PeacefulAnarchy wrote: »On what timeline? They definitely shouldn't despawn immediately, sometimes I misclick and fail to loot or get interrupted by an enemy. But I'm not one of the complainers, half the free loot is still more than no free loot, so I say leave them until they refresh, which is what already happens.
spartaxoxo wrote: »The timer needs to be decently long. You can easily get stuck in combat for a minute or two, and shouldn't lose your chest to that.
How can you know that it's not intended to be used that way? Has there been any official word on that? Lockboxes and chests have been this way for as long as I remember.SilverBride wrote: »I just feel they are taking advantage of the fact that the box doesn't disappear right away and using it in a manner that was not intended.
KitsuneShoujo wrote: »Mat nodes, troves that have the items for antiquities should all be static items, but they should retain the timer after a person picks it allowing the next person to be able to harvest it as well. As I said in the other thread this would illiminate the trolling, hatespeach, and other things that contribute to a toxic game invironment. This is an archaic mechanic that even Warcraft got rid of.
Edit: I gave up trying to find the items for these legendary pieces because there's just too many trolls and click-trains running around, and I have better things to waste my time on than being antagonized for "fun".
belial5221_ESO wrote: »I'd prefer a loot all or none.Force ppl to take all to make it repawn faster.Also,add a cannot unlock chest/safeboxes if inventory is full.
SilverBride wrote: »I said that "I just feel that". This is my opinion not fact. But I seriously doubt groups of players gathering around one box to try to get a lead was what they had in mind.
On the other side, I once had no choice but to leave a Deadlands treasure map in a chest. (I already had a copy on me.) I am quite certain that the next person to come across that chest was not disappointed.