I know right now Corrosive Armor is getting a lot of heat right now due to its synergy with Oakensoul. Also, Onslaught gets complained about now and again.
However, I think the issue with these skills is that they are either burst or affect everything while active.
I do think there is a case for every class having at least 1 skill that ignores resistances while it’s active. But having it on Ultimates I believe is a little too much. Also, it couldn’t go on DPS spammables either.
Here is a list of possible skills for each class:
NB: Teleport Strike and next 2 Light Attacks used in 3 seconds.
DK: Searing Strike
Templar: Spear Shards
Sorc: Lightning Splash
Warden: Impaling Shards
Necromancer: Skeletal Mage
This would apply to both morphs. Corrosive Armor could be reworked as could Onslaught. So instead of insta kill ultimates, you end up with sustained pressure instead. This would enable all classes to have one skill to deal with super resistance stacked players in PvP without the insta kill shenanigans.
Or do you think they should remove resistance ignoring effects completely? And instead something else is needed.