Where is my Companion's Disguise?

SilverBride
SilverBride
✭✭✭✭✭
✭✭✭✭✭
When I am doing a quest that requires me to put on a disguise to get past enemies unnoticed, why doesn't my Companion get a disguise too? How are they able to just walk right in looking exactly like they are, and not be atttacked? Shouldn't they get a disguise, too?
Edited by SilverBride on June 23, 2022 10:00PM
PCNA
  • EozZoe1989
    EozZoe1989
    ✭✭✭
    the thing is i think for some quests need to place them back in pocket .. as in not use them while doing assassin or thief guild quests.. anything requites solo or to hide i think its better not to have companions..
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    I'm talking about quests like the one I just finished in High Isle where Jakarn and I had to put on disguises to get past the enemies. My companion didn't have one on but just walked right by without getting attacked.
    Edited by SilverBride on June 25, 2022 4:29AM
    PCNA
  • Jaraal
    Jaraal
    ✭✭✭✭✭
    ✭✭✭✭✭
    Either not thought through or not enough time to make it work would be my guess. I doubt they deliberately said, “Hey, let’s make it so the companions aren’t disguised! Players will go nuts!”
  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭✭
    not trying to be a downer, but thats because a companion is a pet lol

    sorcs who put on a disguise dont have their pets do anything differently either, or the warden bear doesnt change or vanish until the disguise is gone, companions function the same way

    neither companions or skill base pets allow for good "RP" in those situations
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    Companions aren't pets. Before we meet them they are NPCs with their own stories. We are introduced to them through a quest and complete a quest chain with them by our side. They are then available to fight along with us as the character they were when we first met them. Then we level them and their skills, gear them up and set up builds for them. It's not the same thing at all.
    Edited by SilverBride on June 23, 2022 10:59PM
    PCNA
  • Abelon
    Abelon
    ✭✭✭✭✭
    Companions aren't pets. Before we meet them they are NPCs with their own stories. We are introduced to them through a quest and complete a quest chain with them by our side. They are then available to fight along with us as the character they were when we first met them. Then we level them and their skills, gear them up and set up builds for them. It's not the same thing at all.

    That's not the point. The point is that a sorc's pet or warden's bear would mess with your disguise the exact same way. If you're walking into some bandit camp dressed like a bandit, then it makes zero sense for you to have your familiar follow you. It's just something that takes too much work to fix. It could be done and it would slightly improve immersion, but I'm guessing ZOS had to prioritize other things.

    The disguises barely make sense anyways. Most (all?) of them don't even cover up the race of your character so you can have your Argonian waltz into some place no Argonian ever step foot in. But you're wearing the same armor with the same colours, so nobody bats an eye. People in Tamriel just aren't very smart.
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Abelon wrote: »
    Companions aren't pets. Before we meet them they are NPCs with their own stories. We are introduced to them through a quest and complete a quest chain with them by our side. They are then available to fight along with us as the character they were when we first met them. Then we level them and their skills, gear them up and set up builds for them. It's not the same thing at all.

    That's not the point. The point is that a sorc's pet or warden's bear would mess with your disguise the exact same way. If you're walking into some bandit camp dressed like a bandit, then it makes zero sense for you to have your familiar follow you. It's just something that takes too much work to fix. It could be done and it would slightly improve immersion, but I'm guessing ZOS had to prioritize other things.

    The disguises barely make sense anyways. Most (all?) of them don't even cover up the race of your character so you can have your Argonian waltz into some place no Argonian ever step foot in. But you're wearing the same armor with the same colours, so nobody bats an eye. People in Tamriel just aren't very smart.

    Most the enemies have allied NPCs that can summon stuff too, beyond that they are skill. The companions are not skills, they are supposed to be treated as people by the game. They have restrictions explicitly for that reason. I agree they probably just don't want to duplicate the disguise for such a minor immersive element. But that's justifiable for out of game reasons, not because they are pets. Companions are very different from pets both mechanically and lorewise.
  • zaria
    zaria
    ✭✭✭✭✭
    ✭✭✭✭✭
    EozZoe1989 wrote: »
    the thing is i think for some quests need to place them back in pocket .. as in not use them while doing assassin or thief guild quests.. anything requites solo or to hide i think its better not to have companions..
    Except Ember get report from thief guild heists who fits her personality.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Anyway I really think they should add disguise for companions, presuming it wouldn't be resource intensive.
  • Jaraal
    Jaraal
    ✭✭✭✭✭
    ✭✭✭✭✭
    spartaxoxo wrote: »
    Anyway I really think they should add disguise for companions, presuming it wouldn't be resource intensive.

    Resources would be no different than putting an undyed costume on your companion. Probably less, since most customized costumes and all outfits are unique data loads, unlike a simple generic costume. It wouldn't take much to add code that says if player X applies Y quest costume, apply to companion also, if present. And even if it were resource intensive, how many players (out of the "millions" they claim) would be at that point in the quest (and using a companion) simultaneously? I doubt it would make any difference in server load.

    I think it's simply something they overlooked in their haste to get the DLC out the door on time.




    Edited by Jaraal on June 24, 2022 9:16AM
  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭✭
    Companions aren't pets. Before we meet them they are NPCs with their own stories. We are introduced to them through a quest and complete a quest chain with them by our side. They are then available to fight along with us as the character they were when we first met them. Then we level them and their skills, gear them up and set up builds for them. It's not the same thing at all.

    i still see companions as pets, just with "personality" compared to say a sorc pet or warden bear (although the rapport part of that personality kind of annoys me too)

    this is why it greatly annoys me we have to do the dumb quests with every toon especially for something that is an acct wide unlock
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • opaj
    opaj
    ✭✭✭✭✭
    It would be a cool touch if companions auto-equipped a disguise when you put one on. For now, I just try to change my companion's costume to something appropriate or else have them "wait for my signal/wait over there" (dismiss them) while I sneak around.
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    Abelon wrote: »
    The point is that a sorc's pet or warden's bear would mess with your disguise the exact same way. If you're walking into some bandit camp dressed like a bandit, then it makes zero sense for you to have your familiar follow you.

    Bandits can be Sorcerers and Wardens too and they would have pets and bears of their own, so this would not look unusual.

    But a humanoid would need to look like a bandit to not draw suspicion, so they would need a disguise.
    Edited by SilverBride on June 25, 2022 4:41AM
    PCNA
  • spartaxoxo
    spartaxoxo
    ✭✭✭✭✭
    ✭✭✭✭✭
    Companions aren't pets. Before we meet them they are NPCs with their own stories. We are introduced to them through a quest and complete a quest chain with them by our side. They are then available to fight along with us as the character they were when we first met them. Then we level them and their skills, gear them up and set up builds for them. It's not the same thing at all.

    i still see companions as pets, just with "personality" compared to say a sorc pet or warden bear (although the rapport part of that personality kind of annoys me too)

    this is why it greatly annoys me we have to do the dumb quests with every toon especially for something that is an acct wide unlock

    I mean. Nobody can tell you how to feel. So if you want to view them as pets, that's your prerogative. But you might be a bit less annoyed with them if you stopped viewing them as pets when the developers of the game explicitly went out of their way with a lot of design elements to convey that they aren't pets. The whole reason you have to do the quests is because they are people like Lyris or Fennorian. The whole reason they have rapport is because they are people. The entire reason they can dislike you enough to temporarily leave your character and refuse to come when summoned is because they are people. They are characters not pets, in terms of the design.

    This is why the disguise things makes less sense for them than it does a bear.
  • Necrotech_Master
    Necrotech_Master
    ✭✭✭✭✭
    ✭✭✭✭✭
    spartaxoxo wrote: »
    Companions aren't pets. Before we meet them they are NPCs with their own stories. We are introduced to them through a quest and complete a quest chain with them by our side. They are then available to fight along with us as the character they were when we first met them. Then we level them and their skills, gear them up and set up builds for them. It's not the same thing at all.

    i still see companions as pets, just with "personality" compared to say a sorc pet or warden bear (although the rapport part of that personality kind of annoys me too)

    this is why it greatly annoys me we have to do the dumb quests with every toon especially for something that is an acct wide unlock

    I mean. Nobody can tell you how to feel. So if you want to view them as pets, that's your prerogative. But you might be a bit less annoyed with them if you stopped viewing them as pets when the developers of the game explicitly went out of their way with a lot of design elements to convey that they aren't pets. The whole reason you have to do the quests is because they are people like Lyris or Fennorian. The whole reason they have rapport is because they are people. The entire reason they can dislike you enough to temporarily leave your character and refuse to come when summoned is because they are people. They are characters not pets, in terms of the design.

    This is why the disguise things makes less sense for them than it does a bear.

    this is true, and i understand the RP angle with them

    doing the quests for them i understand too, but i dont want to have to do it on EVERY toon, that is what annoys me the most, i dont mind doing the quest ONCE to unlock them, but its not really unlocked if i have to do it on every toon

    the rapport is annoying, but i consider that aspect pretty negligible, generally speaking it only goes up, and is very easy to counter negative rapport unless you were intentionally trying to lower it, ive only ever bothered with that on my main to get the keepsakes

    i dont even mind the occasional bits of chatter (although i keep the interactions low because it gets so repetitive)

    but from a game mechanics standpoint, they are functionally pets that you can customize, so thats how i treat them
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • EdmondDontes
    EdmondDontes
    ✭✭✭✭✭
    When I am doing a quest that requires me to put on a disguise to get past enemies unnoticed, why doesn't my Companion get a disguise too? How are they able to just walk right in looking exactly like they are, and not be atttacked? Shouldn't they get a disguise, too?

    It's safe to play without your companion. Just put the companion away. You can still play without them.
  • EdmondDontes
    EdmondDontes
    ✭✭✭✭✭
    I'm talking about quests like the one I just finished in High Isle where Jakarn and I had to put on disguises to get past the enemies. My companion didn't have one on but just walked right by without getting attacked.

    So what's the problem?
  • SilverBride
    SilverBride
    ✭✭✭✭✭
    ✭✭✭✭✭
    When I am doing a quest that requires me to put on a disguise to get past enemies unnoticed, why doesn't my Companion get a disguise too? How are they able to just walk right in looking exactly like they are, and not be atttacked? Shouldn't they get a disguise, too?

    It's safe to play without your companion. Just put the companion away. You can still play without them.

    I'm not going to put my companion away when I do a quest that involves wearing a disguise.

    I'm talking about quests like the one I just finished in High Isle where Jakarn and I had to put on disguises to get past the enemies. My companion didn't have one on but just walked right by without getting attacked.

    So what's the problem?

    The problem is that it doesn't make sense.
    PCNA
  • Marginis
    Marginis
    ✭✭✭✭✭
    Idunno, I can see how a bandit or something might group up with a mercenary. Your companion would be an "I'm with them" kind of thing. Seems like a pretty simple matter of headcanoning it out for me personally.
    @Marginis on PC, Senpai Fluffy on Xbox, Founder of Magicka. Also known as Kha'jiri, The Night Mother, Ma'iq, Jane Shepard, Damia, Kintyra, Zoor Do Kest, You, and a few others.
Sign In or Register to comment.