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Specific Location for Public Dungeon Seals of Endeavour

TinyDragon
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What's up with the specific locations for the Public Dungeon group events in the Seals of Endeavour?

I've noticed today is the 3rd time it's happened, and I don't remember seeing it before.

Feels pretty inconvenient, I much preferred it when I could go to a public dungeon of my choice- perhaps one I needed gear, or the skyshard/skillpoint, for example.
  • Hapexamendios
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    I'm fine with it. It's not like it's hard.
  • Supreme_Atromancer
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    I'm fine with it. It's not like it's hard.

    For me, its not a question of "hard", but less convenient.

    Its more convenient to keep it as it was, where you could pick any PD boss that worked for you, and I do wonder why ZOS has decided that needed to change.
  • vesselwiththepestle
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    ZOS wants you to try out different things. When it offers pve endeavours in Cyrodiil, it does the same: Do quests in Bruma, Cheydinhal etc. It doesn't just say "do whatever". When it didn't matter, I just always went into the same PD.
    1000+ CP
    PC/EU Ravenwatch Daggerfall Covenant

    Give me my wings back!
  • Supreme_Atromancer
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    ZOS wants you to try out different things. When it offers pve endeavours in Cyrodiil, it does the same: Do quests in Bruma, Cheydinhal etc. It doesn't just say "do whatever". When it didn't matter, I just always went into the same PD.

    What different things? What extra value is there in going to one specific public dungeon over one that you find convenient, for whatever reason?

    The stated design goal was that they were things you were likely to do anyway.

    Its not the biggest deal in the world, the change is curious to me, though.
  • TinyDragon
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    Yeah, I don't see the value personally. And I also find with one location, it's more likely there will be other players there instead.

    It's not that it's more difficult, it just seems unnecessary to decide where I should need to go for me, when they never did before.
  • joerginger
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    My guess is that they're trying to find out at which point most people stop caring and the least possible amount of seals is grabbed by players.
  • Aislinna
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    TinyDragon wrote: »
    Yeah, I don't see the value personally. And I also find with one location, it's more likely there will be other players there instead.

    It's not that it's more difficult, it just seems unnecessary to decide where I should need to go for me, when they never did before.

    My guess is "other players there" is exactly why they are doing it; making the multi--player world seem a bit less empty by encouraging and rewarding players to be in the same place.
  • Supreme_Atromancer
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    Aislinna wrote: »
    TinyDragon wrote: »
    Yeah, I don't see the value personally. And I also find with one location, it's more likely there will be other players there instead.

    It's not that it's more difficult, it just seems unnecessary to decide where I should need to go for me, when they never did before.

    My guess is "other players there" is exactly why they are doing it; making the multi--player world seem a bit less empty by encouraging and rewarding players to be in the same place.

    Someone's coming! Quck! Assert your dominance by killing it before they get a hit in! SHUSHUSHUSHUSHU!!
  • bmnoble
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    I have stopped bothering with those ones, got no desire to wait for 3 bosses to re-spawn just so that I can kill them.

    Its not a matter of difficulty its a matter of spending 90% of the time of this endeavor type waiting for the bosses to re-spawn.

    This is the type of daily I hated most back when I played SWTOR where a lot of the daily quests there had bosses or objectives in the overland that every single player doing them would have to wait for them to re-spawn before they could have their turn to interact with them.

    Its time they took a look at re-spawn times for bosses in the game, keep your global loot cool down but speed up the bosses re-spawn times.
  • BretonMage
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    I suppose this is an unpopular opinion, but I'm fine with them encouraging us to try things that are outside our routine. If I really dislike an endeavor, I just won't participate in it, but so far, it's been alright. The Wrothgar PD is not the most convenient, but it isn't the worst either.
  • Grizzbeorn
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    Heavens forbid we are occasionally asked to put a tiny bit of effort into actually playing the game.
      PC/NA Warden Main
    • Supreme_Atromancer
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      Grizzbeorn wrote: »
      Heavens forbid we are occasionally asked to put a tiny bit of effort into actually playing the game.

      Mmyes. Do your chores and STOP DISCUSSING THINGS!!
    • vesselwiththepestle
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      If going to do Auridon Public Dungeons is so inconvenient, do Cheydinhal quests as a DC/AD player next, haha.
      1000+ CP
      PC/EU Ravenwatch Daggerfall Covenant

      Give me my wings back!
    • bmnoble
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      Grizzbeorn wrote: »
      Heavens forbid we are occasionally asked to put a tiny bit of effort into actually playing the game.
      If going to do Auridon Public Dungeons is so inconvenient, do Cheydinhal quests as a DC/AD player next, haha.

      Its not the inconvenience of going to a specific public dungeon, its spending a quarter hour to twenty minutes of your time in the specific dungeon just waiting for the bosses to re-spawn, that is not playing the game that is having your time wasted.
    • Sync01
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      I can see the point of wanting players to try out new things, and even making it seem like there are more players by putting more people in one place... but I also see the downside of putting a lot of people in one place. Aside from the potential waiting time between bosses and players not getting loot, we also get performance issues :/
      Edited by Sync01 on July 9, 2022 10:04AM
    • Danikat
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      I can think of a few possible reasons, many of which have been mentioned in this thread, but I'm not sure which one it is, or even which seems most plausible.

      They've noticed many players will go out of their way to complete endeavours and are trying to use that to encourage us into some of the less populated areas of the world, either hoping it will encourage spending more time there or just to make their metrics look better.

      Conversely they've noticed that even players who go out of their way to do endeavours will often pick the quickest and easiest option and for some reason consider this a problem, so they're trying to push for players to do something different or more complicated.

      They've trying to make endeavours less appealing so fewer people do them and/or earn fewer seals overall, so there's more incentive to buy crown crates.

      They're simply using endeavours as a quick way to experiment with what players will and will not do for a reward, as a way of gathering data to plan future content and events.
      PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

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    • The_Boggart
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      For role play (MMORPG) I don't go where I don't know
    • Danikat
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      bmnoble wrote: »
      Grizzbeorn wrote: »
      Heavens forbid we are occasionally asked to put a tiny bit of effort into actually playing the game.
      If going to do Auridon Public Dungeons is so inconvenient, do Cheydinhal quests as a DC/AD player next, haha.

      Its not the inconvenience of going to a specific public dungeon, its spending a quarter hour to twenty minutes of your time in the specific dungeon just waiting for the bosses to re-spawn, that is not playing the game that is having your time wasted.

      This is the problem I'm having currently. I went to Rkindaleft in Wrothgar, ran around all the boss locations and they were all dead when I got there, so my only options were to pick one and wait for it to respawn or keep going between them and hope I catch one in the few seconds it's alive. I opted for the first one so this endeavour has mostly consisted of me being semi-afk at one spot occasionally killing a boss because that feels like a better use of my time than running in circles hoping to arrive at the right moment.

      Admittedly that could happen when they let you choose any of them. When killing public dungeon group bosses is one of the weekly endeavours I'll sometimes camp 1 boss to get it done, but at least then if I want to do it more quickly or with less time wasted waiting I can go around different bosses. When it requires a specific dungeon and it's therefore full of people killing the bosses as soon as they spawn there's no alternative.
      PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

      "Remember in this game we call life that no one said it's fair"
    • SeaGtGruff
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      I didn't do the Auridon PD endeavor, since I've already done that PD a lot.

      But I haven't done the Blackwood PDs nearly as much, so I opted for one of them-- Zenithar's Abbey, of course.
      BretonMage wrote: »
      I suppose this is an unpopular opinion, but I'm fine with them encouraging us to try things that are outside our routine. If I really dislike an endeavor, I just won't participate in it, but so far, it's been alright. The Wrothgar PD is not the most convenient, but it isn't the worst either.

      There are 2 in Wrothgar. I'm not sure, but I don't think you can even access the majority of Old Orsinium (down in the SW) unless you do the quest and "unlock" it-- which I don't want to do on my PC EU main because he's doing the zones (as far as their quests) in order and is not up to Wrothgar yet, but the first boss (spider) is in the outer section that's accessible without doing the quest.

      The other PD in Wrothgar is the Dwarven ruin (up in the NE) and is fully accessible even without doing the quest. That's the one I'll be doing on PC EU, although I'll probably do Old Orsinium on PC NA.
      If going to do Auridon Public Dungeons is so inconvenient, do Cheydinhal quests as a DC/AD player next, haha.

      I find that it isn't so bad doing Cheydinhal quests on my DC mains, since it isn't a flag town.

      But the Cropsford quests are pretty much out of the question for me unless DC happens to control it. I can flip the flags solo if no one's around, but if they aren't already blue then there are usually some reds or yellows around to stop me from flipping them solo. And the quest givers are near impossible to access unless the flag guards are friendly.
      I've fought mudcrabs more fearsome than me!
    • Grizzbeorn
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      bmnoble wrote: »
      that is not playing the game that is having your time wasted.

      Ok, then.
      Edited by Grizzbeorn on July 9, 2022 11:27AM
        PC/NA Warden Main
      • tonyblack
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        Aislinna wrote: »
        TinyDragon wrote: »
        Yeah, I don't see the value personally. And I also find with one location, it's more likely there will be other players there instead.

        It's not that it's more difficult, it just seems unnecessary to decide where I should need to go for me, when they never did before.

        My guess is "other players there" is exactly why they are doing it; making the multi--player world seem a bit less empty by encouraging and rewarding players to be in the same place.

        I can sort of have some fun while doing public dungeons solo at quiet hours but when one place becomes overwhelmed with players it becomes miserable experience. There is nothing encouraging or rewarding about spawn camping bosses as your daily chore just so they can melt in 2 seconds. Waisting 15-20 minutes of free time on that is simply soul draining.
      • SeaGtGruff
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        bmnoble wrote: »
        Grizzbeorn wrote: »
        Heavens forbid we are occasionally asked to put a tiny bit of effort into actually playing the game.
        If going to do Auridon Public Dungeons is so inconvenient, do Cheydinhal quests as a DC/AD player next, haha.

        Its not the inconvenience of going to a specific public dungeon, its spending a quarter hour to twenty minutes of your time in the specific dungeon just waiting for the bosses to re-spawn, that is not playing the game that is having your time wasted.

        The trick there is to watch for whatever group is running around farming the bosses and what their route is, then try to run a couple of bosses ahead of them. I understand it can be satisfying for some people (heehee) to hear those farming groups complain in chat, "Hey, someone's messing up our rhythm!" Not that I would know about that firsthand-- no, I surely wouldn't. (Readjusts halo which suddenly slipped.)
        I've fought mudcrabs more fearsome than me!
      • EdmondDontes
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        I think they are also trying to get more endeavors behind a paywall. For instance Blackwood public dungeon bosses and kill 10 people with blade of woe etc.

        https://forums.elderscrollsonline.com/en/discussion/610569/daily-endeavors-got-reworked-with-yesterdays-maintenance-harder-now

        They have reworked the endeavors so a person is much more unlikely to get all three daily endeavors just by chance, thus lessening the total endeavors earned by a player.
      • AcadianPaladin
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        Would prefer 'kill 3 public dungeon bosses' without specifying dungeon for a couple reasons:
        1. More crowded dungeon = dead bosses = waiting for respawns.
        2. Prefer to pair up any public dungeon with whatever the daily MG quest is.
        PC NA(no Steam), PvE, mostly solo
      • Arunei
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        Yeah, because grinding out enough Endeavors to get maybe one or two things each Crate season wasn't already annoying enough.

        ZOS really likes to stomp all over their "play how you want" thing, don't they? There's nothing wrong with leaving these Endeavors as doing the ones you want to. If they want people to revisit old zones then put actual rewarding content in them. I fail to see how forcing people into a single area of a zone does anything to inspire people to actually explore/revisit it, especially when it's for something that only lasts one day.

        It can already be a pain waiting for bosses to respawn, too, without everyone being forced to go after the same ones and then you have the problem where said boss(es) get melted within a second of spawning. It's too easy not to have a chance to get a hit in before they're dead and here you go, spend more time waiting for your next chance to finish the Endeavor.
        PC-NA | Been around since closed beta

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      • SeaGtGruff
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        I don't remember when ESO Plus free trial started, but I'm thinking it was the same day as the endeavor for a Blackwood PD. The Wrothgar PD is also available to anyone who's taking advantage of the ESO Plus free trial.

        I'm not sure about the BoW; is it and the DB skill line still available after the ESO Plus free trial ends and the Gold Coast is no longer accessible?
        I've fought mudcrabs more fearsome than me!
      • Drammanoth
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        ZOS wants you to try out different things. When it offers pve endeavours in Cyrodiil, it does the same: Do quests in Bruma, Cheydinhal etc. It doesn't just say "do whatever". When it didn't matter, I just always went into the same PD.

        What different things? What extra value is there in going to one specific public dungeon over one that you find convenient, for whatever reason?

        The stated design goal was that they were things you were likely to do anyway.

        Its not the biggest deal in the world, the change is curious to me, though.
        Oh, would you mind harvesting 8 nodes of anything? Come on, you have to lift your finger and all that...

        If one enjoys farming gear to sell, they will benefit from this tiny excursion.

        Oh, and you'd better check the meaning of the word 'endeavour'. Some of them are not demanding at all.
      • redlink1979
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        Unnecessarily a bottleneck has been created.
        "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
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      • Supreme_Atromancer
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        Danikat wrote: »
        I can think of a few possible reasons, many of which have been mentioned in this thread, but I'm not sure which one it is, or even which seems most plausible.

        They've noticed many players will go out of their way to complete endeavours and are trying to use that to encourage us into some of the less populated areas of the world, either hoping it will encourage spending more time there or just to make their metrics look better.

        Conversely they've noticed that even players who go out of their way to do endeavours will often pick the quickest and easiest option and for some reason consider this a problem, so they're trying to push for players to do something different or more complicated.

        They've trying to make endeavours less appealing so fewer people do them and/or earn fewer seals overall, so there's more incentive to buy crown crates.

        They're simply using endeavours as a quick way to experiment with what players will and will not do for a reward, as a way of gathering data to plan future content and events.

        @Danikat
        Well said. Experimenting in particular, and pushing our tolerance seems like something they might do for metrics.

        FWIW, I actually really like having reasons to "be in the world"- to go to different places, etc. They're on the right track with the Mages and Fighters Guild dailies, for instance. But the sorts of activities that cause annoying competition and just sitting there waiting for a spawn take me out of the world and are just really annoying.

        "Hard work" is missing the point. I think the community just really gets annoyed by this sort of thing.
      • DarcyMardin
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        I like public dungeons, so I wouldn’t mind specific ones for endeavors, except that it results in crowded conditions, even at off-hours ( I was doing these in Wrothgar during the pre-dawn hours last night) and a lot standing around waiting for the bosses to spawn at just about all the boss locations. Same thing happened a few days ago, when the endeavor was to go to a Blackwood public dungeon.

        For the crowding problem alone, I’d prefer a wider choice of public dungeons. Thanks!
        Edited by DarcyMardin on July 10, 2022 1:41PM
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