Ragnarok0130 wrote: »OP what is your history or experience with MMOs, is this your first MMO because everything you object to is and has been standard MMO design for the past couple of decades.
rootkitronin wrote: »
If the last few releases are anything to go by, I think ZOS wants to just maintain the status quo and will stick to their current formula - which seems to be producing more of the same while using the minimum amount of resources possible - it's cruise control.
rootkitronin wrote: »
If the last few releases are anything to go by, I think ZOS wants to just maintain the status quo and will stick to their current formula - which seems to be producing more of the same while using the minimum amount of resources possible - it's cruise control.
This has been my feeling for quite some time. Farming the ESO community, and putting the money elsewhere..with minimal investment into ESO itself. Small, bare-bones, cookie-cutter experiences, with a prominent Cash Shop presence.
Unfortunately, the blandness is noticeable now. In this article, the discussion rolls on about any lack of excitement for this year's chapter, which seems to also echo the deadpan tone expressed in the chapter's reveal. I mean, if the dev's aren't excited by the content, why would the players be?
Welcome to every MMO ever....
Correct, you think this way. And yet, as you can see, despite us complaining about ESO's this and that, we do find a plethora of reasons to play.
Drammanoth wrote: »Correct, you think this way. And yet, as you can see, despite us complaining about ESO's this and that, we do find a plethora of reasons to play.
Hopefully you're not one of the 'diers' (you know, 'ESO is dying'). It is not.
Fair enough. Oh, do define... endgame. What is endgame for you?Well, I'm just sharing my perspective on the game as a long time end game player. That's what the forum is for, isn't it? I don't think ESO is dying by any means, but I know for sure that the end game community is dying.
Let's take delves for example. In my opinion, delves are horribly boring. There's no threat of dying and the delve boss can be killed in a few seconds or less. That's not very fun to me
Grizzbeorn wrote: »Ragnarok0130 wrote: »OP what is your history or experience with MMOs, is this your first MMO because everything you object to is and has been standard MMO design for the past couple of decades.
Not just MMOs, but aRPGs, as well.
The biggest problem with ESO is that the game lacks of challenge. The overland is so trivial that it is very hard to actually play it, and not just "read it" and point and click through it.
Drammanoth wrote: »Fair enough. Oh, do define... endgame. What is endgame for you?Well, I'm just sharing my perspective on the game as a long time end game player. That's what the forum is for, isn't it? I don't think ESO is dying by any means, but I know for sure that the end game community is dying.
--PvP
--housing
--vet content
--filling the sticker book
--managing a group of people / guilds
Because for me it's not vet dungeons - it's housing and filling in the sticker book.
Kiralyn2000 wrote: »Let's take delves for example. In my opinion, delves are horribly boring. There's no threat of dying and the delve boss can be killed in a few seconds or less. That's not very fun to me
And for all the people who don't share your likes & dislikes?
(let alone your DPS, which kills delve bosses in "a few seconds or less")Grizzbeorn wrote: »Ragnarok0130 wrote: »OP what is your history or experience with MMOs, is this your first MMO because everything you object to is and has been standard MMO design for the past couple of decades.
Not just MMOs, but aRPGs, as well.
And pretty much all "live service" games these days.The biggest problem with ESO is that the game lacks of challenge. The overland is so trivial that it is very hard to actually play it, and not just "read it" and point and click through it.
Question that keeps popping in to my head when I see this - can anyone tell me an MMO that has an overland which is challenging to endgame-geared&skilled players?
Because I certainly remember raid players in WoW 15+ years ago, just cruising through the current-level-cap overland zones... while doing their dailies & farming. (Hmm, actually, they also cruised through the zone questing at the beginning of new expansions. Because raid gear was vastly better than the new gear dropping from zones & quests. It had to be, so the non-raiding players could 'catch up' to the new gear levels.)
rootkitronin wrote: »Repeatable quests are a common aspect of MMORPGs.
What is not being discussed in the opening post is how Zenimax adds new content four times a year that is more expansive in total than what many MMORPGs add to their games. This is not talking about repeatable quests but content that is one time per character.
But also, when talking about an MMORPG there is the grouping and running with players doing dungeons, raids, and PvP together. Comradery is a big aspect of such games. I play with some people who I started gaming over a decade ago.
But in the end, there is nothing hollow about any of this.
Everyone is always in such a rush to compare ESO to other MMOs, like it needs the context of how other games are less in order to make it look like more. Is ESO unable to stand on it's own?
Anyway, just because they "add" stuff to the game doesn't make it good or at all worthwhile - and while it's technically "content", a lot of what's added is very hollow, or shallow/surface-level if you'd rather.
The last few chapters have both had a very cheap and unpolished feel to them, like they stopped short in terms of effort, time, and or budget. In the end, what we got wasn't all that new - it's just reskinned (or gimmicky), a lot of it is more of the same, and for many players that's frustrating.
That's not to say it's all bad, there are still some fantastic gems buried in even the most lackluster releases (be it quests, lore, music, art design, etc.), but on a whole, innovation hasn't been a part of ESO development in a long time - it's very much cookie cutter these days.
If the last few releases are anything to go by, I think ZOS wants to just maintain the status quo and will stick to their current formula - which seems to be producing more of the same while using the minimum amount of resources possible - it's cruise control.
There's nothing wrong with that per se, and I don't think ZOS has much motivation to change things if they're working, but we don't have to pretend it's something it isn't.
I think it comes down to player expectations, if someone is happy with things as they are, then I think they're going to be happy with them for quite some time. If they're expecting something new (not reskinned) and innovative, then I would strongly suggest finding another game... or at the very least, taking breaks from ESO.
maximusrex45 wrote: »
maximusrex45 wrote: »
AcadianPaladin wrote: »I found that my elf outgrew Oblivion after about 4000 hours in game. Then she outgrew Skyrim after about 4000 hours there. We are around 12,000 hours of playtime and 2000 CP in ESO with no end in sight. There is so much content that it is easy to choose activities that I really enjoy that don't offer any rewards at all - like killing alliance zone WBs. There is also plenty of fun activities that do offer rewards like a healthy selection of normal alliance zone pledges that I can solo. Even as a solo PvE player there is tons of fun stuff to do.
As far as 'progression', that is not everyone's goal. My goal - and I have achieved it - is a solid ability to fight the things I want to fight. I've no interest in DLC dungeons, vet, trials or PvP, and have touched them only enough to confirm they are not on my list of fun things to do. I revel in basically having all the tools and skills I need to enjoy my play with no cares about 'progressing'.
Players' objectives vary widely so I thought I'd just mention mine.
rootkitronin wrote: »
If the last few releases are anything to go by, I think ZOS wants to just maintain the status quo and will stick to their current formula - which seems to be producing more of the same while using the minimum amount of resources possible - it's cruise control.
This has been my feeling for quite some time. Farming the ESO community, and putting the money elsewhere..with minimal investment into ESO itself. Small, bare-bones, cookie-cutter experiences, with a prominent Cash Shop presence.
Unfortunately, the blandness is noticeable now. In this article, the discussion rolls on about any lack of excitement for this year's chapter, which seems to also echo the deadpan tone expressed in the chapter's reveal. I mean, if the dev's aren't excited by the content, why would the players be?
At the end of the day, there is nothing wrong with criticism. And, as a product and source of entertainment, invest if you feel you are getting your money's worth..or not. Choice is a wonderful thing.