Tanks do not necessarily block damage. There are other ways to avoid damage other than blocking.
For healing, each group and dungoen is different. A bad group takes a lot of damage because they do not know the fights/mechanics or are unable to see anything beyond the boss. With a skilled DPS player, they would be able to avoid and mitigate much of the damage.
Also, each fight and dungeon are very different so the numbers would not be a one size fits all.
As such the suggestion is not workable.
Tanks do not necessarily block damage. There are other ways to avoid damage other than blocking.
For healing, each group and dungoen is different. A bad group takes a lot of damage because they do not know the fights/mechanics or are unable to see anything beyond the boss. With a skilled DPS player, they would be able to avoid and mitigate much of the damage.
Also, each fight and dungeon are very different so the numbers would not be a one size fits all.
As such the suggestion is not workable.
AvalonRanger wrote: »Tanks do not necessarily block damage. There are other ways to avoid damage other than blocking.
For healing, each group and dungoen is different. A bad group takes a lot of damage because they do not know the fights/mechanics or are unable to see anything beyond the boss. With a skilled DPS player, they would be able to avoid and mitigate much of the damage.
Also, each fight and dungeon are very different so the numbers would not be a one size fits all.
As such the suggestion is not workable.
"A bad group takes a lot of damage because they do not know the fights/mechanics or are unable to see anything beyond the boss."
Correct!! I thought same thing. So, problem is reward border line is depend on your team mate quality.
But, ZOS must consider to make something reward for good role player or punishment for the evil fake role player,
otherwise PUG group mission will be just chaos.
Moreover, ZOS must consider to tell the players game gimmick by decent way or UI design.
Current situation is almost chaos. Each time I meet newbie I must explain dungeon gimmick.
That's is so unprofessional game design. Think about current situation, ZOS is just bad game designer.