Necrotech_Master wrote: »the dmg difference isnt that much, just that unstable can apply the dmg slightly faster
the duration difference is 4 seconds, so thats 4 extra ticks of dot from blockade, which is almost the same as unstable, but unstable takes only 10 seconds to cap its dmg vs 14
the other benefit to unstable is the wall explodes if it is recast early, essentially almost turning it into a spammable, where as blockade is actually much less efficient if recast early (accidentally or intentionally)
Zodiarkslayer wrote: »Okay, here are some facts:What I take away is that both have their place. I use Unstable for DPS and Blockade for Tanks and Healers.
- The base damage is 5908 on Blockade and 6620 on Unstable. 12% more per cast on Unstable
- The size is 216 m² on Blockade and 144m² on Unstable. 50% more on Blockade
- Blockade procs the Weapon Glyph one more time on Blockade at exactly 14s (assuming Infused Trait)
- Base Cost is the same at 3780 Magicka. That means 378.9 Mag/s on Unstable and 270 Mag/s on Blockade
Other than that, i.e. in SOLO environment, I take a look at the duration of all other DoTs and effects (Buffs and Debuffs), that I will be running in conjunction with Wall of Elements. If they are 10s long, I'll take Unstable, if they are 12s, 14s or longer, Blockade is my choice. After all, a tight rotation is always better.
Don't forget that unstable can basically be used as an AoE spammable for trash/overland bc of the destro staff mag return and 20% more damage on burning targets or brittle or an aoe vuln.
MindOfTheSwarm wrote: »[...]
This is good information but don’t forget the extra perks of Unstable.
Can be used as an AoE spammable.
Frost Wall gives 2 shields instead of one.
[...]
Zodiarkslayer wrote: »Okay, here are some facts:[...]
- The base damage is 5908 on Blockade and 6620 on Unstable. 12% more per cast on Unstable
- The size is 216 m² on Blockade and 144m² on Unstable. 50% more on Blockade
- Blockade procs the Weapon Glyph one more time on Blockade at exactly 14s (assuming Infused Trait)
- Base Cost is the same at 3780 Magicka. That means 378.9 Mag/s on Unstable and 270 Mag/s on Blockade
MindOfTheSwarm wrote: »[...]
This is good information but don’t forget the extra perks of Unstable.
Can be used as an AoE spammable.
Frost Wall gives 2 shields instead of one.
[...]
Where does that double shield part come from? for all I know both proc one projectiel shield onlyZodiarkslayer wrote: »Okay, here are some facts:[...]
- The base damage is 5908 on Blockade and 6620 on Unstable. 12% more per cast on Unstable
- The size is 216 m² on Blockade and 144m² on Unstable. 50% more on Blockade
- Blockade procs the Weapon Glyph one more time on Blockade at exactly 14s (assuming Infused Trait)
- Base Cost is the same at 3780 Magicka. That means 378.9 Mag/s on Unstable and 270 Mag/s on Blockade
Also 216-144m² is bigger than DSA's arenas
Also 216-144m² is bigger than DSA's arenas
BXR_Lonestar wrote: »Honestly, Wall should be tweaked to be the morph of choice for supports, where unstable wall is the morph for DPS. For that to happen, Wall should be bigger and have a much longer duration, with increased chance to proc status effects, where unstable wall loses status effect proc chance and duration in favor of damage. Simple change.
Do you mean, the wall does 20% additional damage to enemies affected by the corresponding status effect? That would indeed close the gap to flame damage for frost and shock damage a little. Mhmm, interesting.ESO_Nightingale wrote: »...To be honest i think they should just copy-paste flame wall's effect on unstable wall of elements so that theres actual options in backbar destro for dps.
Zodiarkslayer wrote: »Do you mean, the wall does 20% additional damage to enemies affected by the corresponding status effect? That would indeed close the gap to flame damage for frost and shock damage a little. Mhmm, interesting.ESO_Nightingale wrote: »...To be honest i think they should just copy-paste flame wall's effect on unstable wall of elements so that theres actual options in backbar destro for dps.
Then in return, Blockade would have increased chance to proc the corresponding status effect or do an additional effect like now, with brittle to chilled enemies and off balance to concussed ones. We would only need some effect for blockade of flames to burning enemies.
I love it. That's the best idea, that has come up on the forums, since the frost damage needs a frost spammable, about a year ago! It would have so many positive side effects on the game. For tanking and healing. And maybe we would see some frost dps or shock dps.
ESO_Nightingale wrote: »Zodiarkslayer wrote: »Do you mean, the wall does 20% additional damage to enemies affected by the corresponding status effect? That would indeed close the gap to flame damage for frost and shock damage a little. Mhmm, interesting.ESO_Nightingale wrote: »...To be honest i think they should just copy-paste flame wall's effect on unstable wall of elements so that theres actual options in backbar destro for dps.
Then in return, Blockade would have increased chance to proc the corresponding status effect or do an additional effect like now, with brittle to chilled enemies and off balance to concussed ones. We would only need some effect for blockade of flames to burning enemies.
I love it. That's the best idea, that has come up on the forums, since the frost damage needs a frost spammable, about a year ago! It would have so many positive side effects on the game. For tanking and healing. And maybe we would see some frost dps or shock dps.
Yep. Flame wall still beats the others because of the 20% damage increase it gets. You'll always do more damage with flame wall even if you stack warden and frostbite's bonuses even without engulfing flames and/or encratis. It's silly. The damage morphs of wall deserve to do the same damage so that you can take a different wall based on your build/class's best element. The frost damage shield is what it is, but i don't want that as a dps. my job is to do damage. I think blockade is fine to keep that, but it's not okay for unstable wall of frost to also have it.
MindOfTheSwarm wrote: »ESO_Nightingale wrote: »Zodiarkslayer wrote: »Do you mean, the wall does 20% additional damage to enemies affected by the corresponding status effect? That would indeed close the gap to flame damage for frost and shock damage a little. Mhmm, interesting.ESO_Nightingale wrote: »...To be honest i think they should just copy-paste flame wall's effect on unstable wall of elements so that theres actual options in backbar destro for dps.
Then in return, Blockade would have increased chance to proc the corresponding status effect or do an additional effect like now, with brittle to chilled enemies and off balance to concussed ones. We would only need some effect for blockade of flames to burning enemies.
I love it. That's the best idea, that has come up on the forums, since the frost damage needs a frost spammable, about a year ago! It would have so many positive side effects on the game. For tanking and healing. And maybe we would see some frost dps or shock dps.
Yep. Flame wall still beats the others because of the 20% damage increase it gets. You'll always do more damage with flame wall even if you stack warden and frostbite's bonuses even without engulfing flames and/or encratis. It's silly. The damage morphs of wall deserve to do the same damage so that you can take a different wall based on your build/class's best element. The frost damage shield is what it is, but i don't want that as a dps. my job is to do damage. I think blockade is fine to keep that, but it's not okay for unstable wall of frost to also have it.
Simple solution for all Blockade morphs is to have increased chance to apply their relative Status effects. Maybe like 300% increased chance or something. This way both morphs are closer and it is not so simple of a choice. It would benefit tanks and healers too.
ESO_Nightingale wrote: »MindOfTheSwarm wrote: »ESO_Nightingale wrote: »Zodiarkslayer wrote: »Do you mean, the wall does 20% additional damage to enemies affected by the corresponding status effect? That would indeed close the gap to flame damage for frost and shock damage a little. Mhmm, interesting.ESO_Nightingale wrote: »...To be honest i think they should just copy-paste flame wall's effect on unstable wall of elements so that theres actual options in backbar destro for dps.
Then in return, Blockade would have increased chance to proc the corresponding status effect or do an additional effect like now, with brittle to chilled enemies and off balance to concussed ones. We would only need some effect for blockade of flames to burning enemies.
I love it. That's the best idea, that has come up on the forums, since the frost damage needs a frost spammable, about a year ago! It would have so many positive side effects on the game. For tanking and healing. And maybe we would see some frost dps or shock dps.
Yep. Flame wall still beats the others because of the 20% damage increase it gets. You'll always do more damage with flame wall even if you stack warden and frostbite's bonuses even without engulfing flames and/or encratis. It's silly. The damage morphs of wall deserve to do the same damage so that you can take a different wall based on your build/class's best element. The frost damage shield is what it is, but i don't want that as a dps. my job is to do damage. I think blockade is fine to keep that, but it's not okay for unstable wall of frost to also have it.
Simple solution for all Blockade morphs is to have increased chance to apply their relative Status effects. Maybe like 300% increased chance or something. This way both morphs are closer and it is not so simple of a choice. It would benefit tanks and healers too.
i think blockade should have various support based effects. you don't care about 300% more burning proc on a tank, the other 2 effects are nice i guess but on frost, it hurts frost dps's chances to be used over tank, but i think more defined support effects would be better.
MindOfTheSwarm wrote: »ESO_Nightingale wrote: »MindOfTheSwarm wrote: »ESO_Nightingale wrote: »Zodiarkslayer wrote: »Do you mean, the wall does 20% additional damage to enemies affected by the corresponding status effect? That would indeed close the gap to flame damage for frost and shock damage a little. Mhmm, interesting.ESO_Nightingale wrote: »...To be honest i think they should just copy-paste flame wall's effect on unstable wall of elements so that theres actual options in backbar destro for dps.
Then in return, Blockade would have increased chance to proc the corresponding status effect or do an additional effect like now, with brittle to chilled enemies and off balance to concussed ones. We would only need some effect for blockade of flames to burning enemies.
I love it. That's the best idea, that has come up on the forums, since the frost damage needs a frost spammable, about a year ago! It would have so many positive side effects on the game. For tanking and healing. And maybe we would see some frost dps or shock dps.
Yep. Flame wall still beats the others because of the 20% damage increase it gets. You'll always do more damage with flame wall even if you stack warden and frostbite's bonuses even without engulfing flames and/or encratis. It's silly. The damage morphs of wall deserve to do the same damage so that you can take a different wall based on your build/class's best element. The frost damage shield is what it is, but i don't want that as a dps. my job is to do damage. I think blockade is fine to keep that, but it's not okay for unstable wall of frost to also have it.
Simple solution for all Blockade morphs is to have increased chance to apply their relative Status effects. Maybe like 300% increased chance or something. This way both morphs are closer and it is not so simple of a choice. It would benefit tanks and healers too.
i think blockade should have various support based effects. you don't care about 300% more burning proc on a tank, the other 2 effects are nice i guess but on frost, it hurts frost dps's chances to be used over tank, but i think more defined support effects would be better.
Why would it hurt Frost DPS? Say your tooltip was about 1200 per tick on Blockade. With 300% extra Chilled chance that could potentially lead to an extra 800 damage per tick. If it ticked every time (it wouldn’t in practice) that is an extra 11k damage over the full 14 seconds. That’s actually more than Unstable, but assume the likely scenario that four or five ticks don’t Chill. That’s brings it on a par with Unstable. To be honest I actually think that 300% might be too strong.
Yes, Unstable can apply Chill but without added Chance it would be far less likely. Thus balancing the two morphs out.
As for Shock and Flame, Shock would act the same way but applying Concussed. Flame on the other hand would refresh the Burning status if they are already Burning. And who is to say that Blockade has to be the Tank morph? People don’t tank with Fire staff generally, so high Burning up time would be tempting particularly for DoT focused DK.
MindOfTheSwarm wrote: »The problem is, that Chilled is tied to the Frost as a damage type and not stats. However, the damage tick of Chill does indeed scale as does Burning or Overcharged. High stats means higher Chill tooltips.
Yes, a healer or tank can apply Chill and apply Brittle and Maim just as easily as a DD, but the damage they get from the Chill hits will be lower especially for a Tank.
A DD is always going to deal more damage with Chill, especially when wearing a set like Frostbite or Ysgramor that specifically target Frost Damage. Frostbite in particular will get 14% more damage with every Chill tick on targets with Brittle.
This is why Frost Reach absolutely slaps when wearing Frostbite with a Master’s Staff. You have your Frost Reach tool tip of about 10k give or take, but then you got to throw in another 1k from the guaranteed chill hit. Now factor Light Attack weaving and that applying Chill plus all your DoT’s. Chill makes for a huge part of a Frost DD’s damage. This is why Charged trait is best for Frost DD, you want that extra damage from Chill hitting as often as possible.
Necrotech_Master wrote: »
the other benefit to unstable is the wall explodes if it is recast early, essentially almost turning it into a spammable, where as blockade is actually much less efficient if recast early (accidentally or intentionally)
Eh, I prefer Blockade for the increased size and duration.
Especially in solo play, like soloing dungeons or solo arenas.
I think you vastly underestimate the increased size of the effect for blockade, it is pretty significant and covers a more much favorable area.
MindOfTheSwarm wrote: »Or just change Unstable so that it does not explode if cast early. Controversial option but it would make Impulse more relevant.
ESO_Nightingale wrote: »MindOfTheSwarm wrote: »Or just change Unstable so that it does not explode if cast early. Controversial option but it would make Impulse more relevant.
it's really not an issue since impulse offers mangle and additional damage related effects that make it come out on top. while you can make an argument for frost impulse from a damage dealer's perspective, having the ability for unstable to tick while also having more aoe chilled proc and minor mangle puts it above. it also just costs more to spam than impulse.
frost impulse needs to be changed to have a damage effect and elemental ring needs improvements to make it do something unique over pulsar other than being a wonky ranged aoe ground skill.