ForzaRammer wrote: »I am 100% against auction house, auction house is a garbage system, 0 resemblance of real life shopping.
I don’t go to 1 place buy everything, i shop around, guild traders function similar to amazon, aliexpress and walmart market place. Pay to be a 3rd party seller, sell via their platform.
Current system is significantly more immersive than garbage auction house.
Why does anyone playing a game want real life shopping? It's a game. Not a life simulator. And the more ESO imitates the utterly tedious aspects of real life that people play games to forget, the less appealing it becomes as an entertainment product.
chessalavakia_ESO wrote: »IMHO, either the addon functions should be made into base game features on the PC, the addons should be blocked from functioning, or a marketplace should be added in addition that takes a larger cut than Guild Traders.
Right now, it feels like the Guild Traders on PC play like an inefficient marketplace that only lets a limited portion of the game sell a limited amount of goods.
I'm not getting to enjoy the convenience of buying things easily and I'm rarely getting a bargain from shopping around because someone with an addon/using a website has scooped most of them up already and most of the items are priced based off an addon which tends to drive the price of goods upwards.
MovesLikeJaguar wrote: »
I think a happy medium here would be just having a section for this on the ESO website. TTC is drawing in people to look at a third-party website anyway, I'm sure ZoS would prefer the traffic to be on their website.
I see both positive and negative sides of the change in the trading system. The absence of a single auction allows you to sell one product at different prices - this is good, everyone has a chance for a good deal, not just the owners of bots. ZOS will never make changes. They need the player to spend more time on each action. They have never changed such fundamental things in the game. The in-game TTC sounds good, but you need to implement it carefully so as not to violate the big pricing policy, then you need to call it the "guild of trade consultants" and make access to it for a weekly tax in gold
MovesLikeJaguar wrote: »I think a happy medium here would be just having a section for this on the ESO website. TTC is drawing in people to look at a third-party website anyway, I'm sure ZoS would prefer the traffic to be on their website.
Dark Ether for example.
Well TTC is a Service, I don't mind white listing them from my Ad Blocker.
They made and saved me millions.
chessalavakia_ESO wrote: »IMHO, either the addon functions should be made into base game features on the PC, the addons should be blocked from functioning, or a marketplace should be added in addition that takes a larger cut than Guild Traders.
Right now, it feels like the Guild Traders on PC play like an inefficient marketplace that only lets a limited portion of the game sell a limited amount of goods.
I'm not getting to enjoy the convenience of buying things easily and I'm rarely getting a bargain from shopping around because someone with an addon/using a website has scooped most of them up already and most of the items are priced based off an addon which tends to drive the price of goods upwards.
I suggested in the past a central board in each zone. You could search for an item on that board and it would show you the traders in that zone only that have the item. There would be no price listed only the location. You would then need to go to that location to purchase the item.
Bargain hunters still have to visit all the traders with the item listed and people who just want the item now who cares price can go to most convenient spot and get it. Flippers still have a chance to flip and players don't have to visit traders without the item hoping to find it.
GrizzlyTank wrote: »As some might have noticed the website that is used to reliably use the marketplace in this game has turned to quite aggressive anti-adblocking and as a result renders it effectively useless unless you disable everything, in some cases even your anti-virus.
Which pushes players to rely on the old way of using the games market or markets which is to run around like an idiot checking every guild trader there is unless you want to buy something at a grossly inflated price.
The current system is archaic and does nothing but waste peoples time. It's not immersive nor engaging since everyone just warps between waypoints and the added travel time/placement of vendors just adds frustration.
Ideally it should be changed to a more unified marketplace which is the standard for mmos. Keep the guild's as "tabs" or listed under the seller but don't make us run all over the place to find what we want or to get a reasonable deal.
Tommy_The_Gun wrote: »This thread is not about Auction House, but rather adding something like TTC add-on to the game with an option to but directly from it.Oh wow, another Auction House thread!
Not going to happen.
Personally I think that adding TTC to the base game client & opening an in-game menu instead of a 3rd party website is a good idea.
On the other hand I think that we should not be able to directly buy from that menu and we should still "manually" go to the trading vendor & buy stuff there. Otherwise different trading spots will become meaningless.
But you are right - "It is not going to happen". Any changes (whatever qol change or major overhaul) to Trading System are not going to happen. One reason is a very "hermetic", close environment of Trading Guilds. They seem to be afraid of any changes. All of potentially good ideas are met with a hard "no". The other reason is maybe ZOS who doesn't seem to be interested in improving Trading System as it could, potentially reduce their $ income in some way.
wolfie1.0. wrote: »Its been confirmed that real time guild history queuries can and will cause the servers to crash. Nothing zos has done nor said has indicated otherwise. TTC is allowed to function as it does because it exports that data to a third party site where you can query its logs to your hearts content. Doing that in the games ui will very likely cause serious problems. The ads are there to keep the site running as it costs irl funds to run.
I want to add something from a different perspective - which is not abot convenience, but about shopping as a relaxation activity - like strolling through a shopping mall with no specific idea what to buy or buying something at all. If you don't know beforehand, what is on offer, this can be really fun, to find out, what a guild trader has on offer and just browse through the offers - sometimes I find something, where I would never have thought of before - shopping as an actual exploration activity rather than looking for specific items, is something what can be done in ESO - an auction house would not offer this.
GrizzlyTank wrote: »As some might have noticed the website that is used to reliably use the marketplace in this game has turned to quite aggressive anti-adblocking and as a result renders it effectively useless unless you disable everything, in some cases even your anti-virus.
Which pushes players to rely on the old way of using the games market or markets which is to run around like an idiot checking every guild trader there is unless you want to buy something at a grossly inflated price.
The current system is archaic and does nothing but waste peoples time. It's not immersive nor engaging since everyone just warps between waypoints and the added travel time/placement of vendors just adds frustration.
Ideally it should be changed to a more unified marketplace which is the standard for mmos. Keep the guild's as "tabs" or listed under the seller but don't make us run all over the place to find what we want or to get a reasonable deal.
WraithCaller88 wrote: »I was having the same problem with TTC on Chrome, but it worked fine when I started using it on (of all things) Microsoft Edge.
But not if you have an ad blocker on Edge - then it's the same situation as Chrome or Firefox.
cheeseaddict wrote: »WraithCaller88 wrote: »I was having the same problem with TTC on Chrome, but it worked fine when I started using it on (of all things) Microsoft Edge.
But not if you have an ad blocker on Edge - then it's the same situation as Chrome or Firefox.
i tried edge with an ad blocker and it worked fine like it used to on chrome
I use uBlock Origen on all my browsers (Mac OS) and it works on TTC as well, no nags in my test.
https://chrome.google.com/webstore/detail/ublock-origin/cjpalhdlnbpafiamejdnhcphjbkeiagm?hl=en
GrizzlyTank wrote: »As some might have noticed the website that is used to reliably use the marketplace in this game has turned to quite aggressive anti-adblocking and as a result renders it effectively useless unless you disable everything, in some cases even your anti-virus.
Which pushes players to rely on the old way of using the games market or markets which is to run around like an idiot checking every guild trader there is unless you want to buy something at a grossly inflated price.
The current system is archaic and does nothing but waste peoples time. It's not immersive nor engaging since everyone just warps between waypoints and the added travel time/placement of vendors just adds frustration.
Ideally it should be changed to a more unified marketplace which is the standard for mmos. Keep the guild's as "tabs" or listed under the seller but don't make us run all over the place to find what we want or to get a reasonable deal.
chessalavakia_ESO wrote: »IMHO, either the addon functions should be made into base game features on the PC, the addons should be blocked from functioning, or a marketplace should be added in addition that takes a larger cut than Guild Traders.
Right now, it feels like the Guild Traders on PC play like an inefficient marketplace that only lets a limited portion of the game sell a limited amount of goods.
I'm not getting to enjoy the convenience of buying things easily and I'm rarely getting a bargain from shopping around because someone with an addon/using a website has scooped most of them up already and most of the items are priced based off an addon which tends to drive the price of goods upwards.
Prices go up because people are willing to buy at higher prices - mostly because they have more money - the more sources there are to earn or get gold which is not balanced out by an increase in acquiring goods as well, will lead to inflation. We get more and more ways to acquire gold, but drop rates for material and stuff is not increased. This leads to inflation and that is why prices go up, not because of an information add-on, which just informs about listings, prices and actual sales.
chessalavakia_ESO wrote: »chessalavakia_ESO wrote: »IMHO, either the addon functions should be made into base game features on the PC, the addons should be blocked from functioning, or a marketplace should be added in addition that takes a larger cut than Guild Traders.
Right now, it feels like the Guild Traders on PC play like an inefficient marketplace that only lets a limited portion of the game sell a limited amount of goods.
I'm not getting to enjoy the convenience of buying things easily and I'm rarely getting a bargain from shopping around because someone with an addon/using a website has scooped most of them up already and most of the items are priced based off an addon which tends to drive the price of goods upwards.
Prices go up because people are willing to buy at higher prices - mostly because they have more money - the more sources there are to earn or get gold which is not balanced out by an increase in acquiring goods as well, will lead to inflation. We get more and more ways to acquire gold, but drop rates for material and stuff is not increased. This leads to inflation and that is why prices go up, not because of an information add-on, which just informs about listings, prices and actual sales.
The thing is, console prices have not risen as much as PC prices which suggests that the differences between the the platforms is the primary impact on the PC price surge.
TTC and the other economic addons are one of those differences between the platforms.
People that use TTC and other economic addons can more easily find an accurate value of how high you can sell the good for and still get a buyer as well as find cheaper goods more easily compared to people that don't. This in turn leads to them having more money which in turn means they can spend more money on the things they really want which allows the price of goods to go higher and still sell provided the good is rare enough/the supply is limited enough relative to the demand. The Guild Trader system cuts many people out of the market and puts a damper on the amount of goods for sale at a given time which limits the supply of goods.
You'll notice that the price isn't up by the same amount universally and isn't always up. Stuff rich players don't want is either dirt cheap or isn't even listed frequently.
Most of my money in ESO comes from Guild Traders and I suspect that's true for most of the players that are earning millions per month.
It's possible that one of the other platform differences is causing the discrepancy in prices but, with the data that is publicly available TTC and other economic addons appears to be one of the most blatant gaps which touches an area where much of the games money moves.