tommipalub16_ESO wrote: »This is more about assasination and Shadow Tree:
All damage abilities are described as "Magical Damage".
Their Damage is based on Max Magicka , Spelldmg and on Spellpenetration. This is what i have tested.
But it seems the Crit is calculated via Weaponcrit.
I really dont get why this is being calculated this way. It makes armor choosing very difficult. I play a Magicka Based Melee NB (ambush, surprise attack, killers blade + Siphoning strikes ). I only use Magicka Skills. If i use lightarmor i'm good in spellpenetration and i have quite enough magicka due to cost reduction and Manareg. But i have a lack of crit, due to the senseless fact that the crits are based on weaponcrit. Now if u put on Medium Armor, u dont lack crit, but u will get out of mana for sure.
tommipalub16_ESO wrote: »All damage abilities are described as "Magical Damage".
Their Damage is based on Max Magicka , Spelldmg and on Spellpenetration. This is what i have tested.
yelloweyedemon wrote: »tommipalub16_ESO wrote: »This is more about assasination and Shadow Tree:
All damage abilities are described as "Magical Damage".
Their Damage is based on Max Magicka , Spelldmg and on Spellpenetration. This is what i have tested.
But it seems the Crit is calculated via Weaponcrit.
I really dont get why this is being calculated this way. It makes armor choosing very difficult. I play a Magicka Based Melee NB (ambush, surprise attack, killers blade + Siphoning strikes ). I only use Magicka Skills. If i use lightarmor i'm good in spellpenetration and i have quite enough magicka due to cost reduction and Manareg. But i have a lack of crit, due to the senseless fact that the crits are based on weaponcrit. Now if u put on Medium Armor, u dont lack crit, but u will get out of mana for sure.
I don't think using only magicka based skills is viable. Yes you can do it if you want, but then running out of magicka is the price you'll pay.
It's an oversight. They recently gave an explanation that skills are supposed to scale off the pool they use. Weaponskills should use weapon crit, anything else spell crit.
The issue is that this would nerf leather, melee specced nightblades by a lot.
smercgames_ESO wrote: »Personally I think the idea of "all class skills use magicka" to be a little stupid. I could see Siphoning skills using magicka no problem and Dark Cloak.. but something like Assassin's blade or Veil Strike (I'm sure i could list alot of DK abilities here too if I knew them) seem to be more like stamina skills to me. I find it rather annoying that since I want to be melee which means I probably should be Stamina that these skills aren't going to scale. I guess the animation shows I'm pulling a magical blade out of nowhere but it just feels strange.
Just like the idea that staff skills use magicka but their damage is based on stamina? In a way I can see they tried to "simplify" it by saying weapon skills = stamina and class skills = magicka for damage but then they throw in the who crits with what and staff skills use magicka and it just gets confusing.
What makes it even worse is the lack of feedback we get from anything in game and tooltips. Only reason I can tell how much damage I actually do is due to addons that who knows if they are 100% right. Might be able to look at the tooltips and see the change in base damage but with things like crit and spell pen you have no clue.
My vote would be, tie meleeish type skills to Stamina and Weapon dmg and have ranged abilities (bow excluded) tied to Magicka.