francesinhalover wrote: »I don't understand killing peoples dps by 10-15% + the previous cp nerfs, because Pro endgame players pull out insane dps, Instead of actually buffing the dungeon/trials hp.
It just doesn't feel good, having to work HARD to reach our max potential just so we get nerfed and nerfed.
All this is doing is making those casuals have a harder, much much harder time reaching those dps numbers.
The issue is Casuals that aren't even reaching those numbers, can't even Join trials because if you don't do 100k you are ignored. And doing those 100k just keeps getting harder.
And even if they did reach those asked dps numbers.
There's so many team wipe mechanics they can't even join the trial because they have to spend hours on youtube seeing guides and waiting days to weeks for a trial run their guild might potentially do.This if They aren't asked for achievements to join the run.
This just kills all the willingness players have in doing endgame content.
I for example gave up on vmol. Waiting 1 week constantly for my guild run and Spending Hours there on those 2 bosses for nothing, This ignoring all the lagg.
Do you think a casual just because his dps can be near a pros in the future they can survive all this insta kill stuff? Who has the time to spend hours searching for guides and constantly repeating runs to have a no death achievement for the reward on one of the many many dungeons and trials? Because from what i see, most of eso's player base aren't those kids with free time that can spend days on fortnite
That's how i see it, 130k dps seems like a lot for a trial run, the issue is when the trial run has to be repeated 10-20x those 130k help a lot decrease the time wasted retrying.
This ignoring all the trials and dungeons where close range players have to create long range builds because again, insta kill mechanics.
MindOfTheSwarm wrote: »francesinhalover wrote: »I don't understand killing peoples dps by 10-15% + the previous cp nerfs, because Pro endgame players pull out insane dps, Instead of actually buffing the dungeon/trials hp.
It just doesn't feel good, having to work HARD to reach our max potential just so we get nerfed and nerfed.
All this is doing is making those casuals have a harder, much much harder time reaching those dps numbers.
The issue is Casuals that aren't even reaching those numbers, can't even Join trials because if you don't do 100k you are ignored. And doing those 100k just keeps getting harder.
And even if they did reach those asked dps numbers.
There's so many team wipe mechanics they can't even join the trial because they have to spend hours on youtube seeing guides and waiting days to weeks for a trial run their guild might potentially do.This if They aren't asked for achievements to join the run.
This just kills all the willingness players have in doing endgame content.
I for example gave up on vmol. Waiting 1 week constantly for my guild run and Spending Hours there on those 2 bosses for nothing, This ignoring all the lagg.
Do you think a casual just because his dps can be near a pros in the future they can survive all this insta kill stuff? Who has the time to spend hours searching for guides and constantly repeating runs to have a no death achievement for the reward on one of the many many dungeons and trials? Because from what i see, most of eso's player base aren't those kids with free time that can spend days on fortnite
That's how i see it, 130k dps seems like a lot for a trial run, the issue is when the trial run has to be repeated 10-20x those 130k help a lot decrease the time wasted retrying.
This ignoring all the trials and dungeons where close range players have to create long range builds because again, insta kill mechanics.
Any guild that asks for minimum 100k DPS is not a guild worth joining. I remember the day when 30k was considered good and that was on Vet MoL. If a guild asks for minimum 40k, that’s ok. But 100k minimum is just ridiculous, I have no issues reaching that number but I won’t join a guild that has those restrictions.
MindOfTheSwarm wrote: »francesinhalover wrote: »I don't understand killing peoples dps by 10-15% + the previous cp nerfs, because Pro endgame players pull out insane dps, Instead of actually buffing the dungeon/trials hp.
It just doesn't feel good, having to work HARD to reach our max potential just so we get nerfed and nerfed.
All this is doing is making those casuals have a harder, much much harder time reaching those dps numbers.
The issue is Casuals that aren't even reaching those numbers, can't even Join trials because if you don't do 100k you are ignored. And doing those 100k just keeps getting harder.
And even if they did reach those asked dps numbers.
There's so many team wipe mechanics they can't even join the trial because they have to spend hours on youtube seeing guides and waiting days to weeks for a trial run their guild might potentially do.This if They aren't asked for achievements to join the run.
This just kills all the willingness players have in doing endgame content.
I for example gave up on vmol. Waiting 1 week constantly for my guild run and Spending Hours there on those 2 bosses for nothing, This ignoring all the lagg.
Do you think a casual just because his dps can be near a pros in the future they can survive all this insta kill stuff? Who has the time to spend hours searching for guides and constantly repeating runs to have a no death achievement for the reward on one of the many many dungeons and trials? Because from what i see, most of eso's player base aren't those kids with free time that can spend days on fortnite
That's how i see it, 130k dps seems like a lot for a trial run, the issue is when the trial run has to be repeated 10-20x those 130k help a lot decrease the time wasted retrying.
This ignoring all the trials and dungeons where close range players have to create long range builds because again, insta kill mechanics.
Any guild that asks for minimum 100k DPS is not a guild worth joining. I remember the day when 30k was considered good and that was on Vet MoL. If a guild asks for minimum 40k, that’s ok. But 100k minimum is just ridiculous, I have no issues reaching that number but I won’t join a guild that has those restrictions.
PrimusTiberius wrote: »this is just another example of what happens when players complain about content being too easy...
MindOfTheSwarm wrote: »francesinhalover wrote: »I don't understand killing peoples dps by 10-15% + the previous cp nerfs, because Pro endgame players pull out insane dps, Instead of actually buffing the dungeon/trials hp.
It just doesn't feel good, having to work HARD to reach our max potential just so we get nerfed and nerfed.
All this is doing is making those casuals have a harder, much much harder time reaching those dps numbers.
The issue is Casuals that aren't even reaching those numbers, can't even Join trials because if you don't do 100k you are ignored. And doing those 100k just keeps getting harder.
And even if they did reach those asked dps numbers.
There's so many team wipe mechanics they can't even join the trial because they have to spend hours on youtube seeing guides and waiting days to weeks for a trial run their guild might potentially do.This if They aren't asked for achievements to join the run.
This just kills all the willingness players have in doing endgame content.
I for example gave up on vmol. Waiting 1 week constantly for my guild run and Spending Hours there on those 2 bosses for nothing, This ignoring all the lagg.
Do you think a casual just because his dps can be near a pros in the future they can survive all this insta kill stuff? Who has the time to spend hours searching for guides and constantly repeating runs to have a no death achievement for the reward on one of the many many dungeons and trials? Because from what i see, most of eso's player base aren't those kids with free time that can spend days on fortnite
That's how i see it, 130k dps seems like a lot for a trial run, the issue is when the trial run has to be repeated 10-20x those 130k help a lot decrease the time wasted retrying.
This ignoring all the trials and dungeons where close range players have to create long range builds because again, insta kill mechanics.
Any guild that asks for minimum 100k DPS is not a guild worth joining. I remember the day when 30k was considered good and that was on Vet MoL. If a guild asks for minimum 40k, that’s ok. But 100k minimum is just ridiculous, I have no issues reaching that number but I won’t join a guild that has those restrictions.
WuffyCerulei wrote: »I honestly have to disagree, coming from someone who hates one-shots. After a few years ago when healers were being pretty vocal about feeling they're not needed due to various reasons, unavoidable one-shots were one of them. You can't heal through something that deleted the dps in literally one hit they didn't see coming. So the unavoidable ones have essentially disappeared, outside of whole group wipes in trials (i.e. Cloudrest portal failure). Most of what one could call one-shots or instakills in PVE these days are mechanics that the player physically has to avoid or deal with, such as ground AoEs, boss mechanics meant for the tank, and things you either have to kill or do a special mechanic with. Getting used to these mechanics is quite literally a "get good" scenario, where you have to learn to deal with them one way or another.
BretonMage wrote: »Avoidable one-shots are also utterly horrible the first several times you die to them. The problem with these special mechanics is that you can’t practise for it, and there’s not a lot you can do to prepare for it, aside from experiencing the content a few times; dying a lot; getting shouted at and all that. And there is NOTHING as demoralising as dying a lot and not being able to complete content.
Even if you tried to read up guides on the dungeon/trial, it doesn’t adequately prepare you for actually experiencing it. Every time I start a new dungeon, I read a guide. In exactly 0 of those cases was it enough to prepare me for the content. (Oh wait, there was one, one of the easier DLC dungeons.)
At least if you relied purely on DPS, you can prepare and practice THAT.
This is a misconception of what light attacks actually are. In other games, auto attacks are practically meaningless. That's why they're auto and need no input from the player. Compared to other MMOs which have abilities using different cooldowns, those which are global cooldowns (GCD) versus those which are off-global cooldown (oGCD), oGCDs very often attribute a not-insubstantial amount of DPS for those who can pull it off. Light attacks are ESO's equivalent to oGCDs. They need input from the user and have an independent cooldown from normal abilities.JustAGoodPlayer wrote: »Thing that works automatically in a lot of games is not some thing players need to be proud )))
Yes it is fun some times. But it is all and it must not give 20% DPS difference.
BretonMage wrote: »
Avoidable one-shots are also utterly horrible the first several times you die to them. The problem with these special mechanics is that you can’t practise for it, and there’s not a lot you can do to prepare for it, aside from experiencing the content a few times; dying a lot; getting shouted at and all that. And there is NOTHING as demoralising as dying a lot and not being able to complete content.
This is a misconception of what light attacks actually are. In other games, auto attacks are practically meaningless. That's why they're auto and need no input from the player. Compared to other MMOs which have abilities using different cooldowns, those which are global cooldowns (GCD) versus those which are off-global cooldown (oGCD), oGCDs very often attribute a not-insubstantial amount of DPS for those who can pull it off. Light attacks are ESO's equivalent to oGCDs. They need input from the user and have an independent cooldown from normal abilities.JustAGoodPlayer wrote: »Thing that works automatically in a lot of games is not some thing players need to be proud )))
Yes it is fun some times. But it is all and it must not give 20% DPS difference.
You're comparing apples to oranges. ZOS has said that bash is intended to be an interrupt and has specifically stated that it's not intended to be damage. Again, fundamentally misunderstanding the mechanics you are referring to.JustAGoodPlayer wrote: »You can bash before - you can do = LA + Skill + bash = it do need to be pressed by player to.
Now when bash do 500 damage - will you do it ? I will not - only on sword and board (because it damage to small on tank so you do all you can to kill some thing faster).
francesinhalover wrote: »The issue is Casuals that aren't even reaching those numbers, can't even Join trials because if you don't do 100k you are ignored.
eovogtb16_ESO wrote: »