle. Additionally, I stick with tried and true solid gear - sets like Julianos, Seducers, Hunding's Rage, etc that seem to retain their relevance as reasonably effective. Also, I focus on content that I find fun. For me, this means questing, soloing normal non-dlc dungeons and alliance zone WBs, while boycotting dlc dungeons, anything vet and all trials. And lastly, I realize that as a multiplayer game, ESO is dynamic and just like the real world always changing - I try to embrace that or, as my Argonian friends would say, swim with the river than against it.
The more frequent and heavy handed the changes are the harder they are to swim with though.
drsalvation wrote: »Yeah, just stop farming gear and stuff.
story content is better when you nerf yourself to the ground.
The problem with ZoS is that they're making numbers accessible to players, but not gear, because they artificially retain players by mindless RNG.
ZoS logic: Reaching high DPS is inaccessible to casual players; Let's lower those numbers instead of making mindless RNG easier to access for casual players.
That said... just stop. Stop farming stuff, stop buying dlcs just for mythics, stop grinding. Play story content like you were playing skyrim with gear that doesn't belong to a set, make it challenging by nerfing yourself.
The less player engagement there is to all the mindless grinding for mythics there is, maybe ZoS will reconsider making a better way, more fun and engaging experience to farm for mythics that doesn't revolve around stupid RNG, make it more accessible to casual players (instead of nerfing the numbers in our stats).
Gaebriel0410 wrote: »The sky is always falling with every new patch in every mmo I've played.
If there's one thing I learned, it's that in pretty much any decent mmo, if you play a hugely OP combo that everyone seems to be playing, it will very likely get nerfed in the near future.
I think addressing the ridiculous DPS obsession is ultimately a good thing, and hopefully it will make mechanics more important when players are less likely to delete bosses hard enough to skip all the phases.
For me micromanaging buffs on 8 sec timers is by far the worst aspect of ESO combat, so I think it's a good thing they're addressing it.
As someone who plays an instrument I should be used to doing weird finger positions over long periods of time at a high speed but still, sometimes after running some vet dungeons I feel like I need to put my hand into an ice bucket afterwards, so I think that buff change is very welcome
Gaebriel0410 wrote: »The sky is always falling with every new patch in every mmo I've played.
If there's one thing I learned, it's that in pretty much any decent mmo, if you play a hugely OP combo that everyone seems to be playing, it will very likely get nerfed in the near future.
I think addressing the ridiculous DPS obsession is ultimately a good thing, and hopefully it will make mechanics more important when players are less likely to delete bosses hard enough to skip all the phases.
For me micromanaging buffs on 8 sec timers is by far the worst aspect of ESO combat, so I think it's a good thing they're addressing it.
As someone who plays an instrument I should be used to doing weird finger positions over long periods of time at a high speed but still, sometimes after running some vet dungeons I feel like I need to put my hand into an ice bucket afterwards, so I think that buff change is very welcome
FantasticFreddie wrote: »people who have never seen a vet trial in their life and probably never will
Gaebriel0410 wrote: »FantasticFreddie wrote: »people who have never seen a vet trial in their life and probably never will
I don't know if it's intended since well, text and all that, but I think this is exactly the kind of attitude that deters so many players from trying harder endgame content.
"You are wrong and I am right since I do endgame xyz".
Only, I did not say you were wrong. I definitely agree with you that they should also address such DPS checks in that matter, if they end up being impossible after lowering the overall damage in those situations.
But the DPS obsession and super cynism about literally everything new are certainly gamewide player attitude things, and not just applicable to endgame trials.
Gaebriel0410 wrote: »
I think addressing the ridiculous DPS obsession is ultimately a good thing, and hopefully it will make mechanics more important when players are less likely to delete bosses hard enough to skip all the phases.