A previous game I played was like that. There were 12 available skill lines and you picked 3, resulting in a possible 220 classes. It allowed lots of variety, but ultimately there were still meta classes for each role that most players gravitated to because they worked the best. The skill lines were more role defined then how ESO has them, i.e., for a DPS to have self-heals they had to take the healing skill line instead of a DPS support skill line and thus they lost some combo abilities.
I really did like that once I had the skill line leveled, I could switch roles/classes on the same character on the fly (yes, with a gold cost), but it was very convenient.
such a change would reflect the original spirit and history of the Elder Scrolls Genre.
BloodyStigmata wrote: »such a change would reflect the original spirit and history of the Elder Scrolls Genre.
Yeah I remember when they removed classes entirely in Skyrim despite the fact that they were in the first four games.
Removing stuff that facilitates role-playing in this... uh, what was it, oh yeah, role-playing game is certainly within the spirit of new Elder Scrolls.
Dunno, i like classes. If only they were closer to classic TES games?.. Acrobat. Yes please. Witchhunter. Hoo hoo. Barbarian. M-hm. Pilgrim. You know, stuff that makes more sense in the given universe than say, Dragon Knight.