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This is getting outrageous

MoreTune
MoreTune
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I understand that ESO is catered towards the casual player and that 80-90% of players don’t care about optimization/end game meta builds. But the fact that 3 consecutive patches have made such drastic changes to the meta builds is honestly outrageous at this point.

We went from complete hybridization with ascending tide, to high isle and stamina dominance, and now with the change to light attacks — I am sure there is going to be yet another change to gear and builds.

How are we supposed to keep up with this? Wasted transmutations stones, wasted upgrade materials. Literally 3 patches in a row now.

I’m all for changing the meta, but this game literally deviates so hard EVERY SINGLE PATCH. How are we supposed to keep up?!
  • Unknown_Redemption
    Unknown_Redemption
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    Grinding is the meta
  • FantasticFreddie
    FantasticFreddie
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    A LOT of raiders quit after AWA went live, and hybridization killed off more. I can barely fill my raid teams anymore.
    The top tier are quitting, and no one is taking their place. A vAS TRAINING core isn't even filling at the moment. Have SEVEN empty spots.
  • Riptide
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    Destiny 2 is deliberately like this, everything changes every three months. It wears a person out.

    I know I’ll be taking an extended break from vet content till it settles down. I’ll quest some then wander off for a prolonged period till I get the sense they’ve stopped mucking about in lurches. Only thing you can do to not become irritated at paying to be a tester.

    You know, the time to have done this sort of tuning would have been the quarter before, not the month after an expansion it seems to me. But hey what do I know :D
    Esse quam videri.
  • shadyjane62
    shadyjane62
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    I was really angry about the no-proc nonsense but I changed mu gear. Then came Shadowfen nightmare for mythic leads. I decided them just stick with what I had ant change for every new thing.

    Am good about this decision.
  • xaraan
    xaraan
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    A LOT of raiders quit after AWA went live, and hybridization killed off more. I can barely fill my raid teams anymore.
    The top tier are quitting, and no one is taking their place. A vAS TRAINING core isn't even filling at the moment. Have SEVEN empty spots.

    I was an end game raider and I stopped running with my team but AwA had nothing to do with it (actually make it more likely I'd wanna run) and not a single player on our teams has complained about it either. I also don't know of any of us that have had an issue with the hybridization. The reason I got tired of it is b/c the content design for end game dungeons and trials is just not good. Tanking (the role I did 75% of the time if not more) was tedious and annoying instead of fun and challenging, I felt like my ability to do my job was attacked every single patch since MW except maybe one patch. And I watch them talk about making DPS easier/more accessible while they make support roles like tanking more punishing than ever shows me the left hand doesn't know what the right hand is doing. I guess having hardly any real tanks in queue for dungeons isn't clue-ing them in on anything. Even now when I've filled in as DPS I'm not seeing the trials as a fun experience.

    Don't get me wrong, I know some players are definitely upset by the AwA thing, but I think those that are keep seeing it as "the" problem everywhere because they want to. I also know that some end gamers are just upset because there are less carries to sell b/c players don't need to earn titles on different characters anymore and not because of how it effects their own achievements. Not saying that's you, but I don't think AwA is what's hurting end game. I think it's bad design.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • kieso
    kieso
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    Meh. 🤷‍♂️
  • AcadianPaladin
    AcadianPaladin
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    Twenty patches ago the game was not 'balanced'. The game will not be balanced twenty patches from now. The futile treadmill of nerf/buff seems to add nothing except frustration. Trying to balance PvP and PvE at the same time is a good indication that this mythical 'balance' is not a serious objective and will never be achieved. So dealing with it is the challenge.

    My approach - that has saved me from rage quitting years ago over this - is to have my same character manifest as multiple classes and specs. She can decide to play as a magplar or stamward or magsorc etc as casually as she changes her hairstyle or costume. Some variants are in semiretirement at any given time pending the nerfbuff cycle. Additionally, I stick with tried and true solid gear - sets like Julianos, Seducers, Hunding's Rage, etc that seem to retain their relevance as reasonably effective. Also, I focus on content that I find fun. For me, this means questing, soloing normal non-dlc dungeons and alliance zone WBs, while boycotting dlc dungeons, anything vet and all trials. And lastly, I realize that as a multiplayer game, ESO is dynamic and just like the real world always changing - I try to embrace that or, as my Argonian friends would say, swim with the river than against it.

    The more frequent and heavy handed the changes are the harder they are to swim with though.
    PC NA(no Steam), PvE, mostly solo
  • Necrotech_Master
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    light and heavy changes i could see

    not a fan of the dot or some of the class skill changes though, although some others are good

    personally i usually play a little off meta, so my builds dont change all that much between patches unless i feel like overhauling a character that, to me, is underperforming lol

    several of my toons havent changed builds in years, i maybe change 1 build per year at best out of my 10 toons
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (fully filled out with current game), as well as almost every antiquity furnishing on display to preview them

    in progress: acquiring mundus stones (currently only have the thief)

    feel free to stop by and use the facilities
  • Maximilian
    Maximilian
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    It's an MMO thing - life goes on
  • DagenHawk
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    A LOT of raiders quit after AWA went live, and hybridization killed off more. I can barely fill my raid teams anymore.
    The top tier are quitting, and no one is taking their place. A vAS TRAINING core isn't even filling at the moment. Have SEVEN empty spots.

    Right so why should they spend an incredible amount of money that maybe 500 people get to see?
  • Ittrix
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    light and heavy changes i could see

    not a fan of the dot or some of the class skill changes though, although some others are good

    personally i usually play a little off meta, so my builds dont change all that much between patches unless i feel like overhauling a character that, to me, is underperforming lol

    several of my toons havent changed builds in years, i maybe change 1 build per year at best out of my 10 toons

    Ironically multiple of my off-meta builds have been or will be completed gutted in the future.

    I had a vampire tank that would use vampiric frenzy to get a bit more damage and be able to parse decently while still being a tank with 40k HP and heavy armor on. Because the skill would drain my HP so drastically the heal was very strong too. It's effectively been cut into a third now and the heal is potato since it doesn't stack now. RIP vamp tank.

    Same goes for my cutting dive stamden. If the PTS notes go through, she will have to unslot the skill and rework her rotation entirely.
  • Vaoh
    Vaoh
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    Thing is, how does this even help the casual players?

    All their stuff just changed. Guides online are now outdated. If an enemy moves out of the 20-30 second AoE it’s all wasted duration. And how about the outright huge nerfs to stuff like Crystal Weapon, Bound Armaments, Jabs.....

    And for regular mid-tier raiders who prog trials, they are now facing an enormous setback. Especially for DPS pushes like Xalvakka HM.

    And then on the top end, is Planesbreaker even achievable anymore on console? Or how about Swashbuckler Supreme.... will a console group even get this before 2023? How about before next chapter launches?

    They should not go forward with these changes imo.
  • Vylaera
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    I'm leaving for Skyrim Together Reborn until ZOS figures out vast sweeping changes that help no one and hurt everyone aren't healthy for the game.
    Vy • lae • ra | Fan of all things Vampiric | PC NA | Accurate World Map artist | Immaculate Reshade author
  • phaneub17_ESO
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    20 second dots work on MMOs that have 1-2 dozen spells at your disposal, we only have 10 or 5 if you have Oakensoul equipped. You're either going to Light Attack more frequently or add spammable attacks to kill the time while waiting for everything to fall off or clip through your dots early losing damage potential.
  • EozZoe1989
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    people in this game are all different we all play for different things ,, some solo some group.. so realy its not just about one person its about everyone..
  • AvalonRanger
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    Honestly say (Imao), most of people will fall in something solo selfish build rather than group focused one.
    I tested several building style through these 3 month, but finally I give up pure role build except tank of
    my main character. I've been watching over 1K team mate at the dungeon farming, but most of experienced
    player will not choose glass canon style. But, more balanced.

    Self protection, self healing, and little bit better damage than pure tank role.

    Why? because, ZOS can't fix "meta-cheating" fake role problem. Can't do pure DPS in the PUG work.
    But, I don't want to wasting my time also for searching helpful genuine role partner just only for 5 transmute stone
    in non DLC Vet farming job. So people go solo build.

    Moreover, marketing is very different from ordinary MMO game. Most of players of this game love Elder Scrolls
    atmosphere rather than MMO focused contents. Basically they're (including me) Skyrim or Oblivion fan people,
    not so MMO zealot. If developer too much push MMO logic against main marketing people, they will lose much of
    money income.

    90% of ESO should be solo story based casual game. That's the most peaceful state for this game.
    If I really want to play hardcore combat game, I don't want to play ESO.

    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I'm Tank and Healer main player.
  • Ragnork
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    I am one of the 80% who does not chase meta, I have generous but still limited game time. I wish to pursue things that i find are fun rather than grind because of another combat change. Sorry
  • redlink1979
    redlink1979
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    MoreTune wrote: »
    (...) this game literally deviates so hard EVERY SINGLE PATCH. How are we supposed to keep up?!
    wb6pefaocbpk.png

    "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
    • Sons of the Night Mother | VforVendetta | Grownups Gaming EU | English Elders [PS][EU] 2500 CP
    • Daggerfall's Mightiest | Eternal Champions | Legacy | Tamriel Melting Pot [PS][NA] 2300 CP
    • SweetTrolls | Spring Rose | Daggerfall Royal Legion | Tinnitus Delux [PC][EU] 2525 CP
    • Bacon Rats | Silverlight Brotherhood | Canis Root Tea Party | Vincula Doloris [PC][NA] 2300 CP
  • theoriginalpickle
    theoriginalpickle
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    Ragnork wrote: »
    I am one of the 80% who does not chase meta, I have generous but still limited game time. I wish to pursue things that i find are fun rather than grind because of another combat change. Sorry

    Same here i sorta see why people are annoyed but at the same time i just don't have time to do high level content, or anyone to do it with.

    I meant ultimately it's just a game things will change regularly, and if it really affects the top 10% after all the changes are live out of the PTS i'm sure ZOS would be reviewing all that data from the back end and ultimately make those adjustments.
    ]I am always the original pickle tickler nothing will stop my merciless reign
  • drsalvation
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    Yeah, just stop farming gear and stuff.
    story content is better when you nerf yourself to the ground.

    The problem with ZoS is that they're making numbers accessible to players, but not gear, because they artificially retain players by mindless RNG.

    ZoS logic: Reaching high DPS is inaccessible to casual players; Let's lower those numbers instead of making mindless RNG easier to access for casual players.

    That said... just stop. Stop farming stuff, stop buying dlcs just for mythics, stop grinding. Play story content like you were playing skyrim with gear that doesn't belong to a set, make it challenging by nerfing yourself.

    The less player engagement there is to all the mindless grinding for mythics there is, maybe ZoS will reconsider making a better way, more fun and engaging experience to farm for mythics that doesn't revolve around stupid RNG, make it more accessible to casual players (instead of nerfing the numbers in our stats).
  • Tenthirty2
    Tenthirty2
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    Twenty patches ago the game was not 'balanced'. The game will not be balanced twenty patches from now. The futile treadmill of nerf/buff seems to add nothing except frustration. Trying to balance PvP and PvE at the same time is a good indication that this mythical 'balance' is not a serious objective and will never be achieved. So dealing with it is the challenge.

    My approach - that has saved me from rage quitting years ago over this - is to have my same character manifest as multiple classes and specs. She can decide to play as a magplar or stamward or magsorc etc as casually as she changes her hairstyle or costume. Some variants are in semiretirement at any given time pending the nerfbuff cycle. Additionally, I stick with tried and true solid gear - sets like Julianos, Seducers, Hunding's Rage, etc that seem to retain their relevance as reasonably effective. Also, I focus on content that I find fun. For me, this means questing, soloing normal non-dlc dungeons and alliance zone WBs, while boycotting dlc dungeons, anything vet and all trials. And lastly, I realize that as a multiplayer game, ESO is dynamic and just like the real world always changing - I try to embrace that or, as my Argonian friends would say, swim with the river than against it.

    The more frequent and heavy handed the changes are the harder they are to swim with though.

    This is about the best outlook and way to approach these changes (and I'm sure MORE in the future)

    Especially as I'm starting to feel worn out with the constant switch-flipping the devs seem to love to do.
    I haven't been playing as long as many vet players, but I've seen enough of this pattern consistently repeating and have zero expectations they are ever going to stop.

    I'm not top-tier in DPS, not even close. A couple years later I'm still learning the game, there are ALWAYS new things to discover, little things to do better. I'm fine with that.
    Whats getting exhausting is feeling like I have to RE-learn something I'm still in the process of learning. (Watching DoTs, bar-swapping, weaving)

    So I don't chase numbers. I only care about DPS as much as it helps me to clear the content I do wish to play.
    I love soloing dungeons and their related stories, I guess thats MY end-game content (that and housing and futilely trying to solo a dragon lol) So the more DPS I can push the easier it is for me to clear dungeons.
    What is concerning to me from what I've read in the patch notes, is that even as a "casual" PVE player I'm going to really feel the changes in a bad way. But I'm trying to withhold angst or judgement until I actually get to try it for myself.

    The last time I felt this uneasy about upcoming changes was when they overhauled the CP system to what it is now.
    That sucked.
    And yeah I worked through it, as I spose I'll work through whatever changes this next patch brings.

    So I'll wait and see before getting too spun up in the drama around it.

    It just sucks that there always seems to BE drama. :/
    • "Some enjoy bringing grief to others. They remind M'aiq of mudcrabs - horrible creatures, with no redeeming qualities."
    • "When my time comes, I will smile. And that will be all." -Sir Nathain Galien
    • IGN: TenThirty2 (PC/PS: NA, PC/PS: EU)
  • Oakenaxe
    Oakenaxe
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    It is tiresome...
    a.k.a. Leo
    non-native English speaker
    200-300 ping and low fps player
  • AvalonRanger
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    Yeah, just stop farming gear and stuff.
    story content is better when you nerf yourself to the ground.

    The problem with ZoS is that they're making numbers accessible to players, but not gear, because they artificially retain players by mindless RNG.

    ZoS logic: Reaching high DPS is inaccessible to casual players; Let's lower those numbers instead of making mindless RNG easier to access for casual players.

    That said... just stop. Stop farming stuff, stop buying dlcs just for mythics, stop grinding. Play story content like you were playing skyrim with gear that doesn't belong to a set, make it challenging by nerfing yourself.

    The less player engagement there is to all the mindless grinding for mythics there is, maybe ZoS will reconsider making a better way, more fun and engaging experience to farm for mythics that doesn't revolve around stupid RNG, make it more accessible to casual players (instead of nerfing the numbers in our stats).

    Yeah, just stop farming gear and stuff.

    I thought same thing. Developer had better concentrate more "good" game gimmick design
    than just one ring solution like the orken-soul kind of "magic".

    Please stop let the players farm better gear, or just keep searching better build.
    Make the game environment more enjoyable thing than just farming or grinding discipline.

    Basically say, this game is too much depend on character building aspect. But less content to enjoy
    environment gimmick or level design. (But no unexpected stupid trap, OK?)
    My playing time Mon-Friday UTC13:00-16:00 [PC-NA] CP over2000 now.
    I'm Tank and Healer main player.
  • Gaebriel0410
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    The sky is always falling with every new patch in every mmo I've played. :D
    If there's one thing I learned, it's that in pretty much any decent mmo, if you play a hugely OP combo that everyone seems to be playing, it will very likely get nerfed in the near future.

    I think addressing the ridiculous DPS obsession is ultimately a good thing, and hopefully it will make mechanics more important when players are less likely to delete bosses hard enough to skip all the phases.

    For me micromanaging buffs on 8 sec timers is by far the worst aspect of ESO combat, so I think it's a good thing they're addressing it.

    As someone who plays an instrument I should be used to doing weird finger positions over long periods of time at a high speed but still, sometimes after running some vet dungeons I feel like I need to put my hand into an ice bucket afterwards, so I think that buff change is very welcome
  • FantasticFreddie
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    The sky is always falling with every new patch in every mmo I've played. :D
    If there's one thing I learned, it's that in pretty much any decent mmo, if you play a hugely OP combo that everyone seems to be playing, it will very likely get nerfed in the near future.

    I think addressing the ridiculous DPS obsession is ultimately a good thing, and hopefully it will make mechanics more important when players are less likely to delete bosses hard enough to skip all the phases.

    For me micromanaging buffs on 8 sec timers is by far the worst aspect of ESO combat, so I think it's a good thing they're addressing it.

    As someone who plays an instrument I should be used to doing weird finger positions over long periods of time at a high speed but still, sometimes after running some vet dungeons I feel like I need to put my hand into an ice bucket afterwards, so I think that buff change is very welcome

    Zos has made several HARD dps checks in the last 2 trials. You can't mechanic your way out, you can't barrier spam your way through.

    If you do not kill the sun in vRG before it explodes, everyone dies, period.

    If you do not kill the reef heart before the rocks fall in vDSR, everyone dies, period.
    Again, THIS IS THE TRIAL DESIGN.
    Zos is MAKING hard dps checks. They are CREATING THE NEED for high dps, and then punishing players who achieve it.
  • Prof_Bawbag
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    The sky is always falling with every new patch in every mmo I've played. :D
    If there's one thing I learned, it's that in pretty much any decent mmo, if you play a hugely OP combo that everyone seems to be playing, it will very likely get nerfed in the near future.

    I think addressing the ridiculous DPS obsession is ultimately a good thing, and hopefully it will make mechanics more important when players are less likely to delete bosses hard enough to skip all the phases.

    For me micromanaging buffs on 8 sec timers is by far the worst aspect of ESO combat, so I think it's a good thing they're addressing it.

    As someone who plays an instrument I should be used to doing weird finger positions over long periods of time at a high speed but still, sometimes after running some vet dungeons I feel like I need to put my hand into an ice bucket afterwards, so I think that buff change is very welcome

    The problem is, though, a lot of their end game content is just dps burns. I'd see the point to half this stuff if folk could go about things in a more leisurely fashion, but ZoS actually make it all about dps. They need to fundamentally change their mentality when churning more of this content out. If they don't want an over reliance on dps, then give us content that doesn't require it front and centre.
  • FantasticFreddie
    FantasticFreddie
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    Even as far back as vMoL you had hard dps checks. First boss, kill before he stops dropping pillars or you wipe.
    VCR: you need at least 2 portal teams, and if portal team fails you wipe.
    VSS, only 3 portals to go down, and if those 3 dps couldn't kill the servant, wipe.
    I don't think vKA has a hard wipe mechanic like that, could be wrong tho.
    VRG: kill the sun or die. No other option.
    VDSR: like vCR only a limited number of people can go down at a tike because you need at least 2 teams. Kill reef heart or you die, no other option.
    Zos is CREATING Dps checks, but people who have never seen a vet trial in their life and probably never will are quick to scoff at those silly tryhards that want to just burn everything and "skip mechanics". Ok, well, sometimes the mechanics are burn it down or die
  • Gaebriel0410
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    people who have never seen a vet trial in their life and probably never will

    I don't know if it's intended since well, text and all that, but I think this is exactly the kind of attitude that deters so many players from trying harder endgame content.

    "You are wrong and I am right since I do endgame xyz".

    Only, I did not say you were wrong. I definitely agree with you that they should also address such DPS checks in that matter, if they end up being impossible after lowering the overall damage in those situations.

    But the DPS obsession and super cynism about literally everything new are certainly gamewide player attitude things, and not just applicable to endgame trials.

  • SerafinaWaterstar
    SerafinaWaterstar
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    But the dps checks in vMoL were for when 35k was the top figure……

    So it would be interesting to ask the trial devs just what they consider minimum dps for each vet trial & achievements

    @ZOS_Kevin could you do that please?
  • FantasticFreddie
    FantasticFreddie
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    people who have never seen a vet trial in their life and probably never will

    I don't know if it's intended since well, text and all that, but I think this is exactly the kind of attitude that deters so many players from trying harder endgame content.

    "You are wrong and I am right since I do endgame xyz".

    Only, I did not say you were wrong. I definitely agree with you that they should also address such DPS checks in that matter, if they end up being impossible after lowering the overall damage in those situations.

    But the DPS obsession and super cynism about literally everything new are certainly gamewide player attitude things, and not just applicable to endgame trials.

    I think addressing the ridiculous DPS obsession is ultimately a good thing, and hopefully it will make mechanics more important when players are less likely to delete bosses hard enough to skip all the phases.

    This quote tells me you don't do vet trials, because if you did you would KNOW that almost every single dlc trial has a hard dps check, AS THE INTENDED MECHANIC. High dps IS the intended way to play, zos has DESIGNED their trials that way. The snarky "well now people will play as the game was intended" is rude, and incorrect. The trials are intended to be played with high dps, and we know this because of specific mechanics that kill the entire group if you don't meet their damage threshold.
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