The problem is ZOS has decided CHEESY mechanics will be the progression in ESO.
High Isle bosses give no rewards, but would put Dark Souls to shame. High Isle bosses before this event were totally dead. Very, very few people want this type of content.
Yes, it is hard, even stressful feeling as if you are that one person who doesn’t know the dance moves. But that is either the product of running with a mismatched crowd, overestimating your teammates, or directly speaking a thin skin.
You have to be willing to fail, in front of other people. You genuinely apologize, you ask what you need to do, you do your best - and if the people you are with make you feel awful if you are doing that then you find new people.
And those people can wind up being lifelong friends, made largely because you faced a set of challenges that you overcame together, were kind enough to each other to do so, and built trust in one another strong enough to weather.
Alchemical wrote: »The idea that dying, especially in content that is designed to be challenging, is in some way humiliating, shameful, or even unexpected is a part of aforementioned culture problem. If you are learning a fight you simply need to confront the reality you will die a few times. Nobody ever in the history of any MMO at any skill level, no death'd a raid on the first attempt. Not without being hard carried by people who HAVE already done it at least. Sometimes you need to visually see the mechanic to understand it, that's okay. I would go as far as to say it's normal. You can read something and understand it, it's a completely different matter to implement it. You can watch someone do the fight, but if you don't have some kind of actual experience to compare it to the nuances of what makes them a good player is gonna be lost on you. A master fails a thousand times before they succeed, you can't expect a beginner to come out the proverbial womb decapitating gods.
They are fixing one problem and exasperating another.
Weaving/light attacking is a huge problem (and I'm sweaty dueling weaving/cancelling player).
Burst being the only reliable way to kill because of the simple-nature-gameplay that is all about sustain, rather than absolute values (your recovery is a lot more important than you actual pools) is the other big problem.
So now with reducing DoT effectiveness (dmg and healing), there will be more focus on burst. Especially now that healing dots will run for a longer period.
Everquest’s mechanics make ESO’s look like childsplay, and we had 2-3 times the number of people to cat herd back then - with no voice comms.
MindOfTheSwarm wrote: »francesinhalover wrote: »I don't understand killing peoples dps by 10-15% + the previous cp nerfs, because Pro endgame players pull out insane dps, Instead of actually buffing the dungeon/trials hp.
It just doesn't feel good, having to work HARD to reach our max potential just so we get nerfed and nerfed.
All this is doing is making those casuals have a harder, much much harder time reaching those dps numbers.
The issue is Casuals that aren't even reaching those numbers, can't even Join trials because if you don't do 100k you are ignored. And doing those 100k just keeps getting harder.
And even if they did reach those asked dps numbers.
There's so many team wipe mechanics they can't even join the trial because they have to spend hours on youtube seeing guides and waiting days to weeks for a trial run their guild might potentially do.This if They aren't asked for achievements to join the run.
This just kills all the willingness players have in doing endgame content.
I for example gave up on vmol. Waiting 1 week constantly for my guild run and Spending Hours there on those 2 bosses for nothing, This ignoring all the lagg.
Do you think a casual just because his dps can be near a pros in the future they can survive all this insta kill stuff? Who has the time to spend hours searching for guides and constantly repeating runs to have a no death achievement for the reward on one of the many many dungeons and trials? Because from what i see, most of eso's player base aren't those kids with free time that can spend days on fortnite
That's how i see it, 130k dps seems like a lot for a trial run, the issue is when the trial run has to be repeated 10-20x those 130k help a lot decrease the time wasted retrying.
This ignoring all the trials and dungeons where close range players have to create long range builds because again, insta kill mechanics.
Any guild that asks for minimum 100k DPS is not a guild worth joining. I remember the day when 30k was considered good and that was on Vet MoL. If a guild asks for minimum 40k, that’s ok. But 100k minimum is just ridiculous, I have no issues reaching that number but I won’t join a guild that has those restrictions.
PrimusTiberius wrote: »this is just another example of what happens when players complain about content being too easy, ZOS comes in and starts nerfing things, to bad ZOS can't nerf some of the ridiculous RNG in this game
PrimusTiberius wrote: »this is just another example of what happens when players complain about content being too easy, ZOS comes in and starts nerfing things, to bad ZOS can't nerf some of the ridiculous RNG in this game
It's so funny...
Pre HI, everyone was like: I am not interested in learning how to weave or bar swap because (insert random reason here). Then we got oakensoul ring and all of a sudden, people can score considerable DPS numbers just by spamming one skill, (which is fine, don't get me wrong) and they think they are ready for vet content. Now it's the mechanics that are so annoying and difficult and the fact that you can actually ... like... DIE! In a fight!
How dull do you want the game to be? Except vAA, which is basically stack&burn all the way through, there is NO veteran trial that doesn't require the group to play mechanics. And that's ok because after all it is VETERAN. If you don't like mechanics, play normal and you can ignore basically everything and roleplay your way to victory. Veteran is a different tier and if you go there, you know what to expect.
BloodMagicLord wrote: »"can't even Join trials because if you don't do 100k you are ignored."
This is just complete misinformation. You won't get into trifecta groups and SOME hardmode groups if you don't have that DPS. But there are guilds that do intro runs in veteran trials who have a DPS req of 40k or even lower - I know this because I help to run one of them!
It's so funny...
Pre HI, everyone was like: I am not interested in learning how to weave or bar swap because (insert random reason here). Then we got oakensoul ring and all of a sudden, people can score considerable DPS numbers just by spamming one skill, (which is fine, don't get me wrong) and they think they are ready for vet content. Now it's the mechanics that are so annoying and difficult and the fact that you can actually ... like... DIE! In a fight!
How dull do you want the game to be? Except vAA, which is basically stack&burn all the way through, there is NO veteran trial that doesn't require the group to play mechanics. And that's ok because after all it is VETERAN. If you don't like mechanics, play normal and you can ignore basically everything and roleplay your way to victory. Veteran is a different tier and if you go there, you know what to expect.
- There's a difference btw vma last boss and the curse that is vetshran hollows last boss. Only reason many even did that one is because they used teleport skills.
Another example is cloudrest, if you are stam you just get kicked or uninvited to raids
- There's a difference btw vma last boss and the curse that is vetshran hollows last boss. Only reason many even did that one is because they used teleport skills.
*chuckle, this sounds like a lot of strange disdain some folks affect for meta, which has been turned into a swear word. It, as I am sure you know, means “most effective tactic available”, which seems to really bring out some kind of irrational anger in people. This is one of those - multiple classes have the ability to teleport. Want to do vet vateshran in hard mode? Awesome, run one of the classes without it.
Want to get it done and farm the rascal for what you need and be done with it? Great, use one of those classes that do. Leveling one if you don’t have it takes a trivial amount of time, particularly with all the scrolls they throw at us - and your CP is account wide. It isn’t some kind of shakespearian tragedy, you know? And afterword you have a strong alt, win win.Another example is cloudrest, if you are stam you just get kicked or uninvited to raids
Come on now. And even if that were true, you know, you could keep a pocket mag toon for running cloudrest - the earth’s crust won’t crack an open an abyss.
I mean, folks who stubbornly play one way and only one way and obstinately refuse to adjust to the situation saying that mechanics are overbearing are making a choice. And more power to them, great.
But to make the game anemic for all the folks who find no problem with being light on their feet and approaching each challenge on its terms to cater to that narrow sort of approach, do you at all see why that is unreasonable? If the challenges exist, you have the option to tackle them in off meta, tackle them in meta, or forgo them.
If the challenges don’t exist we only have the option to leave.
Do you really think that is comparable?
Alchemical wrote: »A nerf to a bug that is prohibitively difficult for new (or disabled) players to master isn't going to keep casuals out of trials, the weird attitude that you NEED to have ludicrous DPS does. Elitism and an unwillingness to uplift people of a 'lower' skill level by teaching them mechanics correctly instead of demanding faceroll DPS in hopes to skip boss mechanics is the actual problem.
SirLeeMinion wrote: »I'm involved in quite a few guilds across NA and EU. Judging by responses to "lfm vet [insert DLC dungeon]" very few people even want to attempt high-end content. Nerfing DPS across the board won't help this.
That is only part of the problem. The issue is that progression guilds are kinda already established, and they have people in their guilds to pick when they are doing Trial runs. And for the most part, they are not accepting newcomers, as they obviously will have inferior skill level, lower DPS & knowladge about the mechanics.francesinhalover wrote: »The issue is Casuals that aren't even reaching those numbers, can't even Join trials because if you don't do 100k you are ignored. And doing those 100k just keeps getting harder.
Tommy_The_Gun wrote: »That is only part of the problem. The issue is that progression guilds are kinda already established, and they have people in their guilds to pick when they are doing Trial runs. And for the most part, they are not accepting newcomers, as they obviously will have inferior skill level, lower DPS & knowladge about the mechanics.francesinhalover wrote: »The issue is Casuals that aren't even reaching those numbers, can't even Join trials because if you don't do 100k you are ignored. And doing those 100k just keeps getting harder.
So, for the most part, there is no reasonable way to reliably start doing end-game PvE. And everyone has to start somewhere. People stick to dungeons and occasionality they do vet DLC dungeons, because this is what they can do reliably. Open group finder and *poof* - MM finds you a team (or you wait 2 - 5 minutes if you pick DPS role).
For everything else - if you just want to try out new content - you don't have big chances. Even if you try to play "LFG" chat mini-game, chances are, if you never did the content & won't link an achievement in chat - then you are not going to be picked.
I really don't want to use the word "elitism" - but this is kinda like it looks like. It is not even about skill level & how fast one can press buttons & animation cancel. For new players, there is simply no way to reliably do end-game content over & over, just to learn the mechanics. Sure, I can enter the Trial solo, but.... is it really the 1st thing that a new player who is interested in doing content should go through ?
Some kind of group finder support for trials & arenas (even for normal mode) could change that, so people could start doing the content. But whenever this idea is even mentioned - it works like a red rag to a bull for some people.... and I just don't understand why