Hapexamendios wrote: »I'm fine with it. It's not like it's hard.
vesselwiththepestle wrote: »ZOS wants you to try out different things. When it offers pve endeavours in Cyrodiil, it does the same: Do quests in Bruma, Cheydinhal etc. It doesn't just say "do whatever". When it didn't matter, I just always went into the same PD.
TinyDragon wrote: »Yeah, I don't see the value personally. And I also find with one location, it's more likely there will be other players there instead.
It's not that it's more difficult, it just seems unnecessary to decide where I should need to go for me, when they never did before.
TinyDragon wrote: »Yeah, I don't see the value personally. And I also find with one location, it's more likely there will be other players there instead.
It's not that it's more difficult, it just seems unnecessary to decide where I should need to go for me, when they never did before.
My guess is "other players there" is exactly why they are doing it; making the multi--player world seem a bit less empty by encouraging and rewarding players to be in the same place.
Grizzbeorn wrote: »Heavens forbid we are occasionally asked to put a tiny bit of effort into actually playing the game.
Grizzbeorn wrote: »Heavens forbid we are occasionally asked to put a tiny bit of effort into actually playing the game.
vesselwiththepestle wrote: »If going to do Auridon Public Dungeons is so inconvenient, do Cheydinhal quests as a DC/AD player next, haha.
Grizzbeorn wrote: »Heavens forbid we are occasionally asked to put a tiny bit of effort into actually playing the game.vesselwiththepestle wrote: »If going to do Auridon Public Dungeons is so inconvenient, do Cheydinhal quests as a DC/AD player next, haha.
Its not the inconvenience of going to a specific public dungeon, its spending a quarter hour to twenty minutes of your time in the specific dungeon just waiting for the bosses to re-spawn, that is not playing the game that is having your time wasted.
BretonMage wrote: »I suppose this is an unpopular opinion, but I'm fine with them encouraging us to try things that are outside our routine. If I really dislike an endeavor, I just won't participate in it, but so far, it's been alright. The Wrothgar PD is not the most convenient, but it isn't the worst either.
vesselwiththepestle wrote: »If going to do Auridon Public Dungeons is so inconvenient, do Cheydinhal quests as a DC/AD player next, haha.
TinyDragon wrote: »Yeah, I don't see the value personally. And I also find with one location, it's more likely there will be other players there instead.
It's not that it's more difficult, it just seems unnecessary to decide where I should need to go for me, when they never did before.
My guess is "other players there" is exactly why they are doing it; making the multi--player world seem a bit less empty by encouraging and rewarding players to be in the same place.
Grizzbeorn wrote: »Heavens forbid we are occasionally asked to put a tiny bit of effort into actually playing the game.vesselwiththepestle wrote: »If going to do Auridon Public Dungeons is so inconvenient, do Cheydinhal quests as a DC/AD player next, haha.
Its not the inconvenience of going to a specific public dungeon, its spending a quarter hour to twenty minutes of your time in the specific dungeon just waiting for the bosses to re-spawn, that is not playing the game that is having your time wasted.
Oh, would you mind harvesting 8 nodes of anything? Come on, you have to lift your finger and all that...Supreme_Atromancer wrote: »vesselwiththepestle wrote: »ZOS wants you to try out different things. When it offers pve endeavours in Cyrodiil, it does the same: Do quests in Bruma, Cheydinhal etc. It doesn't just say "do whatever". When it didn't matter, I just always went into the same PD.
What different things? What extra value is there in going to one specific public dungeon over one that you find convenient, for whatever reason?
The stated design goal was that they were things you were likely to do anyway.
Its not the biggest deal in the world, the change is curious to me, though.
I can think of a few possible reasons, many of which have been mentioned in this thread, but I'm not sure which one it is, or even which seems most plausible.
They've noticed many players will go out of their way to complete endeavours and are trying to use that to encourage us into some of the less populated areas of the world, either hoping it will encourage spending more time there or just to make their metrics look better.
Conversely they've noticed that even players who go out of their way to do endeavours will often pick the quickest and easiest option and for some reason consider this a problem, so they're trying to push for players to do something different or more complicated.
They've trying to make endeavours less appealing so fewer people do them and/or earn fewer seals overall, so there's more incentive to buy crown crates.
They're simply using endeavours as a quick way to experiment with what players will and will not do for a reward, as a way of gathering data to plan future content and events.