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Update 35 Feedback from casual mostly solo player

Everaen
Everaen
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The changes to LA/HA don't really matter, imo. People who want to push for top DPS will still have to master it. People who don't care about it, or don't know about it, won't be too far behind them. How big of a DPS gap must there be for the most dedicated/practiced DPSers to find satisfaction and have fun with their gameplay? 10%? 30%? Is it not enough to be demonstrably higher than that other guy who doesn't try as hard? The gap will still be there.

The change to DoTs are more concerning to me, personally, and likely others out there like me. The durations will be longer and easier to manage, sure, but the overall DPS you can expect from a DoT will reduce.

So let's say I'm super noob struggling to stay out of the red stuff on the floor and roll dodge and whatnot, and I don't have the experience or skill to LA weave and use spammables and juggle DoTs all at the same time. DoTs are the easiest way to maintain damage for the low skilled player. Tag the big monster with ticking damage, then work on staying alive or improving positioning - hit a LA or spammable or self-heal when you are able to breathe here and there. Sounds like ZoS wants to make those DoT ticks count for less DPS by assuming players will do other things for damage in the extended DoT windows.

However... the lower skilled players also don't really watch the timers that closely (they are too busy trying not to die in harder combat). Those DoTs (which will soon count for less DPS) are going to be applied too early all the time (which could turn into a resource issue if DoT costs are going up in step with the durations), and that player is still going to be scrambling around trying to stay out of the fire and mostly only contributing to overall team damage by applying DoTs. So I don't think extending the DoT durations, while reducing overall DoT DPS, really helps the players they are trying to help. Plus, seems like a general nerf to any DoT based build with the unintended consequence of pushing players more into direct damage skills.

Ways to fix this? Maybe have a CP that makes DoTs tick X% faster, or boost the DoT CP, or what have you.

I understand keeping the DoT DPS the same while extending durations will make the DPS of a good player go way up from what it is now -- for example, squeezing in a few extra Blastbones between DoT re-application would be a huge boost, and something likely easy to achieve for many of the better players.

But by saying "we're extending DoT durations so less-skilled players have less APM to manage", you're also saying "we expect players to maintain current DPS by using these longer DoT durations to press other buttons during DoT windows and do more direct damage". More buttons are getting pressed either way --- either it's reapplying a DoT sooner or it's pressing a different damage button instead.





Edited by ZOS_FalcoYamaoka on July 7, 2022 5:27PM
  • Micah_Bayer
    Micah_Bayer
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    There's other reasons why it matters such as if you build 100% heavy armor vs 100% dmg. The squishy opponent is at a disadvantage since both your light attacks will be the same. There is less and less reason to run dmg and more reason to go tanky. Why bother..you both will hit the same lol.
  • ghost_bg_ESO
    ghost_bg_ESO
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    It was interesting to read. I can admit that I often forget that button mashing is actually preferred playstyle of "our" average player for who this change is aimed and longer timers with less damage seems pointless...
  • Kusto
    Kusto
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    Everaen wrote: »
    The changes to LA/HA don't really matter, imo. People who want to push for top DPS will still have to master it. People who don't care about it, or don't know about it, won't be too far behind them. How big of a DPS gap must there be for the most dedicated/practiced DPSers to find satisfaction and have fun with their gameplay? 10%? 30%? Is it not enough to be demonstrably higher than that other guy who doesn't try as hard? The gap will still be there.





    It's not about satisfaction or "look at my biiiig deeps noob"
    Certain amount of dps is required to complete harder content.
    Some average solo player who mainly does overland quests only maybe hits 5k dps but that's not enough to clear vet trials for example. So the gap needs to be 10-20X.
  • Vaoh
    Vaoh
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    Update 35 feedback, before Update 35 is even on PTS to provide feedback....
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