FlopsyPrince wrote: »It is also bad, as has been noted, that we cannot be certain exactly how far we have to run away to get the survey area to respawn.
phaneub17_ESO wrote: »FlopsyPrince wrote: »It is also bad, as has been noted, that we cannot be certain exactly how far we have to run away to get the survey area to respawn.
Based on personal experience, with the addon HarvestMap, most survey spots refresh once the Red X fades away unless I missed a node which then stay up at a much longer distance, its a good indication to look for that missing node then try again. There's one enchanting node that refreshes just a few steps away in Western Skyrim because there's a phased, scripted battle between a giant boar and a mammoth every time you go near it. Going into a phased area counts as getting away from the location, but only a few survey areas are close to one and it's not always obvious.
The problem is knowing where the "center" of the survey is and that's the point you need to get away from to clear the distance.
wolfie1.0. wrote: »As someone who has 30 accounts and completed around 12k surveys this year so far I really fail to see how this is an issue.
Jewelry surveys have the shortest respawn range in all base zones, and all surveys were adjusted in elyswyr and new zones.
The only time surveys become an annoyance is when you let them accumulate. That is on the player not ZOS. ZOS wasn't responsible for the player not going out and collecting them. The best ways to stop them from accumulating is to either do them or stop doing crafting writs.
Where surveys are located is intentional. All of them.
Even with the annoyance of gathering them they still remain a high concentration of guaranteed mats.
Honestly the only thing I wish zos would let us do with them would be to allow us to trade them.
I think I could start a good side hustle completing them for others.
Use as benchmark the distance between Geirmund's Hall wayshrine, in The Rift, and the enchantment survey report SE of it.FlopsyPrince wrote: »(...)we cannot be certain exactly how far we have to run away to get the survey area to respawn. (...)
redlink1979 wrote: »Use as benchmark the distance between Geirmund's Hall wayshrine, in The Rift, and the enchantment survey report SE of it.FlopsyPrince wrote: »(...)we cannot be certain exactly how far we have to run away to get the survey area to respawn. (...)
wolfie1.0. wrote: »As someone who has 30 accounts and completed around 12k surveys this year so far I really fail to see how this is an issue.
Jewelry surveys have the shortest respawn range in all base zones, and all surveys were adjusted in elyswyr and new zones.
The only time surveys become an annoyance is when you let them accumulate. That is on the player not ZOS. ZOS wasn't responsible for the player not going out and collecting them. The best ways to stop them from accumulating is to either do them or stop doing crafting writs.
Where surveys are located is intentional. All of them.
Even with the annoyance of gathering them they still remain a high concentration of guaranteed mats.
Honestly the only thing I wish zos would let us do with them would be to allow us to trade them.
I think I could start a good side hustle completing them for others.
Hapexamendios wrote: »I find the problem I have with surveys are self inflicted ie letting them pile up.
FlopsyPrince wrote: »phaneub17_ESO wrote: »FlopsyPrince wrote: »It is also bad, as has been noted, that we cannot be certain exactly how far we have to run away to get the survey area to respawn.
Based on personal experience, with the addon HarvestMap, most survey spots refresh once the Red X fades away unless I missed a node which then stay up at a much longer distance, its a good indication to look for that missing node then try again. There's one enchanting node that refreshes just a few steps away in Western Skyrim because there's a phased, scripted battle between a giant boar and a mammoth every time you go near it. Going into a phased area counts as getting away from the location, but only a few survey areas are close to one and it's not always obvious.
The problem is knowing where the "center" of the survey is and that's the point you need to get away from to clear the distance.
I use HarvestMap. It helps, but does not address the issues I note here.
FlopsyPrince wrote: »phaneub17_ESO wrote: »FlopsyPrince wrote: »It is also bad, as has been noted, that we cannot be certain exactly how far we have to run away to get the survey area to respawn.
Based on personal experience, with the addon HarvestMap, most survey spots refresh once the Red X fades away unless I missed a node which then stay up at a much longer distance, its a good indication to look for that missing node then try again. There's one enchanting node that refreshes just a few steps away in Western Skyrim because there's a phased, scripted battle between a giant boar and a mammoth every time you go near it. Going into a phased area counts as getting away from the location, but only a few survey areas are close to one and it's not always obvious.
The problem is knowing where the "center" of the survey is and that's the point you need to get away from to clear the distance.
I use HarvestMap. It helps, but does not address the issues I note here.
I expect the idea is that we do the surveys when we get them. We are creating our own problems by collecting them and doing them en mass. That is where the complaint threads mentioned come into play.
Surveys respawning when you move away from them seems like a bug turned feature that the devs rolled with (like LA weaving)
Seriously, if I have 5 maps to the same survey, isn't it a better user experience to give 5x rewards in one go rather than this finicky respawn mechanic?
What I wish they would do is get rid of the passive hirlings that mail you resources, and instead put in an npc for each one that you can give a survey to. the npc will go out and complete those (20hr cooldown to do another survey), then mail you those resources when he/she is done. You can still go do surveys like normal, but this way you could passively completely 1 a day for each survey type.
FlopsyPrince wrote: »Hapexamendios wrote: »I find the problem I have with surveys are self inflicted ie letting them pile up.
That is the fault of the game, not the player.
Gathering them should not require so much hoop jumping.
EdmondDontes wrote: »This is a bit off topic, but does it seem like they reduced the drop rate for crafting surveys a couple updates ago? I feel like I'm getting a lot less of them now days.
Hapexamendios wrote: »FlopsyPrince wrote: »Hapexamendios wrote: »I find the problem I have with surveys are self inflicted ie letting them pile up.
That is the fault of the game, not the player.
Gathering them should not require so much hoop jumping.
Please don't assume to know my reason for surveys piling up. It is a subject on which you have no knowledge. Suffice to say it isn't the game.
FlopsyPrince wrote: »redlink1979 wrote: »Use as benchmark the distance between Geirmund's Hall wayshrine, in The Rift, and the enchantment survey report SE of it.FlopsyPrince wrote: »(...)we cannot be certain exactly how far we have to run away to get the survey area to respawn. (...)
I know about when it usually happens. The annoying fact is that it still varies and is a really annoying "feature".
No added value whatsoever.wolfie1.0. wrote: »As someone who has 30 accounts and completed around 12k surveys this year so far I really fail to see how this is an issue.
Jewelry surveys have the shortest respawn range in all base zones, and all surveys were adjusted in elyswyr and new zones.
The only time surveys become an annoyance is when you let them accumulate. That is on the player not ZOS. ZOS wasn't responsible for the player not going out and collecting them. The best ways to stop them from accumulating is to either do them or stop doing crafting writs.
Where surveys are located is intentional. All of them.
Even with the annoyance of gathering them they still remain a high concentration of guaranteed mats.
Honestly the only thing I wish zos would let us do with them would be to allow us to trade them.
I think I could start a good side hustle completing them for others.
So? Just because they chose where to locate them does not mean the location is good. I am glad you enjoy spending a lot of your time collecting them, but I tend to just pile them up because I am too busy playing the rest of the game - questing (PvE and PvP), running delves and dungeons, gaining skillpoints, etc.
Going to them to gather them may go quicker with just a few, but it still takes time to get there, time I could be enjoying the rest of the game.
Grinding daily crafting is still quite tedious, even with addons. Why must this part be tedious as well? Instead of saying "I can live with it" how about we look at how to make it more enjoyable?
Wouldn't focusing more on reasonable enjoyment help the game do better, even selling more Crowns and such?
(And don't bring up the unrealistic things, this is not unrealistic nor a pay-to-win item.)
I really wish they'd add something like a writ board/vendor (or possibly a guild feature), where people that don't like doing the survey's or don't have time, could post up their surveys.
People (like myself) that like doing them could take a few (there should be a daily limit - like any daily) and go do them for these individuals. Once I do them, the pulled items automatically go to the poster in a mail. My rewards are also posted to me in a mail.
For doing these, the rewards to the poster are the normal mats (and quantities) that dropped from the nodes. (So if the person that does the writ has CP into gaining additional pulls from the nodes -- they all go to the requester). Yay! Bonus.
The completer of the writ rewards should be a number of transmutes, maps/keys and/or furniture mats. (The amount could very by some variance based on if you had CP enabled that gave you higher pulls from the nodes). Yay! Bonus.
Everybody wins...
People too busy/non-bothered can effectively get an "assistant" to do them and receive them in the mail. (somewhat like the npcs crafting mails) and go about their gaming day/night. With the added benefit of "possibly" getting more mats if the person doing them applied the proper CP.
People that like to do them, it gives them another daily gameplay loop that rewards them in more desirable rewards that they may not have easy access to in their daily gameplay loop. And since the rewards for doing them would be better for applying CP and ensuring you provided more mats to the customer, you'd be incentivized to do so.
What say you?
ZOS?
wolfie1.0. wrote: »FlopsyPrince wrote: »redlink1979 wrote: »Use as benchmark the distance between Geirmund's Hall wayshrine, in The Rift, and the enchantment survey report SE of it.FlopsyPrince wrote: »(...)we cannot be certain exactly how far we have to run away to get the survey area to respawn. (...)
I know about when it usually happens. The annoying fact is that it still varies and is a really annoying "feature".
No added value whatsoever.wolfie1.0. wrote: »As someone who has 30 accounts and completed around 12k surveys this year so far I really fail to see how this is an issue.
Jewelry surveys have the shortest respawn range in all base zones, and all surveys were adjusted in elyswyr and new zones.
The only time surveys become an annoyance is when you let them accumulate. That is on the player not ZOS. ZOS wasn't responsible for the player not going out and collecting them. The best ways to stop them from accumulating is to either do them or stop doing crafting writs.
Where surveys are located is intentional. All of them.
Even with the annoyance of gathering them they still remain a high concentration of guaranteed mats.
Honestly the only thing I wish zos would let us do with them would be to allow us to trade them.
I think I could start a good side hustle completing them for others.
So? Just because they chose where to locate them does not mean the location is good. I am glad you enjoy spending a lot of your time collecting them, but I tend to just pile them up because I am too busy playing the rest of the game - questing (PvE and PvP), running delves and dungeons, gaining skillpoints, etc.
Going to them to gather them may go quicker with just a few, but it still takes time to get there, time I could be enjoying the rest of the game.
Grinding daily crafting is still quite tedious, even with addons. Why must this part be tedious as well? Instead of saying "I can live with it" how about we look at how to make it more enjoyable?
Wouldn't focusing more on reasonable enjoyment help the game do better, even selling more Crowns and such?
(And don't bring up the unrealistic things, this is not unrealistic nor a pay-to-win item.)
I mean I find it unrealistic to ask ZOS to spend the time to make something that was designed to get you out into the overland every so often... to change it so something that you can ignore for weeks and then reap the benefits without putting in the work.
A comparison you may appreciate that I would want the equivalent of. Let's say I ignore a cyro 30 day campaign for the first 29 days. Then I get the ability to rush in that last day and gain AP that I would have gained in those first 29 days at 29x the rate of someone that was there the whole campaign... would that be fair?
I find that my request to allow surveys to be traded like maps are to be a lot more reasonable than your request to reward what is essentially procrastination.
shadyjane62 wrote: »EdmondDontes wrote: »This is a bit off topic, but does it seem like they reduced the drop rate for crafting surveys a couple updates ago? I feel like I'm getting a lot less of them now days.
I also feel that we are getting less. I used to fill up a cpl of storages and them do them all at once. I am doing them now. Where before I would have 5 or 6 of the same, I now have one or two.
Just another case of somehow we are getting less for our money.
wolfie1.0. wrote: »shadyjane62 wrote: »EdmondDontes wrote: »This is a bit off topic, but does it seem like they reduced the drop rate for crafting surveys a couple updates ago? I feel like I'm getting a lot less of them now days.
I also feel that we are getting less. I used to fill up a cpl of storages and them do them all at once. I am doing them now. Where before I would have 5 or 6 of the same, I now have one or two.
Just another case of somehow we are getting less for our money.
I suggest you both go into the crafting thread and take a look at TMBANKS spreadsheet that catalogs all crafting daily drops and drop rates.
Nothing has changed to my knowledge and my own tracking. Rng is rng.
FlopsyPrince wrote: »Hapexamendios wrote: »FlopsyPrince wrote: »Hapexamendios wrote: »I find the problem I have with surveys are self inflicted ie letting them pile up.
That is the fault of the game, not the player.
Gathering them should not require so much hoop jumping.
Please don't assume to know my reason for surveys piling up. It is a subject on which you have no knowledge. Suffice to say it isn't the game.
I have no idea why your surveys are piling up. Someone above claimed it was the fault of the players. That is what I was discussing.