SerafinaWaterstar wrote: »But the dps checks in vMoL were for when 35k was the top figure……
So it would be interesting to ask the trial devs just what they consider minimum dps for each vet trial & achievements
@ZOS_Kevin could you do that please?
I understand that ESO is catered towards the casual player and that 80-90% of players don’t care about optimization/end game meta builds. But the fact that 3 consecutive patches have made such drastic changes to the meta builds is honestly outrageous at this point.
We went from complete hybridization with ascending tide, to high isle and stamina dominance, and now with the change to light attacks — I am sure there is going to be yet another change to gear and builds.
How are we supposed to keep up with this? Wasted transmutations stones, wasted upgrade materials. Literally 3 patches in a row now.
I’m all for changing the meta, but this game literally deviates so hard EVERY SINGLE PATCH. How are we supposed to keep up?!
I understand that ESO is catered towards the casual player and that 80-90% of players don’t care about optimization/end game meta builds...
Gaebriel0410 wrote: »But weren't those vet hardmode trials regularly cleared years ago when DPS was generally much, much lower?
SerafinaWaterstar wrote: »But the dps checks in vMoL were for when 35k was the top figure……
So it would be interesting to ask the trial devs just what they consider minimum dps for each vet trial & achievements
@ZOS_Kevin could you do that please?
That was 35k on a 3m or 6m dummy, not the trial dummy. That would be like 90k on the new pts dummy.
Holycannoli wrote: »Gaebriel0410 wrote: »But weren't those vet hardmode trials regularly cleared years ago when DPS was generally much, much lower?
Yes, by a select few players.
They claim they want to increase accessibility and yet it's a more accessible game right now than it will be with this PTS patch.
If they truly want to increase accessibility and lower the ceiling without also lowering the floor they have to stick to just the LA + HA nerf and that's it. No other nerfs. The average player does not weave perfectly or probably even often, so boom it's done, you've successfully increased accessibility and lowered the ceiling without nerfing the average player.
I understand that ESO is catered towards the casual player and that 80-90% of players don’t care about optimization/end game meta builds. But the fact that 3 consecutive patches have made such drastic changes to the meta builds is honestly outrageous at this point.
We went from complete hybridization with ascending tide, to high isle and stamina dominance, and now with the change to light attacks — I am sure there is going to be yet another change to gear and builds.
How are we supposed to keep up with this? Wasted transmutations stones, wasted upgrade materials. Literally 3 patches in a row now.
I’m all for changing the meta, but this game literally deviates so hard EVERY SINGLE PATCH. How are we supposed to keep up?!
Ironically multiple of my off-meta builds have been or will be completed gutted in the future.
I had a vampire tank that would use vampiric frenzy to get a bit more damage and be able to parse decently while still being a tank with 40k HP and heavy armor on. Because the skill would drain my HP so drastically the heal was very strong too. It's effectively been cut into a third now and the heal is potato since it doesn't stack now. RIP vamp tank.
Necrotech_Master wrote: »light and heavy changes i could see
not a fan of the dot or some of the class skill changes though, although some others are good
personally i usually play a little off meta, so my builds dont change all that much between patches unless i feel like overhauling a character that, to me, is underperforming lol
several of my toons havent changed builds in years, i maybe change 1 build per year at best out of my 10 toons
Ironically multiple of my off-meta builds have been or will be completed gutted in the future.
I had a vampire tank that would use vampiric frenzy to get a bit more damage and be able to parse decently while still being a tank with 40k HP and heavy armor on. Because the skill would drain my HP so drastically the heal was very strong too. It's effectively been cut into a third now and the heal is potato since it doesn't stack now. RIP vamp tank.
Same goes for my cutting dive stamden. If the PTS notes go through, she will have to unslot the skill and rework her rotation entirely.
MidniteOwl1913 wrote: »Holycannoli wrote: »Gaebriel0410 wrote: »But weren't those vet hardmode trials regularly cleared years ago when DPS was generally much, much lower?
Yes, by a select few players.
They claim they want to increase accessibility and yet it's a more accessible game right now than it will be with this PTS patch.
If they truly want to increase accessibility and lower the ceiling without also lowering the floor they have to stick to just the LA + HA nerf and that's it. No other nerfs. The average player does not weave perfectly or probably even often, so boom it's done, you've successfully increased accessibility and lowered the ceiling without nerfing the average player.
Yes the stated goals don't match the proposed solution, at all. Until someone at ZOS explains exactly how nerfing damage across the board like this makes vet content more available to an average player like me I won't believe that that is what the changes are about.
ArcVelarian wrote: »It's either this or vertical progression. At this rate I'd prefer vertical progression.
starkerealm wrote: »SerafinaWaterstar wrote: »But the dps checks in vMoL were for when 35k was the top figure……
So it would be interesting to ask the trial devs just what they consider minimum dps for each vet trial & achievements
@ZOS_Kevin could you do that please?
That was 35k on a 3m or 6m dummy, not the trial dummy. That would be like 90k on the new pts dummy.
Technically, it would have been about 55k - 60k on a trial dummy, if they'd existed back then. But, your point stands.
starkerealm wrote: »SerafinaWaterstar wrote: »But the dps checks in vMoL were for when 35k was the top figure……
So it would be interesting to ask the trial devs just what they consider minimum dps for each vet trial & achievements
@ZOS_Kevin could you do that please?
That was 35k on a 3m or 6m dummy, not the trial dummy. That would be like 90k on the new pts dummy.
Technically, it would have been about 55k - 60k on a trial dummy, if they'd existed back then. But, your point stands.
I don’t think so. And definitely not on the pts dummy.
I understand that ESO is catered towards the casual player and that 80-90% of players don’t care about optimization/end game meta builds. But the fact that 3 consecutive patches have made such drastic changes to the meta builds is honestly outrageous at this point.
We went from complete hybridization with ascending tide, to high isle and stamina dominance, and now with the change to light attacks — I am sure there is going to be yet another change to gear and builds.
How are we supposed to keep up with this? Wasted transmutations stones, wasted upgrade materials. Literally 3 patches in a row now.
I’m all for changing the meta, but this game literally deviates so hard EVERY SINGLE PATCH. How are we supposed to keep up?!
MidniteOwl1913 wrote: »Holycannoli wrote: »Gaebriel0410 wrote: »But weren't those vet hardmode trials regularly cleared years ago when DPS was generally much, much lower?
Yes, by a select few players.
They claim they want to increase accessibility and yet it's a more accessible game right now than it will be with this PTS patch.
If they truly want to increase accessibility and lower the ceiling without also lowering the floor they have to stick to just the LA + HA nerf and that's it. No other nerfs. The average player does not weave perfectly or probably even often, so boom it's done, you've successfully increased accessibility and lowered the ceiling without nerfing the average player.
Yes the stated goals don't match the proposed solution, at all. Until someone at ZOS explains exactly how nerfing damage across the board like this makes vet content more available to an average player like me I won't believe that that is what the changes are about.
It’s assumed that the average player is bad, does not know how to light attack weave, and cannot keep up with 10 second damage over time skills. Therefore, nerfing these skills, which they were not performing efficiently in the first place, will have a greater effect on players who do it better, and a lesser effect on players who do them poorly. Sounds bad when you hear it like that, right? But that is it in a nutshell.
So rather than try to make people better, the plan is to make the top end worse, hopefully, not effect the bottom end too much. I guess the damage over time (dumb down) is designed to help the lower end get better. Not sure that was the problem though.
Sure, top end damage needs to be controlled better. Nerf light attack damage, sure, needs it. Nerf a few skills that are way overperforming (crystal weapon), sure. Maybe nerf some of the top end sets that end gamers use, and that require more skill to get the most benefit (relequen, coral riptide, etc.), sure. That alone brings damage down 10k+. Then continue to tweak from there. Why so much at once? That’s the real problem. I think they plan to hit it hard now, not have to deal with it for a while, let the power creep back up, and hit it again every couple of years. But that’s just my opinion.
KnightsMentor wrote: »I gave up on end game ESO a couple of years ago.
Now I play the game as a slightly sub-par single player TES game. Questing, reading lore books, furnishing my small home in Kragenmoor, talking to NPC's. Every now and then me and my friend do a normal dungeon just for the quest.
I run whatever gear I find fitting to my class and character background, these kinds of things are appealing to me, but will never permit me to hit high enough numbers to achieve and complete any veteran content beyond base game dungeons.
I get it, it's a MMO first and foremost, but to me the TES universe is what draws me to the game.
ESO is a game to play between SP BGS titles for me, and I'll drop it the moment Starfield releases, probably pick it up again some time after the release of Starfield, then drop it again when TES:6 releases.
barney2525 wrote: »I dunno. What's so " Horrible " about the crafted sets ? Why is it a directive that " the Best " gear MUST be farmed ?
Oh.... you can't hit that very top number for DPS ? ...
Who cares? You can do enough damage to kill the Boss. And That is all that is required in this game. Is it a little more work? Maybe. But I don't understand the arbitrary " We Must Have THIS gear or we Can't Play " mentality.