I really hope you reconsider moving Shadowfen. Or at least make (or allow someone else to make) an alternate version.
I appreciate the effort you've done! It's fantastic, and I don't really have many major complaints other than that.
But pretty much every argument I've seen you use to defend the Shadowfen move only works if you assume that old games, old maps, and old descriptions are the authoritative, "correct" versions of the world; and that any future games or content need to be judged and scrutinized the fit this frame.
And that simply isn't how ZOS, BGS, or any game developer operates.
Every paper map of unreleased zones is a placeholder. Every description of unseen regions is a rough draft. Every lorebook is a source of inspiration.
This is a game first, and a story second. Lore is tertiary.
The real reason why ZOS put Shadowfen where it is... is because it fits the story. Shadowfen is a borderland. Caught in border disputes and legal uncertainty. The landscape is littered with the architecture of colonizers and oppressors, both new and old.
Being able to see Deshaan and Mournhold from Shadowfen, right over the wall, is thematically appropriate. ZOS made it that way to reinforce the ideas and themes. To juxtapose the ostentatious life of Dunmer rulers, and the squalor and struggle of the people they oppressed.
And this is what ZOS and BGS care about the most. The themes, the story, the message. Moving Shadowfen south undermines it
And this will continue. Any future DLC ZOS releases will adjust borders and coastlines as needed, as they are just placeholders. TES VI and any future mainline games will also do this. Just like TES III, IV, and V did. I think it's a bit foolish to resist it.
This is a game first, and a story second. Lore is tertiary.
I really hope you reconsider moving Shadowfen. Or at least make (or allow someone else to make) an alternate version.
[..]
But pretty much every argument I've seen you use to defend the Shadowfen move only works if you assume that old games, old maps, and old descriptions are the authoritative, "correct" versions of the world; and that any future games or content need to be judged and scrutinized the fit this frame.
The real reason why ZOS put Shadowfen where it is... is because it fits the story. Shadowfen is a borderland. Caught in border disputes and legal uncertainty. The landscape is littered with the architecture of colonizers and oppressors, both new and old.
Being able to see Deshaan and Mournhold from Shadowfen, right over the wall, is thematically appropriate. ZOS made it that way to reinforce the ideas and themes. To juxtapose the ostentatious life of Dunmer rulers, and the squalor and struggle of the people they oppressed.
Suedyin_Loreseeker wrote: »But when we cross that zoneline, it elides at least some of that Hlaalu and Dres territory, correct?
Although I note that Narsis (Hlaalu territory) remains in the western part of Deshaan.
Suedyin_Loreseeker wrote: »I know I am probably in a significant minority! Maybe less than 0.001% of players?
I_killed_Vivec wrote: »Suedyin_Loreseeker wrote: »I know I am probably in a significant minority! Maybe less than 0.001% of players?
But then I'm biased, I had to play through Deshaan and Vvardenfell with gritted teeth... FALSE GODS!
Oh well, I will kill them
I_killed_Vivec wrote: »Suedyin_Loreseeker wrote: »I know I am probably in a significant minority! Maybe less than 0.001% of players?
But then I'm biased, I had to play through Deshaan and Vvardenfell with gritted teeth... FALSE GODS!
Oh well, I will kill them
Heretic. Tholer Saryoni would like to have a word with you in his office, after you have found and read a copy of The Battle of Red Mountain by our Lord Vivec, which will explain things to you very clearly.
ArchangelIsraphel wrote: »This is a very beautiful. Even if I won't be using the addon, I admire the work you've put into this much improved map and hope that ZOS will listen to you and ask you to collaborate with them on integrating this map with the game. I really do enjoy maps and the artistry that goes into maps. It makes me wish someone like you could redesign the map furnishings we have so that they look less like cropped out bits of the current maps and more like the lovely works of art that they should be.
Also since you're clearly well versed in the lore, any chance I could get your two cents on a chapter proposal? I'd need to make a proper thread of course but the short gist of it is a second akaviri invasion set on the Telvanni Peninsula.
Bug report for you.
When using a controller, you can zoom out on the map, but you cannot zoom back in.
TX12001rwb17_ESO wrote: »We see that Shadowfen and Deeshan are touching ingame so that is what it is, what we see ingame should take pirority over outdated lore, this huge gap on your map is an immersion killer.
What's in-game is wrong. Very simple.
If we're giving back Morrowind it's Velothis then it also made sense to give it back its Arnesia.
These are the rough political borders of Morrowind.Though Vvardenfell changes between 2E and 3e, Balmora is currently under Redoan control, and Ald'Ruhn is Ashlander. Aside from this, these are the correct borders for ESO. Dagoth also hasn't woken up yet.
Pretty much every major city was moved around when Skyrim was released, that's a pretty massive retcon.This is a 25 year old franchise, almost 26, with a very defined and iconic map that has had little change over its history. There have been retcons when new mainline games have released, notably the shape of Vvardenfell changed but the rest of the map didn't, the Niben River was given a more defined shape when Oblivion released, and Skyrim got a new coastline that's actually detailed, butthe new changes never made any massive retconssuch as changing the entire shape of Morrowind as well as its borders, or making Skyrim stretch all the way to the Inner Sea. Or making Hammerfell impede on where Falkreath Hold should be. Or changing where the Imperial City is. Or any other examples of how wrong the map is. The map of Tamriel hasn't actually changed in any meaningful way since 2002, and the only large change in 2002 was Vvardenfell's new shape. The map hasn't changed at all in 20 years.
For reference, here's every official map of Tamriel, starting with Arena and ending with Anthology, which is the most accurate and authoritative map of Tamriel we have to date.
It is abundantly clear that ESO's map is wrong, not a retcon. It is wrong.
Tbh neither of those would be an issue IF they hadn't erased and moved actually established cities in the process.or making Skyrim stretch all the way to the Inner Sea. Or making Hammerfell impede on where Falkreath Hold should be.
TX12001rwb17_ESO wrote: »We see that Shadowfen and Deeshan are touching ingame so that is what it is, what we see ingame should take pirority over outdated lore, this huge gap on your map is an immersion killer.
What's in-game is wrong. Very simple.