MindOfTheSwarm wrote: »ESO_Nightingale wrote: »MindOfTheSwarm wrote: »Or just change Unstable so that it does not explode if cast early. Controversial option but it would make Impulse more relevant.
it's really not an issue since impulse offers mangle and additional damage related effects that make it come out on top. while you can make an argument for frost impulse from a damage dealer's perspective, having the ability for unstable to tick while also having more aoe chilled proc and minor mangle puts it above. it also just costs more to spam than impulse.
frost impulse needs to be changed to have a damage effect and elemental ring needs improvements to make it do something unique over pulsar other than being a wonky ranged aoe ground skill.
But it doesn’t cost more. I was playing just the other day and the Mag costs were exactly the same.
ESO_Nightingale wrote: »MindOfTheSwarm wrote: »ESO_Nightingale wrote: »MindOfTheSwarm wrote: »Or just change Unstable so that it does not explode if cast early. Controversial option but it would make Impulse more relevant.
it's really not an issue since impulse offers mangle and additional damage related effects that make it come out on top. while you can make an argument for frost impulse from a damage dealer's perspective, having the ability for unstable to tick while also having more aoe chilled proc and minor mangle puts it above. it also just costs more to spam than impulse.
frost impulse needs to be changed to have a damage effect and elemental ring needs improvements to make it do something unique over pulsar other than being a wonky ranged aoe ground skill.
But it doesn’t cost more. I was playing just the other day and the Mag costs were exactly the same.
it does
same build.
MindOfTheSwarm wrote: »ESO_Nightingale wrote: »MindOfTheSwarm wrote: »ESO_Nightingale wrote: »MindOfTheSwarm wrote: »Or just change Unstable so that it does not explode if cast early. Controversial option but it would make Impulse more relevant.
it's really not an issue since impulse offers mangle and additional damage related effects that make it come out on top. while you can make an argument for frost impulse from a damage dealer's perspective, having the ability for unstable to tick while also having more aoe chilled proc and minor mangle puts it above. it also just costs more to spam than impulse.
frost impulse needs to be changed to have a damage effect and elemental ring needs improvements to make it do something unique over pulsar other than being a wonky ranged aoe ground skill.
But it doesn’t cost more. I was playing just the other day and the Mag costs were exactly the same.
it does
same build.
I don’t know then. Because on my toon the numbers are the same.
ESO_Nightingale wrote: »MindOfTheSwarm wrote: »ESO_Nightingale wrote: »MindOfTheSwarm wrote: »ESO_Nightingale wrote: »MindOfTheSwarm wrote: »Or just change Unstable so that it does not explode if cast early. Controversial option but it would make Impulse more relevant.
it's really not an issue since impulse offers mangle and additional damage related effects that make it come out on top. while you can make an argument for frost impulse from a damage dealer's perspective, having the ability for unstable to tick while also having more aoe chilled proc and minor mangle puts it above. it also just costs more to spam than impulse.
frost impulse needs to be changed to have a damage effect and elemental ring needs improvements to make it do something unique over pulsar other than being a wonky ranged aoe ground skill.
But it doesn’t cost more. I was playing just the other day and the Mag costs were exactly the same.
it does
same build.
I don’t know then. Because on my toon the numbers are the same.
is it because you're not using frost wall? and instead, fire or shock?
Blockade must be 16 seconds to be on par with Unstable OR base damage must be increased by 12% (from 316 to 354)