chessalavakia_ESO wrote: »Part of the appeal/addiction of an MMO is that you feel you and the people around you have earned what you have.
If you or other players get everything handed to you that gets lost.
Right now, if you want to experience what you are suggesting you can make a template char on the PTS. The template has virtually everything you'll ever want or need on it but, it feels hollow to play as because you haven't earned it and because it makes the content in the game dependent on the experience of the moment being good and the truth is with most games the fun comes in bursts with progression working to fill the gaps rather than a sustained constant stream of fun.
Why play a game, if you don't want to actually play the game.
This would also cause many level 50's who would have no clue what they are doing, while still queueing for veterans on their new character.
The title clearly says "alts". Any new player would have to level 1-50 the same way they do now. [snip]
You like leveling 1-50 on your alts? Guess what, you'd have the option to do it. Why are you against it and want others to play the way you like to play?
When I make a new character I usually breeze 1-50 in [snip] gameplay that I'd love to skip.
For anyone voting "No", buying skill lines is already possible [snip]
[edited for baiting]
It's a big game you know. Some people are only interested in endgame PvE or PvP and not the leveling process itself. (which can be quite boring)Why play a game, if you don't want to actually play the game.
I can see such an option being useful for some types of players. I personally wouldn't use it as I don't mind the leveling process. (except Mage's guild) But I don't think it will ever be a "free" option.At the very least, as an option, players should have the choice of starting from the scratch, or continuing from where you've previously left off. Levels, skill lines, skyshards, lorebooks, etc. (for free.)
DMuehlhausen wrote: »chessalavakia_ESO wrote: »Part of the appeal/addiction of an MMO is that you feel you and the people around you have earned what you have.
If you or other players get everything handed to you that gets lost.
Right now, if you want to experience what you are suggesting you can make a template char on the PTS. The template has virtually everything you'll ever want or need on it but, it feels hollow to play as because you haven't earned it and because it makes the content in the game dependent on the experience of the moment being good and the truth is with most games the fun comes in bursts with progression working to fill the gaps rather than a sustained constant stream of fun.
But that's the problem isn't it. With 1T you lose the sense of getting stronger since everything levels with you. Then add on account wide achievements and there is no real sense of accomplishment anymore for anything. Making people level at this point is ZoS being sadistic. There literally is no reason for it.
I'm normally on this side of the argument, I'm normally with you, but the fact that all classes use the same few skills because of meta, and the same armor sets there isn't even a learning curve to a class now. Every class is pretty much the exact same when it comes down to it. So again no real point.
The only reason is for crafting and making people try to farm the right level stuff while they are that level in the zone. This system though is so pathetic though it's just annoying [snip] to bother. You should only find crafting nodes that are on level with your crafting, or based on the zone you're in. It's really dumb when your every water node you hit is a tear when you level 2 alchemy. Again there just is no point in making people level up anymore.
Voted "Yes" because running around a Dolmen for two days light attacking mobs with a group of 100 other players OR having to switch your healer/tank to a dps spec to level does nothing to prepare you for end game anyway. Not sure why a lot of the "No" voters here seem to think it would. Unless the end game content they are referring to is chain running dolmens.
wolfie1.0. wrote: »Voted "Yes" because running around a Dolmen for two days light attacking mobs with a group of 100 other players OR having to switch your healer/tank to a dps spec to level does nothing to prepare you for end game anyway. Not sure why a lot of the "No" voters here seem to think it would. Unless the end game content they are referring to is chain running dolmens.
I think you have this backwards my friend. Most of the people who want this want to skip the level grind and honestly are more likely to do things like dolmen runs to get to 50 fast.
Some of us that don't want this desire to take things a bit slower.
You know you're asking for a cash shop convenience option, don't you?
FangOfTheTwoMoons wrote: »The amount if people condoning a crown store item is alarming.
wolfie1.0. wrote: »Voted "Yes" because running around a Dolmen for two days light attacking mobs with a group of 100 other players OR having to switch your healer/tank to a dps spec to level does nothing to prepare you for end game anyway. Not sure why a lot of the "No" voters here seem to think it would. Unless the end game content they are referring to is chain running dolmens.
I think you have this backwards my friend. Most of the people who want this want to skip the level grind and honestly are more likely to do things like dolmen runs to get to 50 fast.
Some of us that don't want this desire to take things a bit slower.
You'd still be able to take it slower? The suggestion says it's optional. What do you have to lose?
It would be just like making a brand new character or a max level one in the PTS. Just like being able to use CP on a brand new character currently on live.
For everyone still making arguments about new players... The OP clearly states this would be an option for veteran players only. People that have already done a lot of the content on at least one character.
I would dislike this because it takes time to learn a class, Maybe if you already have that race/class combination to 50 it should... maybe be an option? But outside of that specific scenario people need to learn their classes and it'd make veteran dungeon matchmaking very bad in my opinion.
[snip]
The CP for the whole account thing was done back in the days when the cash shop was much less aggressive. If it were being added now that extra armory slots are per character and you need a 6K crown assistant to do it out in the field, I think I know how it would be implemented.
[snip]
Why play a game, if you don't want to actually play the game.
This would also cause many level 50's who would have no clue what they are doing, while still queueing for veterans on their new character.
As someone who has 14 max level characters on EU and 6 on NA...
Getting to 50 isn't the grind for me. You can do that in 5 hours if you know what you're doing. Probably less.