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Poll: Skip leveling alts as an option, when you're creating them.

  • Hawkeye
    Hawkeye
    ✭✭✭✭
    No
    Everybody wants something for nothing anymore. If they took away leveling? Then everyone would be crying about how there is nothing to do. There are lot's of other things that they could add in or change that would be much more beneficial than taking out leveling alts. Besides, with leveling scrolls and events it takes only a few hours to hit 50.
    What is the definition of insanity? Ask ZOS.
  • shadyjane62
    shadyjane62
    ✭✭✭✭✭
    ✭✭✭
    Yes
    I find it so tedious to level them past 25 I end by deleting them.

    And now with the AWA debacle there is no point.
  • tim77
    tim77
    ✭✭✭✭
    No
    Welcome to the Elder Scrolls Online.
    Do you want to start with a completed game?
    Your main content will be buying crown crates. y/n: _

  • DMuehlhausen
    DMuehlhausen
    ✭✭✭✭✭
    ✭✭
    Yes
    Part of the appeal/addiction of an MMO is that you feel you and the people around you have earned what you have.

    If you or other players get everything handed to you that gets lost.

    Right now, if you want to experience what you are suggesting you can make a template char on the PTS. The template has virtually everything you'll ever want or need on it but, it feels hollow to play as because you haven't earned it and because it makes the content in the game dependent on the experience of the moment being good and the truth is with most games the fun comes in bursts with progression working to fill the gaps rather than a sustained constant stream of fun.

    But that's the problem isn't it. With 1T you lose the sense of getting stronger since everything levels with you. Then add on account wide achievements and there is no real sense of accomplishment anymore for anything. Making people level at this point is ZoS being sadistic. There literally is no reason for it.

    I'm normally on this side of the argument, I'm normally with you, but the fact that all classes use the same few skills because of meta, and the same armor sets there isn't even a learning curve to a class now. Every class is pretty much the exact same when it comes down to it. So again no real point.

    The only reason is for crafting and making people try to farm the right level stuff while they are that level in the zone. This system though is so pathetic though it's just annoying [snip] to bother. You should only find crafting nodes that are on level with your crafting, or based on the zone you're in. It's really dumb when your every water node you hit is a tear when you level 2 alchemy. Again there just is no point in making people level up anymore.

    [edited for profanity bypass]
    Edited by ZOS_Icy on June 17, 2022 6:58PM
  • DMuehlhausen
    DMuehlhausen
    ✭✭✭✭✭
    ✭✭
    Yes
    Sarannah wrote: »
    Why play a game, if you don't want to actually play the game.

    This would also cause many level 50's who would have no clue what they are doing, while still queueing for veterans on their new character.

    What are you talking about? Every class is basically the same at this point. All DPS classes use the same what 7 skills and armor sets. Once you play even just a little bit at level 50 in dungeons you know what you're doing. They have also made dungeons so easy that once people know the mechs on a new dungeon you only need 3 DPS and then either a tank or a healer (normally a tank with all the self healing). Leveling in this game at this point has no point behind it.

    Most people also have so many EXP scrolls from just logging in, or opening crates etc that you can be 50 in a couple hours if you want. So why not just give the option to be level 50.
  • wolfie1.0.
    wolfie1.0.
    ✭✭✭✭✭
    ✭✭✭✭
    No
    Magio_ wrote: »
    The title clearly says "alts". Any new player would have to level 1-50 the same way they do now. [snip]

    You like leveling 1-50 on your alts? Guess what, you'd have the option to do it. Why are you against it and want others to play the way you like to play?

    When I make a new character I usually breeze 1-50 in [snip] gameplay that I'd love to skip.

    For anyone voting "No", buying skill lines is already possible [snip]

    [edited for baiting]

    Simply because it was ideas like this that got us account wide achievements and many of us lost personal character progression with it.
  • drsalvation
    drsalvation
    ✭✭✭✭✭
    Yes
    I like the feeling of earning stuff, but this service has a bad game design where the grind doesn't feel like something you've earned, but rather something that's just delaying you.
    Earning skill points by collecting skyshards?
    It was nice when I levelled up my mount to the max on my main and then explored and quested all around tamriel.
    It's tedious, boring and highly demotivating when I have to create an alt and do it all over again... either running at 2mphs on a horse you've yet to train, or spend another semester training a horse.
    Let alone researching stuff... it will take up to a month to research a single trait near the end of an item's traits...

    In skyrim where the whole game feels rooted in the levelling up, while ESO, the whole game feels rooted in the end-game after lvl 50 when you finally start getting champion points.

    The whole tamriel one "balance" is a lot of bs that completely ruins any sense of levelling up. Why are we still limited to levelled gear? I made an alt who got lvl 20 gear all the way until I hit lvl 50, never in any point did upgrading gear felt like a necessity, but only until I hit 50, now I could actually start trying some real builds with gear I collected with my main.

    So to everybody who said no because they like feeling like they earned it, I agree with that statement.
    But nothing in this game feels earned when most of the grind comes from artificial player retainment blessed by RNG and nonsensical timers.
  • drsalvation
    drsalvation
    ✭✭✭✭✭
    Yes
    katorga wrote: »
    More probable, they will sell class changes in crown store.

    lots of us had been begging for class change tokens to no avail.
  • drsalvation
    drsalvation
    ✭✭✭✭✭
    Yes
    This game's story isn't interesting enough to keep a player hooked (I mean, it IS interesting, but there's no role-playing dialogue options that would make any significant changes warranted to a second playthrough, you're forced to ask the same brain-dead amnesiac questions of "where am I?" despite visiting there several occasions). The story bosses are too easy to defeat and only way to make it a challenge is by not playing any fun builds with gear you've farmed so hard for.

    The only thing that keeps players hooked at this point is either fashion, housing, or builds (builds for either dungeons or PvP).
    So having to farm needlesly all over again just to be able to try out different builds with an alt is annoying, and highly demotivating.

    I mean, have you ever asked why alternative start mod in skyrim is one of the most downloaded mods of all time? That game's intro is 7 minutes long and directly pushes you into the main story. With alternative start, you get to choose how you get thrown into the world and be able to skip that intro...

    In ESO, the grind to lvl 50 is the equivalent of that skyrim intro, except it doesn't last 7 minutes, it takes days.
  • LashanW
    LashanW
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    Other
    Sarannah wrote: »
    Why play a game, if you don't want to actually play the game.
    It's a big game you know. Some people are only interested in endgame PvE or PvP and not the leveling process itself. (which can be quite boring)
    FBS94 wrote: »
    At the very least, as an option, players should have the choice of starting from the scratch, or continuing from where you've previously left off. Levels, skill lines, skyshards, lorebooks, etc. (for free.)
    I can see such an option being useful for some types of players. I personally wouldn't use it as I don't mind the leveling process. (except Mage's guild) But I don't think it will ever be a "free" option.

    Crownstore already sell XP boosters, skyshards and skill lines. I don't think ZoS will like losing revenue via these.
    ---No longer active in ESO---
    Platform: PC-EU
    CP: 2500+
    Trial Achievements
    Godslayer, Gryphon Heart, Tick-Tock Tormentor, Immortal Redeemer, Dro-m'Athra Destroyer, vMoL no death

    Arena Achievements
    vMA Flawless, vVH Spirit Slayer

    DLC Dungeon Trifectas
    Scalecaller Peak, Fang Lair, Depths of Malatar, Icereach
  • Mesite
    Mesite
    ✭✭✭✭
    I like to level ALTs, and I often get bored once they get to higher levels as my DPS is currently too low to compete in higher level events, so I just start again and play the fun bit of the game.

    I don't mind how other people play though
  • Tandor
    Tandor
    ✭✭✭✭✭
    ✭✭✭✭✭
    No
    Part of the appeal/addiction of an MMO is that you feel you and the people around you have earned what you have.

    If you or other players get everything handed to you that gets lost.

    Right now, if you want to experience what you are suggesting you can make a template char on the PTS. The template has virtually everything you'll ever want or need on it but, it feels hollow to play as because you haven't earned it and because it makes the content in the game dependent on the experience of the moment being good and the truth is with most games the fun comes in bursts with progression working to fill the gaps rather than a sustained constant stream of fun.

    But that's the problem isn't it. With 1T you lose the sense of getting stronger since everything levels with you. Then add on account wide achievements and there is no real sense of accomplishment anymore for anything. Making people level at this point is ZoS being sadistic. There literally is no reason for it.

    I'm normally on this side of the argument, I'm normally with you, but the fact that all classes use the same few skills because of meta, and the same armor sets there isn't even a learning curve to a class now. Every class is pretty much the exact same when it comes down to it. So again no real point.

    The only reason is for crafting and making people try to farm the right level stuff while they are that level in the zone. This system though is so pathetic though it's just annoying [snip] to bother. You should only find crafting nodes that are on level with your crafting, or based on the zone you're in. It's really dumb when your every water node you hit is a tear when you level 2 alchemy. Again there just is no point in making people level up anymore.

    Never over-estimate the number of players who worry about meta.

    I agree that creating and progressing different and distinctive characters has become more difficult with the achievement changes, but that also makes leveling all the more important as that's pretty much the only way of tracking character progression now. Again, not being a meta player I have no problem with sensing progression and accomplishment as my character advances through Tamriel.

    [edited to remove quote]
    Edited by ZOS_Icy on June 18, 2022 5:33PM
  • Reaper_00
    Reaper_00
    ✭✭✭✭
    Yes
    Voted "Yes" because running around a Dolmen for two days light attacking mobs with a group of 100 other players OR having to switch your healer/tank to a dps spec to level does nothing to prepare you for end game anyway. Not sure why a lot of the "No" voters here seem to think it would. Unless the end game content they are referring to is chain running dolmens.
  • Cadbury
    Cadbury
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    While I see the reasons why this is needed, I feel ZOS will only do this if it can be monetized.
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • Reaver999
    Reaver999
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    No
    Can't take the work out of everything.
  • FangOfTheTwoMoons
    FangOfTheTwoMoons
    ✭✭✭✭✭
    Yes
    The amount if people condoning a crown store item is alarming.

    But yes, leveling alts is mind numbing. I wanna make more characters, but the grind just puts me off. Not to mention I don't wanna shell out cash to skip the insufferable grinds of some of the guild skill lines.

    The argument that leveling a character teaches you how to play it falls on its face, considering how many players have no idea what they're doing, even at some of the higher CP levels.
    Edited by FangOfTheTwoMoons on June 16, 2022 5:47PM
  • wolfie1.0.
    wolfie1.0.
    ✭✭✭✭✭
    ✭✭✭✭
    No
    Reaper_00 wrote: »
    Voted "Yes" because running around a Dolmen for two days light attacking mobs with a group of 100 other players OR having to switch your healer/tank to a dps spec to level does nothing to prepare you for end game anyway. Not sure why a lot of the "No" voters here seem to think it would. Unless the end game content they are referring to is chain running dolmens.

    I think you have this backwards my friend. Most of the people who want this want to skip the level grind and honestly are more likely to do things like dolmen runs to get to 50 fast.

    Some of us that don't want this desire to take things a bit slower.
  • Magio_
    Magio_
    ✭✭✭✭
    Yes
    wolfie1.0. wrote: »
    Reaper_00 wrote: »
    Voted "Yes" because running around a Dolmen for two days light attacking mobs with a group of 100 other players OR having to switch your healer/tank to a dps spec to level does nothing to prepare you for end game anyway. Not sure why a lot of the "No" voters here seem to think it would. Unless the end game content they are referring to is chain running dolmens.

    I think you have this backwards my friend. Most of the people who want this want to skip the level grind and honestly are more likely to do things like dolmen runs to get to 50 fast.

    Some of us that don't want this desire to take things a bit slower.

    You'd still be able to take it slower? The suggestion says it's optional. What do you have to lose?

    It would be just like making a brand new character or a max level one in the PTS. Just like being able to use CP on a brand new character currently on live.

    For everyone still making arguments about new players... The OP clearly states this would be an option for veteran players only. People that have already done a lot of the content on at least one character.
  • Iselin
    Iselin
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    No
    You know you're asking for a cash shop convenience option, don't you?
  • Magio_
    Magio_
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    Yes
    Iselin wrote: »
    You know you're asking for a cash shop convenience option, don't you?

    You don't have to spend real life money to spend Champion Points on brand new characters. This would be a minor extension to that idea.
    The amount if people condoning a crown store item is alarming.

    So true.
  • Iselin
    Iselin
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    ✭✭✭
    No
    Magio_ wrote: »
    Iselin wrote: »
    You know you're asking for a cash shop convenience option, don't you?

    You don't have to spend real life money to spend Champion Points on brand new characters. This would be a minor extension to that idea.

    The CP for the whole account thing was done back in the days when the cash shop was much less aggressive. If it were being added now that extra armory slots are per character and you need a 6K crown assistant to do it out in the field, I think I know how it would be implemented.
  • aurorable
    aurorable
    ✭✭✭
    No
    Leveling is eso is really easy if you know what you're doing. I've power level in nBRP under 2 hours (with bad gear/skill setup) xp gear and xp food or scroll (and even faster during events with xp buffs) Heck I even see better optimized runs being advertising for 1 hours leveling runs. You can even power level with master writs on a new toon (alchemy and enchanting) only down side is the cost. Pay to skip items should never be a thing, if leveling something is that bad then good game devs would adjust or add in game options with gold. Nothing is worse then a game system build around pressuring players into buying "shortcuts" with real money. But with that said, eso leveling to 50 is fine as it is.
    Crazy Cat Lady
    PC/NA CP2600+
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    DK Tank (Crafter)
    Templar Healer (Crafter)
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    And last.. but not least another crafter!
  • SammyKhajit
    SammyKhajit
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    Other
    This one thought champions points = God Mode for New Alts :D

    Seriously though, if you have Mirri or Bastian maxed out, too, then they also act as bodyguards for baby alts.
  • Kappachi
    Kappachi
    ✭✭✭✭✭
    No
    I would dislike this because it takes time to learn a class, Maybe if you already have that race/class combination to 50 it should... maybe be an option? But outside of that specific scenario people need to learn their classes and it'd make veteran dungeon matchmaking very bad in my opinion.
  • barney2525
    barney2525
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    Other
    I'm all for an option that lets you start a character from scratch - as long as that character also gets to earn all of its achievements separately.

    I also do Not like the idea of having skyshards and lorebooks etc carried over to the new characters. That does Not even happen Now. IF you have Maxed a line you can Pay for it to be added on to a character - but it is Not part of the AwA.

    :#
  • wolfie1.0.
    wolfie1.0.
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    No
    Magio_ wrote: »
    wolfie1.0. wrote: »
    Reaper_00 wrote: »
    Voted "Yes" because running around a Dolmen for two days light attacking mobs with a group of 100 other players OR having to switch your healer/tank to a dps spec to level does nothing to prepare you for end game anyway. Not sure why a lot of the "No" voters here seem to think it would. Unless the end game content they are referring to is chain running dolmens.

    I think you have this backwards my friend. Most of the people who want this want to skip the level grind and honestly are more likely to do things like dolmen runs to get to 50 fast.

    Some of us that don't want this desire to take things a bit slower.

    You'd still be able to take it slower? The suggestion says it's optional. What do you have to lose?

    It would be just like making a brand new character or a max level one in the PTS. Just like being able to use CP on a brand new character currently on live.

    For everyone still making arguments about new players... The OP clearly states this would be an option for veteran players only. People that have already done a lot of the content on at least one character.

    Oh i understand that the OP SAID IT would be optional. i am not worried about what the op wanted. I am worried about what ZOS would implement. ZOS wouldn't make it optional. they would make it happen and just turn ESO into a gear grind.

    so what do i have to lose potentially much of what i enjoy doing in this game.

    Also, don't bother arguing about ZOS not taking it that far. It was people wanting "Optional" account wide achievements and title earnings that ended up giving us the NON OPTIONAL account wide achievements.

    I would rather ZOS just remove the class system from the game entirely before the do something like this.
  • wolfie1.0.
    wolfie1.0.
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    No
    Magio_ wrote: »
    Kappachi wrote: »
    I would dislike this because it takes time to learn a class, Maybe if you already have that race/class combination to 50 it should... maybe be an option? But outside of that specific scenario people need to learn their classes and it'd make veteran dungeon matchmaking very bad in my opinion.

    [snip]
    Iselin wrote: »
    Magio_ wrote: »
    Iselin wrote: »
    You know you're asking for a cash shop convenience option, don't you?

    You don't have to spend real life money to spend Champion Points on brand new characters. This would be a minor extension to that idea.

    The CP for the whole account thing was done back in the days when the cash shop was much less aggressive. If it were being added now that extra armory slots are per character and you need a 6K crown assistant to do it out in the field, I think I know how it would be implemented.

    [snip]

    You do realize that ZOS would monetize this don't you? want proof? see the skyshard and skill line sections of the crown store for items that players wanted to have be "account wide"

    [edited to remove quote]
    Edited by ZOS_Icy on June 18, 2022 5:21PM
  • Supreme_Atromancer
    Supreme_Atromancer
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    ✭✭
    Sarannah wrote: »
    Why play a game, if you don't want to actually play the game.

    Respectfully pointing out that wanting to play the part of the game you enjoy still constitutes "playing the actual game." I'd find it uncharitable for someone to suppose that I don't actually want to play the game if I use Dolgubon's to skip the mundanity of manually clicking buttons to do what is just getting in the way of what I think is the fun stuff.
    This would also cause many level 50's who would have no clue what they are doing, while still queueing for veterans on their new character.

    Its not evident that levelling a character to 50 in a couple of hours imparts that much more capability with that character.

    I wouldn't use such an option; I like the process. But I don't see the value in forcing people into what's often probably just a mindless grindy obstacle. I literally spend no time thinking about what other people have done or earned, to be honest. And if such a convenience put more money into the game, then all the better, imv!
    Edited by Supreme_Atromancer on June 17, 2022 5:47AM
  • Brrrofski
    Brrrofski
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    As someone who has 14 max level characters on EU and 6 on NA...

    Getting to 50 isn't the grind for me. You can do that in 5 hours if you know what you're doing. Probably less.

    It's the other stuff. Skill points, weapon skill lines, undaunted, fighters guild, mage guild, psijic etc.

    I know you can buy them, but that's a decent chunk of money.
  • Supreme_Atromancer
    Supreme_Atromancer
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    ✭✭
    Brrrofski wrote: »
    As someone who has 14 max level characters on EU and 6 on NA...

    Getting to 50 isn't the grind for me. You can do that in 5 hours if you know what you're doing. Probably less.

    About an hour and a half. Maybe 2 one--hour sessions in BRP if you're just taking it easy.

    Substantially less during an event.
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