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The map has been fixed - we hope ZOS sees this and takes inspiration

  • Marto
    Marto
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    I really hope you reconsider moving Shadowfen. Or at least make (or allow someone else to make) an alternate version.

    I appreciate the effort you've done! It's fantastic, and I don't really have many major complaints other than that.

    But pretty much every argument I've seen you use to defend the Shadowfen move only works if you assume that old games, old maps, and old descriptions are the authoritative, "correct" versions of the world; and that any future games or content need to be judged and scrutinized the fit this frame.

    And that simply isn't how ZOS, BGS, or any game developer operates.

    Every paper map of unreleased zones is a placeholder. Every description of unseen regions is a rough draft. Every lorebook is a source of inspiration.

    This is a game first, and a story second. Lore is tertiary.

    The real reason why ZOS put Shadowfen where it is... is because it fits the story. Shadowfen is a borderland. Caught in border disputes and legal uncertainty. The landscape is littered with the architecture of colonizers and oppressors, both new and old.

    Being able to see Deshaan and Mournhold from Shadowfen, right over the wall, is thematically appropriate. ZOS made it that way to reinforce the ideas and themes. To juxtapose the ostentatious life of Dunmer rulers, and the squalor and struggle of the people they oppressed.

    And this is what ZOS and BGS care about the most. The themes, the story, the message. Moving Shadowfen south undermines it

    And this will continue. Any future DLC ZOS releases will adjust borders and coastlines as needed, as they are just placeholders. TES VI and any future mainline games will also do this. Just like TES III, IV, and V did. I think it's a bit foolish to resist it.
    "According to the calculations of the sages of the Cult of the Ancestor Moth, the batam guar is the cutest creature in all Tamriel"
  • Vylaera
    Vylaera
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    Marto wrote: »
    I really hope you reconsider moving Shadowfen. Or at least make (or allow someone else to make) an alternate version.

    I appreciate the effort you've done! It's fantastic, and I don't really have many major complaints other than that.

    But pretty much every argument I've seen you use to defend the Shadowfen move only works if you assume that old games, old maps, and old descriptions are the authoritative, "correct" versions of the world; and that any future games or content need to be judged and scrutinized the fit this frame.

    And that simply isn't how ZOS, BGS, or any game developer operates.

    Every paper map of unreleased zones is a placeholder. Every description of unseen regions is a rough draft. Every lorebook is a source of inspiration.

    This is a game first, and a story second. Lore is tertiary.

    The real reason why ZOS put Shadowfen where it is... is because it fits the story. Shadowfen is a borderland. Caught in border disputes and legal uncertainty. The landscape is littered with the architecture of colonizers and oppressors, both new and old.

    Being able to see Deshaan and Mournhold from Shadowfen, right over the wall, is thematically appropriate. ZOS made it that way to reinforce the ideas and themes. To juxtapose the ostentatious life of Dunmer rulers, and the squalor and struggle of the people they oppressed.

    And this is what ZOS and BGS care about the most. The themes, the story, the message. Moving Shadowfen south undermines it

    And this will continue. Any future DLC ZOS releases will adjust borders and coastlines as needed, as they are just placeholders. TES VI and any future mainline games will also do this. Just like TES III, IV, and V did. I think it's a bit foolish to resist it.

    I will not reconsider it, no.

    If themetics were what they were going for (it wasn't, they literally just got it wrong) then maybe they should have added Arnesia in between Dehsaan and Shadowfen, since Hlaalu and Dres own the most slaves, and Indoril hardly even bothers with slavery because it's a political and religious house, and has no need for slave labor. So the theme you're implying here doesn't even fit.
    Vy • lae • ra | Fan of all things Vampiric | PC NA | Accurate World Map artist | Immaculate Reshade author
  • Suedyin_Loreseeker
    Suedyin_Loreseeker
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    @Marto you raise some excellent points- and I do agree with some of them, on the grounds of the way the ESO *story* has become its own *lore*.

    However, on one thing I must admantly disagree:
    Marto wrote: »
    This is a game first, and a story second. Lore is tertiary.

    For *myself* the lore *is* the game. I get very little satisfaction from any other aspect.
    The only reason I have faithfully played ESO since beta, has been that the worldbuilding of Tamriel has always seemed more comprehensive and compelling to me than that of any other game. I endure a lot of in-game nonsense just to get to the lore.

    I know I am probably in a significant minority! Maybe less than 0.001% of players? I do not know.
    But I can't let that point go unchallenged.


  • Thal_J
    Thal_J
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    Marto wrote: »
    I really hope you reconsider moving Shadowfen. Or at least make (or allow someone else to make) an alternate version.

    [..]

    But pretty much every argument I've seen you use to defend the Shadowfen move only works if you assume that old games, old maps, and old descriptions are the authoritative, "correct" versions of the world; and that any future games or content need to be judged and scrutinized the fit this frame.

    We didn't move it out of a bias against Shadowfen in particular, The Rift / Stonefalls have the same issue, they are connected visually on the vanilla map and physically in game - when that is just simply incorrect, we separated those two just like we did Deshaan and Shadowfen to be accurate to the lore and the real shape of Tamriel. If we were to let that remain, then the Velothi side of Morrowind would have just been deleted.

    We did actually consider whether the placement of Shadowfen was a retcon, and that the borders had simply moved, but to be honest, we decided against it because it looked ugly, and we'd already split The Rift / Stonefalls apart by that point. If we're giving back Morrowind it's Velothis then it also made sense to give it back its Arnesia.

    Edited by Thal_J on June 6, 2022 4:42PM
  • Vylaera
    Vylaera
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    These are the rough political borders of Morrowind.
    wdcfczc5vm2e.jpg
    Though Vvardenfell changes between 2E and 3e, Balmora is currently under Redoan control, and Ald'Ruhn is Ashlander. Aside from this, these are the correct borders for ESO. Dagoth also hasn't woken up yet.
    Edited by Vylaera on June 6, 2022 4:47PM
    Vy • lae • ra | Fan of all things Vampiric | PC NA | Accurate World Map artist | Immaculate Reshade author
  • WildRaptorX
    WildRaptorX
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    Really hope ZOS collaborate with you on this. They can fit so much more content on the new map and it looks so cool. Especially with the Niben River being visible
  • Morgaledh
    Morgaledh
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    Marto wrote: »
    The real reason why ZOS put Shadowfen where it is... is because it fits the story. Shadowfen is a borderland. Caught in border disputes and legal uncertainty. The landscape is littered with the architecture of colonizers and oppressors, both new and old.

    Being able to see Deshaan and Mournhold from Shadowfen, right over the wall, is thematically appropriate. ZOS made it that way to reinforce the ideas and themes. To juxtapose the ostentatious life of Dunmer rulers, and the squalor and struggle of the people they oppressed.

    You're correct about all of this, and that's why you're wrong about Shadowfen's location. Shadowfen is in the wrong place in the ESO map, because that border you're talking about is Dres and Hlaalu land, south of Stonefalls etc. not a border with Stonefalls and Deshaan.

    The lore works for a reason, especially in terms of game ideas and expansions. The Dunmer rulers they're supposed to hate are Hlaalu and Dres, to begin with - Dres are barely touched on in the game and whose activities have been inexplicably foisted off onto the Telvanni (or Indoril? They don't care about slavery). If ZOS had put things where they're supposed to be, there would be a whole zone waiting to be explored in a future expansion - rife with the sort of conflict you're talking about, but which ZOS misplaced while at the same time closing off an avenue for future game expansions.

    The same problem exists for the Velothi peninsula east of Vvardenfell and the city of Blacklight. They can't make an expansion now, and sell it to us, and make money, unless they change their own map. Tensions within the Pact, threatening to tear it apart, centered on Blacklight with the Nords, and Dres land with the Argonians? You'll never see it in future expansions, based on the map as it is.

    Lore isn't just for lore nerds, it matters immensely for future game development.
    Edited by Morgaledh on June 6, 2022 4:56PM
  • Suedyin_Loreseeker
    Suedyin_Loreseeker
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    Thankyou @Vylaera that new map does clarify things somewhat for me!
    (My own maps from that era are all filed away at present :D )

    I confess when looking at the complete map of Tamriel, I sometimes find it difficult "to see the wood for the trees".

    In game, as it stands, the direct transition from Deshaan to Shadowfen makes a lot of sense for the political tensions of the story.
    But when we cross that zoneline, it elides at least some of that Hlaalu and Dres territory, correct?
    Although I note that Narsis (Hlaalu territory) remains in the western part of Deshaan.
  • Morgaledh
    Morgaledh
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    But when we cross that zoneline, it elides at least some of that Hlaalu and Dres territory, correct?
    Although I note that Narsis (Hlaalu territory) remains in the western part of Deshaan.

    An immense amount of territory, to be truthful. Most of the story that takes place within Shadowfen doesn't even make sense where it is, with all that land left out. Slave raiders weren't coming out of Deshaan or Stonefalls, they were coming from Dunmer lands further south. Now, we'll never see any of that.

  • I_killed_Vivec
    I_killed_Vivec
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    I know I am probably in a significant minority! Maybe less than 0.001% of players?

    I doubt that very much. Though to be fair I have no real idea, I suspect that many people came to ESO via the previous ES games, and many of us are heavily invested in the lore. To the extent that I can't see how it would be possible to extract the game from the story from the lore, they are all intermingled.

    But then I'm biased, I had to play through Deshaan and Vvardenfell with gritted teeth... FALSE GODS!

    Oh well, I will kill them ;)

  • Morgaledh
    Morgaledh
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    I know I am probably in a significant minority! Maybe less than 0.001% of players?

    But then I'm biased, I had to play through Deshaan and Vvardenfell with gritted teeth... FALSE GODS!

    Oh well, I will kill them ;)

    Heretic. Tholer Saryoni would like to have a word with you in his office, after you have found and read a copy of The Battle of Red Mountain by our Lord Vivec, which will explain things to you very clearly.
  • I_killed_Vivec
    I_killed_Vivec
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    Morgaledh wrote: »
    I know I am probably in a significant minority! Maybe less than 0.001% of players?

    But then I'm biased, I had to play through Deshaan and Vvardenfell with gritted teeth... FALSE GODS!

    Oh well, I will kill them ;)

    Heretic. Tholer Saryoni would like to have a word with you in his office, after you have found and read a copy of The Battle of Red Mountain by our Lord Vivec, which will explain things to you very clearly.

    Heresy? Ha! My actions will make my heresy a moot point... false gods are all too mortal :D
  • Morgaledh
    Morgaledh
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    [/quote]

    false gods are all too mortal :D[/quote]

    Aedra can die, too, but few would say they are not divine. Have you talked to Tholer Saryoni yet? He seemed agitated over something.

  • draigwyrdd
    draigwyrdd
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    Please, ZOS, take note of this!
  • noblecron
    noblecron
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    Really love this addon. I hope Zos implements. On the other hand I heard somewhere that they were going to use the lore map and were told no
  • ArchangelIsraphel
    ArchangelIsraphel
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    This is a very beautiful. Even if I won't be using the addon, I admire the work you've put into this much improved map and hope that ZOS will listen to you and ask you to collaborate with them on integrating this map with the game. I really do enjoy maps and the artistry that goes into maps. It makes me wish someone like you could redesign the map furnishings we have so that they look less like cropped out bits of the current maps and more like the lovely works of art that they should be.
    Legends never die
    They're written down in eternity
    But you'll never see the price it costs
    The scars collected all their lives
    When everything's lost, they pick up their hearts and avenge defeat
    Before it all starts, they suffer through harm just to touch a dream
    Oh, pick yourself up, 'cause
    Legends never die
  • Kaelthorn_Nightbloom
    Kaelthorn_Nightbloom
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    This is a great example of why MMOs should have addon support. Thank you.
    PC NA
  • DirtyDeeds765
    DirtyDeeds765
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    Fix the map ZOS! It's important and a big deal!
  • Vylaera
    Vylaera
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    Thanks again everyone for the kind words!
    Vy • lae • ra | Fan of all things Vampiric | PC NA | Accurate World Map artist | Immaculate Reshade author
  • Vylaera
    Vylaera
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    This is a very beautiful. Even if I won't be using the addon, I admire the work you've put into this much improved map and hope that ZOS will listen to you and ask you to collaborate with them on integrating this map with the game. I really do enjoy maps and the artistry that goes into maps. It makes me wish someone like you could redesign the map furnishings we have so that they look less like cropped out bits of the current maps and more like the lovely works of art that they should be.

    If ZOS handed me or Thal an internship I don't think we'd turn it down. In lore circles especially, ESO is the redheaded stepchild that no one likes. And it sucks because I love ESO despite its inaccuracies and tendencies to get things wrong. If I could make meaningful change to alleviate a bit of that on the geographic and cartographic side of the game then I would love to. But alas. I'll keep dreaming lol
    Edited by Vylaera on June 7, 2022 12:00AM
    Vy • lae • ra | Fan of all things Vampiric | PC NA | Accurate World Map artist | Immaculate Reshade author
  • emilyhyoyeon
    emilyhyoyeon
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    This map is amazing and as someone who's been deeply invested in TES for the world and its lore for forever, I'm really thankful for you and everyone else standing up for lore consistencies.

    Some of the coolest parts of Tamriel are ruined because of the current vanilla map. If they don't adopt this map straight up then I hope ZOS just reworks the map in the future when adding zones instead of just pretends they don't exist and never works with them (the area east of Eastmarch for ex).
    IGN @ emilypumpkin, imperial pumpkin seller
    Tullanisse Starborne, altmer battlemage & scholar of the ayleids

    High Priest Eraamine as a houseguest please C:
  • Mascen
    Mascen
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    @Vylaera
    @Thal_J

    Wow....just wow, this is.....im at a loss for words. This is extraordinary work with loving attention to detail; congrats to both of you. Incidentally have either of you two previously tried filling an application to work at ZOS? I couldve sworn I saw a career tab on the main ESO website when i was looking at the crown store showcase the other day. If you do, I'm sure many of us here will put in a good word; you have my support however little that's worth.

    Also since you're clearly well versed in the lore, any chance I could get your two cents on a chapter proposal? I'd need to make a proper thread of course but the short gist of it is a second akaviri invasion set on the Telvanni Peninsula.
  • HyekAr
    HyekAr
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    I like it!

    I think it should be implemented!
    ASAP

    GOOD JOB!
  • Vylaera
    Vylaera
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    Mascen wrote: »
    Also since you're clearly well versed in the lore, any chance I could get your two cents on a chapter proposal? I'd need to make a proper thread of course but the short gist of it is a second akaviri invasion set on the Telvanni Peninsula.

    I think the Akaviri would know better than to go busting down the Telvanni wizard lords' doors, especially after Vivec mopped the floor with them in Stonefalls. Divayth Fyr is exceptional but the Telvanni councilors are all very powerful mages that, if unified, could very easily destroy any invading force.
    Vy • lae • ra | Fan of all things Vampiric | PC NA | Accurate World Map artist | Immaculate Reshade author
  • Tornaad
    Tornaad
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    Bug report for you.
    When using a controller, you can zoom out on the map, but you cannot zoom back in.
  • Thal_J
    Thal_J
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    Zuboko wrote: »
    Bug report for you.
    When using a controller, you can zoom out on the map, but you cannot zoom back in.

    If you mean going up/down a layer on the map, that's a known bug. Working on getting it fixed for a future version. Try centring the mouse in the middle of the map for now.
    Edited by Thal_J on June 7, 2022 4:11PM
  • DagenHawk
    DagenHawk
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    I honestly believe that ZoS should let fans fix more issues like this.

    A good example is buffering between companions mounts and pets they bunch up to where they are on top of each other..it is a very easy fix to anyone that has basic game design experience...yet it remains a issue.

    The fan community could fix it in a couple days or less.
    Edited by DagenHawk on June 7, 2022 4:12PM
  • Dark_Lord_Kuro
    Dark_Lord_Kuro
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    Vylaera wrote: »
    We see that Shadowfen and Deeshan are touching ingame so that is what it is, what we see ingame should take pirority over outdated lore, this huge gap on your map is an immersion killer.

    What's in-game is wrong. Very simple.

    Yeah but still it could be a retcon
    We see exactly what is on the other side of the wall at the zone border its not like a zone could fit in between

    For the rift/stonefall divider, it work because we dont really see what is on the other side. Both side of the forteress could easyly be 2 fort that look alike

    A lorebook tell us that kvach and anvil are more than a day away on horse back, we dont have that in game for obvious reason. In my opinion, the same thing is happening with the southern morrowind just on a different scale

    What we see in-game should alway take precedence over a book that was released over 10 years ago.

    But good work for all the rest
  • phantasmalD
    phantasmalD
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    I just think it's extremely unlikely that ZoS would accept a change that would disrupt the integrity of the base game's story and require base game zones to be reworked, at least not before Tamriel is filled in. So it might just sabotage ZOS willingness to redraw the map.
    Thal_J wrote: »
    If we're giving back Morrowind it's Velothis then it also made sense to give it back its Arnesia.

    Isn't Arnesia an argonian city on the east coast, somewhere between Thorn and Archon? At least that's what the only book (Pocket Guide to the Empire - 3rd Edition) that I could find that ever references it claims. So how does Shadowfen compromise it at all?
    Is Morrowind-Arnesia some kind of fanon that Tamriel Rebuilt came up? Because the only official references to it on UESP and Imperial Library are the upper mentioned Pocket Guide, the Arnesian War and the phrase 'Orphan of Arnesia'. Non of which call it a region of Morrowind.
    I think you might be mixing fanon into your hardcore-canon add-on.

    The only city I know of that the current placing may have erased is Sotha Sil, which arguably might not even be canon city anymore, as it only ever appeared on a concept art released on the 10th Anniversary of TES (maybe drawn for TES2 originally?).
    And even if it still exists, it may still be outside of Shadowfen's borders, so might not be erased after all.
    Otherwise I think the only thing we know of southern Morrowind is that it's swampy.
    Vylaera wrote: »
    These are the rough political borders of Morrowind.
    wdcfczc5vm2e.jpg
    Though Vvardenfell changes between 2E and 3e, Balmora is currently under Redoan control, and Ald'Ruhn is Ashlander. Aside from this, these are the correct borders for ESO. Dagoth also hasn't woken up yet.

    Hmm, is there actually any lore/book in ESO supporting this political layout during the 2E?
    The fact that half of Stonefalls (Kragenmoor, Ebonheart) is Dres territory in ESO definitely contradicts it. They also have a foothold in Deshaan, might have owned Silent Mire and likely owned Stormhold and Mud-tree village before the Ebonheart Pact was formed. Whether through deliberate writing or negligence (I'd guess the former in this case tbh), Dres owns a huge portion of the territory that Hlaalu would acquire by the end of the 3E (and thus is marked as yellow on the map).
    Also, emphasis on 'rough', that map isn't even particularly accurate for the late 3E; Vvardenfell is offically Temple territory and the Great Houses only really have power within the walls of their settlements. Ashlanders aren't an acknowledged political party. Map also lacks the dozens of pockets of Imperial power on the island. And doesn't mark Molag Mar as Indoril territory.

    The physical outline and features of Tamriel might be immutable (save for natural erosion and other catastrophes, magical reshapings and just plain old regular humanoid constructions), but political borders are not set in stone.

    Vylaera wrote: »
    This is a 25 year old franchise, almost 26, with a very defined and iconic map that has had little change over its history. There have been retcons when new mainline games have released, notably the shape of Vvardenfell changed but the rest of the map didn't, the Niben River was given a more defined shape when Oblivion released, and Skyrim got a new coastline that's actually detailed, but
    the new changes never made any massive retcons
    such as changing the entire shape of Morrowind as well as its borders, or making Skyrim stretch all the way to the Inner Sea. Or making Hammerfell impede on where Falkreath Hold should be. Or changing where the Imperial City is. Or any other examples of how wrong the map is. The map of Tamriel hasn't actually changed in any meaningful way since 2002, and the only large change in 2002 was Vvardenfell's new shape. The map hasn't changed at all in 20 years.

    For reference, here's every official map of Tamriel, starting with Arena and ending with Anthology, which is the most accurate and authoritative map of Tamriel we have to date.
    ezgif-2-e7adf14231.gif

    It is abundantly clear that ESO's map is wrong, not a retcon. It is wrong.
    Pretty much every major city was moved around when Skyrim was released, that's a pretty massive retcon.
    Like on the 2006 map Whiterun is on the east side of what is presumably the Throat of the World; on the Anthology map it was moved to the west side. Markarth was kickslammed into the mountains from all the way from the middle of Whiterun Hold. Morthal didn't even exist before but it's now an ancient city. Etc.

    Also, there are actually minor retcons on the 2013 map, like the entire coast line was redrawn, not just Skyrim's. Hew's Bane was very visibly moved east. Many cities outside of Skyrim were moved, like Helstrom, Corinthe, Sunhold, Silvenar, Skingrad etc. Many islands were redrawn or added.

    The important question when it comes to map redraws/retcons is if we lost anything important in the process. In the case of Shadowfen, I don't think we really did. There was no established identity to south Morrowind before, other than 'marshy Hlaalu/Dres zone'. And you could always just make new lore how, after the Ebonheart Pact dissolves, Stormhold gets 'relocated' to further south, aka a new city gets the name. Essentially re-retconning northern Shadowfen as 'rightful' Morrowind territory.

    In the case of Eastmarch/Blacklight tho, 100% lost a lot, that's an indefensible mistake.
    Vylaera wrote: »
    or making Skyrim stretch all the way to the Inner Sea. Or making Hammerfell impede on where Falkreath Hold should be.
    Tbh neither of those would be an issue IF they hadn't erased and moved actually established cities in the process.
    Skyrim stretching to the Inner Sea could simply mean that nords conquered Blacklight, as they have done in the past (First Empire of the Nords, circa 1E 240). But they just plopped that useless oversized blob of Skuldafn there.

    Craglorn impeding on Falkreath Hold is kind of rectified by the Falkreath dungeon DLC, although I do prefer your redrawn version.

    Anyway, thank you for taking up the mantle of fixing the map. Despite my misgivings and nitpicks, I deeply appreciate the amount of effort that you two put into this add-on.
    Edited by phantasmalD on June 7, 2022 8:39PM
  • Tandor
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    Vylaera wrote: »
    We see that Shadowfen and Deeshan are touching ingame so that is what it is, what we see ingame should take pirority over outdated lore, this huge gap on your map is an immersion killer.

    What's in-game is wrong. Very simple.

    That's as may be, but in my view pursuing compatibility with the original lore whilst admirable in itself doesn't make a lot of sense if it ends up not representing what's actually in the game.
This discussion has been closed.