Guild functionality updates: guild store interface updates, customizable guild insignias, tabards, and guild ranks, and Guild Kiosks—guild stores open to everyone that are available to the highest-bidding guild.
http://elderscrollsonline.com/en/news/post/2014/05/01/the-road-ahead---may-1st
SadisticSavior wrote: »So bascially, how I am interpreting this, is that you have a few privileged guilds (or maybe just one) that are open to everyone on the server. But you need to pay a fee (as a guild) to get the privilege. And the fee has to be higher than what your competitors are paying?Guild functionality updates: guild store interface updates, customizable guild insignias, tabards, and guild ranks, and Guild Kiosks—guild stores open to everyone that are available to the highest-bidding guild.
http://elderscrollsonline.com/en/news/post/2014/05/01/the-road-ahead---may-1st
If this is how it works, yeah, I can kinda agree with this I think. The guilds will then basically be like Mini Malls, where players can shop even if they are not members.
Depends how many guilds can sell to the public, what the cost is etc. If it's a very limited number, like 3, then that's not really any different as a buyer than being part of 3 trade guilds.
And for sellers, the competition to get into one of the few 'elite' trade guilds that are able to sell to the public still excludes a large portion of the players.
Depending on how it actually works, could be a real fix, or could be a tiny band-aid that doesn't really do much, but makes people feel better.
In interviews they have said their reasons are based on game design and game economy...they think a single auction house will contribute to inflation and make it harder for Sellers to make a profit.Just a hunch on my part, but I'm reasonably convinced all the developers' reasons for not instituting a global marketplace have much more to do with technical difficulties associated with server architecture.
SadisticSavior wrote: »In interviews they have said their reasons are based on game design and game economy...they think a single auction house will contribute to inflation and make it harder for Sellers to make a profit.
So you are basically accusing them of lying.SadisticSavior wrote: »In interviews they have said their reasons are based on game design and game economy...they think a single auction house will contribute to inflation and make it harder for Sellers to make a profit.
Yeah, yeah, I've read the same propaganda as you.
No, it doesn't. It's not intended as an economic simulator. It's a medieval adventure game that has economic interactions as a facet. Wealth is not the goal of the game. It's a means to an end.The game's so called philosophy does not account for dedicated crafters or players wanting to engage in the economic meta game.
Compared to every other MMO launch I have seen so far, yeah, it is pretty flawless. Did not see any lag, servers were up most of the time, had no issues logging in, and bugs were few and far between. We are definitely on the same page here.Of course I must be wrong because everything about game delivery and functionality has been so completely flawless to this point.
This is a half-measured approach, and for the life of me, I do not understand their trepidation. There are no technical difficulties with a global AH on a megaserver as it has been done successfully before.
SadisticSavior wrote: »So bascially, how I am interpreting this, is that you have a few privileged guilds (or maybe just one) that are open to everyone on the server. But you need to pay a fee (as a guild) to get the privilege. And the fee has to be higher than what your competitors are paying?Guild functionality updates: guild store interface updates, customizable guild insignias, tabards, and guild ranks, and Guild Kiosks—guild stores open to everyone that are available to the highest-bidding guild.
http://elderscrollsonline.com/en/news/post/2014/05/01/the-road-ahead---may-1st
If this is how it works, yeah, I can kinda agree with this I think. The guilds will then basically be like Mini Malls, where players can shop even if they are not members.
I don't really see how botting can make any long term profit in this game. ESO is basically rewarding tattletales in the game. And this is not a F2P game...it costs them at least $60 per attempt.myblackbox123 wrote: »So in other words they are giving the botting guilds an easier way to make money. Gotcha!
This is not even remotely worthwhile compared to a real server-wide or even faction-wide auction house. I see it having no real impact or affecting any real change because it will be so limited in availability (to only one or a couple of the richest megaguilds), and apparently it will be even more costly than current guild sales are. Pffft.
I'm very disappointed in this.
Elite guilds with money to spend will be the only ones allowed to participate. While I'm happy to have another place to buy from I'm thinking it will be a sellers market and not at all friendly to the buyer.
The only silver lining I can see here is that these guilds will have to spend oodles of gold every week in order to hold their monopolies.
codyyoungnub18_ESO wrote: »Bleh, would rather have a system tied more with cyro.. at least it isn't an auction house. AH's are just awful, I'd prefer a game where everything in game can't be done from stormwind ty.