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Daily endeavors got reworked with yesterdays maintenance, harder now

EdmondDontes
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It's only been two days so far since maintenance, but it sure looks like ZOS has changed the daily endeavors to include tasks that are far less likely to get done during normal game play and now require more time and effort and will take a conscious decision to get them completed from here on out. ZOS has once again made it harder for 3 daily endeavors to be completed without the player setting aside time just to pursue the daily endeavor requirements.

Did anyone else notice this? Like I said, it's only been two days, so not much of a sample size to go on so far. But keep an eye out and see what you think.
  • spartaxoxo
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    The main change I noticed was adding the public dungeon bosses in specific areas, rest seem mostly the same.
    Edited by spartaxoxo on July 7, 2022 9:08AM
  • FluffyBird
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    Ok, what do we have for today...

    Complete 1 Consumables Master Writ - event-related, popular activity
    Complete 1 Dungeon - usual gameplay
    Kill 10 Bestial Daedra - usual gameplay
    Kill 3 Public Dungeon Bosses in Blackwood - this one is quite specific but still fast and easy, we had PD group events before
    Pickpocket 10 Items - usual gameplay if you do pickpocketing

    It doesn't even have PVP! Seems like OP just got an unlucky streak of stuff they don't want to do. With how I play I average at 1.5 completed endeavors as is (if I don't specifically do endeavors)
  • Grizzbeorn
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    A few from yesterday were... (I haven't logged-in yet today)

    -Harvest [either 8 or 10, I can't remember] resources. Super simple.
    -Dig up 2 Antiquities or Treasure Chests -- not difficult, and could also apply to the event daily quest.
    -Kill 10 Air Atronachs -- simple. These various Atronach tasks were common before the patch, and come up often enough that it's easy to become familiar with their spawn-points.
    -Kill 3 PD bosses in Auridon.

    None of that is any more intensive than prior to this week's patch.
      PC/NA Warden Main
    • EdmondDontes
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      Both yesterday and today now require the purchase of newer chapters to complete. That was part of my point, so thank you for listing part of what the dailies were for today and yesterday.

      And, the requirement used to be to complete one consumable writ, not one consumable Master Writ. There's a big difference there.

      In addition, I did an alchemy master writ today, but it did not count toward the daily endeavor for some reason. It says right in the description that making potions counts....but it didn't for me today.
      Edited by EdmondDontes on July 7, 2022 10:31AM
    • spartaxoxo
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      Both yesterday and today now require the purchase of newer chapters to complete. That was part of my point, so thank you for listing part of what the dailies were for today and yesterday.

      They've included DLC since the start. But there's also generally always a way to complete 3 endeavors without doing a DLC endeavor.
      Edited by spartaxoxo on July 7, 2022 9:30AM
    • redlink1979
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      spartaxoxo wrote: »
      (...) They've included DLC since the start. But there's (...) always a way to complete 3 endeavors without doing a DLC endeavor.
      ^ Nothing new there.
      "Sweet Mother, sweet Mother, send your child unto me, for the sins of the unworthy must be baptized in blood and fear"
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    • Grizzbeorn
      Grizzbeorn
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      And, the requirement used to be to complete one consumable writ, not one consumable Master Writ. There's a big difference there.

      You're over-reacting.
      We have an event currently going in which doing Master Writs grants event reward coffers.
      Hence, there's no reason to expect that this is suddenly a permanent change from regular writ to Master Writ.
        PC/NA Warden Main
      • phaneub17_ESO
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        Complete 1 Consumables Master Writ - I did a couple Alchemy (Essence/water) and Enchanting Master Writs, neither counted towards the Endeavor; first Provisioning Master Writ did count.
      • Danikat
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        Both yesterday and today now require the purchase of newer chapters to complete. That was part of my point, so thank you for listing part of what the dailies were for today and yesterday.

        And, the requirement used to be to complete one consumable writ, not one consumable Master Writ. There's a big difference there.

        There have been days before when it specified a master writ, not a normal one. There's also been days when one of the endeavours was to craft an item from a specific set, although I can't remember if any of them were DLC or chapter sets.

        The only new thing I've noticed is that it specifies a map for the public dungeon bosses whereas before endeavours like that would allow you to go anywhere. I'm not sure why they did that, although I'd guess it's either to get people doing endeavours into the same area so they can play together or to encourage people to move around instead of always going to the same spots. I've noticed before with the world boss ones you tend to get a few low CP players, or even low level characters hanging around harder bosses hoping enough people will show up that they can complete it and then large groups of high CP players camping the easy bosses close to cities because they just want to do whatever is quickest and then move on.

        I did also notice that it wasn't as quick and easy for me to do 3 endeavours yesterday as it often is, but then I was only online for a short time (I basically did the event daily quest, via some master writs, did 3 endeavours and logged off) and there have been days before when I've only done 2/3 because I didn't have time or didn't feel like doing any of the others. So I think it's too soon to say if this is an actual change or just a couple of days of less convenient endeavours.

        But honestly it wouldn't surprise me if ZOS have noticed that a significant number of players are willing to go out of their way to do endeavours (remember when one of them was to kill some obscure form of atronach and players managed to find a boss in Murkmire which spawned them as totems and then tons of people were camping that one boss?) and are looking at how they can use that to encourage players into some of the less busy parts of the game.
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      • EdmondDontes
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        Complete 1 Consumables Master Writ - I did a couple Alchemy (Essence/water) and Enchanting Master Writs, neither counted towards the Endeavor; first Provisioning Master Writ did count.

        My alchemy master writ today did not count either. It says right in the description that making potions counts, but it's bugged. .....thus proving this is a newer and harder daily endeavor to complete, as per the claim in my original post. ...and it's bugged so even if you do do it, it won't count.
        Edited by EdmondDontes on July 7, 2022 10:35AM
      • spartaxoxo
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        Todays Endeavours:
        3 seals each
        ndznhuziuq7e.png
        Pick 5 locks
        Destroy 10 Dwarven Automata
        Cut 8 logs of wood
        Consume 3 drinks
        Complete 2 consumables master writs

        May 2021. This is not a new endeavor. There might be a new bug, but the endeavor itself is not new. It's actually easier today (in theory, due to bug) than in May endeavor too, since it needs 1 instead of 2.
        Edited by spartaxoxo on July 7, 2022 11:37AM
      • Sarannah
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        Yeah, I don't like harder daily endeavours. The point is to do them daily, not to keep you busy for a day. Going slightly out of your way to complete them is one thing, but taking MAJOR detours(time-wise) is a big no no. Especially for daily endeavours.

        ZOS should just remove daily endeavours, they are honestly more a bother than anything else. And just give more weekly options, with more seals for the weekly to compensate.
      • Michae
        Michae
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        Both yesterday and today now require the purchase of newer chapters to complete. That was part of my point, so thank you for listing part of what the dailies were for today and yesterday.

        And, the requirement used to be to complete one consumable writ, not one consumable Master Writ. There's a big difference there.

        In addition, I did an alchemy master writ today, but it did not count toward the daily endeavor for some reason. It says right in the description that making potions counts....but it didn't for me today.

        Sorry, but that's still not true. You can still complete 3 endeavors by just having base game.

        Yesterday:
        - Defeat 1 Patrolling Horror in the Imperial City Districts - free DLC, so that's the first one that day you can do with base game,
        - Destroy 10 Air Atronachs - one of the places they can be found is Craglorn, so that makes it the second task from the base game, fairly easy, just requires some patience on the respawns,
        - Excavate 2 Antiquities - requires DLC, but it's not something that happened only after this recent maintenance, although you don't have to buy it if you have ESO+,
        - Harvest 10 Resources from the World - third one you can do with base game, super easy,
        - Kill 3 Public Dungeon Bosses in Auridon - fourth one you can do with base game, also quite easy, especially since there will be other people trying to do the same thing in the dungeon.
        So that's 4 to 1 in favor of base game yesterday. Let's see if today's different.

        Today:
        - Complete 1 Consumables Master Writ - first one you can do with base game, if you do normal writs on regular basis you should be swimming in master writ vouchers by now, if not you can buy them relatively cheap from guild store and even couple it with the daily event quest (spend 5000 gold in guild vendor), plus it's an event task so you get a parcel as a bonus,
        - Complete 1 Dungeon - second one from base game, FG1 takes 10 minutes,
        - Kill 10 Bestial Daedra - third one from base game, plenty of Daedra around so that's pretty easy, you can couple it with the dungeon one if you pick the right dungeon,
        - Kill 3 Public Dungeon Bosses in Blackwood - DLC, again, you don't have to buy it if you have ESO+,
        - Pickpocket 10 Items - fourth one from base game, you don't need Thieves Guild to pickpocket and you can do it from level 1 so I'd also say it's easy.
        And again we have 4 to 1 in favor of the base game, so you have some wiggle room if you find the master writ task unacceptable.

        So what's the problem here exactly?
        Edited by Michae on July 7, 2022 11:51AM
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      • bmnoble
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        The only thing I am not liking about it so far is the killing X number of bosses in a specific public dungeons, creates a bottleneck of players waiting at the bosses for them to re-spawn just so they can kill them.

        If they are going to include kill public dungeon bosses I would rather than scrapped the specific location requirement, so that it spreads out the player base more, without needing most of the server to visit the one public dungeon.

        That or reduce the re-spawn times for bosses by all means keep the loot cool down but get rid of the waiting 3 minutes should be more than long enough for people to loot the boss and move onto another spot in the public dungeon or delve/world bosses for that matter, there is not reason a player needs to use the exact spot the boss spawns to use their banker or merchant etc..
      • Blinx
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        I just do what gets done in my normal gameplay, still have plenty unused, not going out my way/comfort zone to do all 3 dailies if it's something I wouldn't normally do, or want to do.

      • BlueRaven
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        bmnoble wrote: »
        The only thing I am not liking about it so far is the killing X number of bosses in a specific public dungeons, creates a bottleneck of players waiting at the bosses for them to re-spawn just so they can kill them.

        If they are going to include kill public dungeon bosses I would rather than scrapped the specific location requirement, so that it spreads out the player base more, without needing most of the server to visit the one public dungeon.

        That or reduce the re-spawn times for bosses by all means keep the loot cool down but get rid of the waiting 3 minutes should be more than long enough for people to loot the boss and move onto another spot in the public dungeon or delve/world bosses for that matter, there is not reason a player needs to use the exact spot the boss spawns to use their banker or merchant etc..

        Agreed. At least with the chapter zones, there are two dungeons to choose from.
      • Mik195
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        I don't like the specific public dungeons ones. If you have the ability to play off hours, its simple, but if you have to play during the busy times, its annoying. I'd be fine if it asked for a public dungeon in a certain alliance.
        Edited by Mik195 on July 7, 2022 4:50PM
      • AzuraFan
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        I used to do all the daily endeavors and I still do if I don't have to go out of my way. But I'm becoming more comfortable with not doing them all, and this change is making it easier. I don't want my daily play time gobbled up waiting for boss respawns in public dungeons, or going to the same three areas everyone else is going to and trying to catch a spawn for the 10 kills of X. As someone said, it's a big game. Spread it out a little.
      • Nomadic_Atmoran
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        Honestly I gave up on daily endeavors months ago when I realized the effort was not worth the measly 10 endeavors per they were throwing to us. It also got to a point where I felt like I wasnt logging in to play for myself. Instead they were dictating my play time. Rather than keep doing that I just work at the 225/250 endeavors weekly and not worry about it any further. I know Im probably missing out on another 200ish endeavors a week in not doing so. But I still occasionally get them done without trying and I still have 16k endeavors racked up. If theres something I want in the crown store I can definitely afford it at this point and so everything on top of that is just flush.

        Edited by Nomadic_Atmoran on July 7, 2022 3:29PM
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      • TaSheen
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        I've never chased them - I like them, but I just really don't have much interest in chasing 3 every day, plus 1 every week. I only do the weeklies if it's dig up X antiquities or harvest X nodes. I refuse to kill stuff wholesale for any reason. So I don't do the kill X of Y dailies either.

        Today I'll do the master writ one on two accounts both PC megaservers, and none of the dailies on the third account because my highest level character is middle twenties on both megaservers so not able to do master writs of course. No biggie. Got my nascent indrik on that account both servers today, so I'm happy!
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      • FluffWit
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        Certainly looks like they're trying to nerf it for the people who just ended up randomly completing 1-2 most days without really trying.

        Eh, I'm not necessarily opposed to that. But I'd like to pick my public dungeon myself for several of reasons.
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