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Mythics feel underwhelming

WikileaksEU
WikileaksEU
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I've looked on all mythics online and most of them feels underwhelming statwise. A 5 piece on a set kind of gives as much crit chance etc as the mythic, so what's the point? I thought mythics would be some kind of super powerful item but to me they just seems decent, like a 5 piece set item and many of the mythics got something negative to them and not only positive, so I don't see the powerfulness in them, sorry.
There is some ring that heals for every dot effect, I see this useful for solo builds but other than that, no..

Some try to explain to me what is so good about mythics, cause I don't see it.
  • jaws343
    jaws343
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    Your own explanation of them describes how powerful they are: "A 5 piece set kind of gives as much crit chance"

    A mythic is 1 piece that gives you the benefits of wearing 5 pieces of gear in many cases. And it also still allows you to wear 2 other 5 piece sets. In some cases, like Death Dealers, the stat density is insane. And as you pointed out, for solo play, like solo arenas, Pale Order healing is really strong. For PVP, running something like Snow Treaders make it so you cannot be rooted, which is pretty strong.

    Tons of different benefits, and yes, some with drawbacks. In one gear piece.
  • WikileaksEU
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    jaws343 wrote: »
    Your own explanation of them describes how powerful they are: "A 5 piece set kind of gives as much crit chance"

    A mythic is 1 piece that gives you the benefits of wearing 5 pieces of gear in many cases. And it also still allows you to wear 2 other 5 piece sets. In some cases, like Death Dealers, the stat density is insane. And as you pointed out, for solo play, like solo arenas, Pale Order healing is really strong. For PVP, running something like Snow Treaders make it so you cannot be rooted, which is pretty strong.

    Tons of different benefits, and yes, some with drawbacks. In one gear piece.

    A 5 piece on a set... not a 5 piece set.
  • jaws343
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    jaws343 wrote: »
    Your own explanation of them describes how powerful they are: "A 5 piece set kind of gives as much crit chance"

    A mythic is 1 piece that gives you the benefits of wearing 5 pieces of gear in many cases. And it also still allows you to wear 2 other 5 piece sets. In some cases, like Death Dealers, the stat density is insane. And as you pointed out, for solo play, like solo arenas, Pale Order healing is really strong. For PVP, running something like Snow Treaders make it so you cannot be rooted, which is pretty strong.

    Tons of different benefits, and yes, some with drawbacks. In one gear piece.

    A 5 piece on a set... not a 5 piece set.

    Yeah, a 5 piece on a set, that requires you to wear 5 pieces to gain the benefit of. You have to wear the full set to even get the 5th piece bonus. Mythics are just 1 item slot. They require you to wear 1 item and gain the benefits.
  • WikileaksEU
    WikileaksEU
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    jaws343 wrote: »
    jaws343 wrote: »
    Your own explanation of them describes how powerful they are: "A 5 piece set kind of gives as much crit chance"

    A mythic is 1 piece that gives you the benefits of wearing 5 pieces of gear in many cases. And it also still allows you to wear 2 other 5 piece sets. In some cases, like Death Dealers, the stat density is insane. And as you pointed out, for solo play, like solo arenas, Pale Order healing is really strong. For PVP, running something like Snow Treaders make it so you cannot be rooted, which is pretty strong.

    Tons of different benefits, and yes, some with drawbacks. In one gear piece.

    A 5 piece on a set... not a 5 piece set.

    Yeah, a 5 piece on a set, that requires you to wear 5 pieces to gain the benefit of. You have to wear the full set to even get the 5th piece bonus. Mythics are just 1 item slot. They require you to wear 1 item and gain the benefits.

    That's still 1 item for another 1 item, kind-ish. I don't really see it as a benefit, I see these mythic items as huge drawbacks. They are not very "og please use me, i am a mythic item!!".
  • jaws343
    jaws343
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    jaws343 wrote: »
    jaws343 wrote: »
    Your own explanation of them describes how powerful they are: "A 5 piece set kind of gives as much crit chance"

    A mythic is 1 piece that gives you the benefits of wearing 5 pieces of gear in many cases. And it also still allows you to wear 2 other 5 piece sets. In some cases, like Death Dealers, the stat density is insane. And as you pointed out, for solo play, like solo arenas, Pale Order healing is really strong. For PVP, running something like Snow Treaders make it so you cannot be rooted, which is pretty strong.

    Tons of different benefits, and yes, some with drawbacks. In one gear piece.

    A 5 piece on a set... not a 5 piece set.

    Yeah, a 5 piece on a set, that requires you to wear 5 pieces to gain the benefit of. You have to wear the full set to even get the 5th piece bonus. Mythics are just 1 item slot. They require you to wear 1 item and gain the benefits.

    That's still 1 item for another 1 item, kind-ish. I don't really see it as a benefit, I see these mythic items as huge drawbacks. They are not very "og please use me, i am a mythic item!!".

    But it isn't 1 for 1 though.

    Just a direct comparison between a set and a mythic and the requirements to run each:

    Mother's Sorrow (5 Piece Set): Requires literally equipping 5 set pieces of Mother's Sorrow to get the 5th piece bonus.

    Mora's Whispers (Mythic): Requires slotting 1 gear piece to get the exact same bonus as MS 5th piece.

    So, for 1 gear slot, you get the same bonus as having to run 5 pieces of another set. AND, you are able to run an entirely different 5 piece gear set to get different stats or effects.

    I really don't understand how this can be seen as anything other than a benefit. Running only ONE piece of a set and getting the same benefits of a set that requires you to run 5 pieces is a clear advantage to the mythic item.
  • jaws343
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    Or, you can run the mythic and Mother's sorrow and get the bonus of TWO mother's Sorrow 5 piece with only running 6 pieces of gear instead of 10.

    But honestly, I tried to help explain how the mythics are powerful, I am not going to sit here all day trying to convince you of something it doesn't seem you want to be convinced of. Run it or not, leave power on the table or not, no skin off my back.
  • Necrotech_Master
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    many of the mythics out there are mainly for niche builds

    pale order is excellent for solo builds, but unusable in group play

    snow treaders is good for pvp, but there are a lot of pve snares/immobilizes that arent cleansable

    now there are definitely other mythics which i have never used because they are either not that great for fulfill such a niche role that its not worth using

    when the torc of tonal constancy was released, i figured it to be useless unless you were running a hybrid build (which at the time of the mythic release was very difficult to effectively do), but since the game has gone in a more hybrid direction, it could be certainly more useful

    they certainly arent "needed" for a build, i have never used the kilt even though i have access to it, but it adds to the build flexibility instead of being stuck in the 5+5+2 setup there are just more options now
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  • Jaimeh
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    I think they give really powerful buffs or allow you to have unique functions, and although they force you to sacrifice a monster set, (in most cases--depending on the set, you could just back-bar it and still use a monster set), they are really worth using for a huge variety of builds and playstyles. I have the wild hunt ring on al lot of characters just because that speed buff is really useful from doing writs to farming mats to pvp, and so on, and the pale order ring is very nice for soloing things. They are not 'must haves' for the vast majority of content, but they do give an edge to a lot of builds, and worth farming imo.
  • StarOfElyon
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    I've looked on all mythics online and most of them feels underwhelming statwise. A 5 piece on a set kind of gives as much crit chance etc as the mythic, so what's the point? I thought mythics would be some kind of super powerful item but to me they just seems decent, like a 5 piece set item and many of the mythics got something negative to them and not only positive, so I don't see the powerfulness in them, sorry.
    There is some ring that heals for every dot effect, I see this useful for solo builds but other than that, no..

    Some try to explain to me what is so good about mythics, cause I don't see it.

    Power creep is real and there are busted sets and mythics out there. The way I see a mythic, it should be as strong as a 5th piece bonus. If I don't like a set's 5-piece I can use a mythic instead. They're supposed to be strong but currently they're too strong.. proc sets are a bigger problem. Proc sets are so OP, a player wearing stat based sets can hardly compete anymore.
  • malistorr
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    I don't really PVE these days except for the benefit of my PVP builds. I do daily randoms to get the 10 transmute crystals and items to add to my sticker book or sell for gold and mats. I play no CP/proc PVP. For this type of playing mythics are pretty powerful. ROTWH gives you more speed than making 2 jewelry swift. Any PVP player these days can tell you how important speed is. Gaze gives you tons of armor and health and oh yeah, health recovery too. About 6-gear pieces worth of stats. Markyn ring gives 300ish spell damage and 3600ish armor for someone using 3 sets of 3-items each. PVE players probably wouldn't care much about armor unless possibly a tank. So I'd say in general PVPers are much more interested in mythics. Although the new ring might be interesting to PVEers as well if they're willing to give up bar swaps and skills.

    But like most others here are saying you will get more benefit from 2 5-piece sets, a mythic, and 1-piece monster item than you would from the same setup and a full monster set instead of the mythic and 1-piece monster.
    Edited by malistorr on June 24, 2022 10:18PM
  • Tannus15
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    malistorr wrote: »
    I don't really PVE these days except for the benefit of my PVP builds. I do daily randoms to get the 10 transmute crystals and items to add to my sticker book or sell for gold and mats. I play no CP/proc PVP. For this type of playing mythics are pretty powerful. ROTWH gives you more speed than making 2 jewelry swift. Any PVP player these days can tell you how important speed is. Gaze gives you tons of armor and health and oh yeah, health recovery too. About 6-gear pieces worth of stats. Markyn ring gives 300ish spell damage and 3600ish armor for someone using 3 sets of 3-items each. PVE players probably wouldn't care much about armor unless possibly a tank. So I'd say in general PVPers are much more interested in mythics. Although the new ring might be interesting to PVEers as well if they're willing to give up bar swaps and skills.

    But like most others here are saying you will get more benefit from 2 5-piece sets, a mythic, and 1-piece monster item than you would from the same setup and a full monster set instead of the mythic and 1-piece monster.

    over in PvE land max mora + slimecraw is easily the strongest "monster set"
    alternatively you can go kilt or death dealers fete. All 3 are very good mythics depending on what you're looking for.
  • Ermiq
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    They are not designed as power creep best-in-slot gear. They are designed as a build diversity tool.
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  • NordSwordnBoard
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    OP is correct! All my pvp pals bought high aisle because they love cards, questing, and of course trials because we are all minor slayers at heart.
    Fear is the Mindkiller
  • TheGreatBlackBear
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    Ermiq wrote: »
    They are not designed as power creep best-in-slot gear. They are designed as a build diversity tool.

    Is that why every serious dps spec wears Kilt if they can avoid being hit?
  • acw37162
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    Mythics are broken

    Pale order is ridiculous for single player arenas

    Wild hunt is ridiculous for farming and PvP speed

    Oakensoul is an easy mode button

    Tonal Torc is a sustain monster especially on a tank or hybrid PVP build

    Belharza band on a light or heavy attack build is almost broken and on a werewolf with light attack damage multiple Lt medium armor set is stupid

    Gaze of Sithis is just short of game breaking in no-CP battle ground or PVP

    People sleep on Markyn Ring of Majesty for general use this may be my favorite

    The kilt just got needed because it was hood

    Mythics are so good that the grind to get them is gut wrenchingly painful
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