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What if they removed classes entirely and just left the skill trees?

Tornaad
Tornaad
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I don't know what I think about the idea. Part of me would like it, because of the extra options we would get, but part of me is unsure because of how big the change would have to be.
It seems like it might become easier to introduce a new class because then they just add the new tree, but at the same time I still don't know how I would feel about it.
This was just a random idea that keeps popping in my head that I wanted to share to get it to stop coming up.

What if they removed classes entirely and just left the skill trees? 164 votes

Yes
26%
opajDidgerionpingpatb16_ESOSeaUnicornMalthorneDelgentiyxNettleCarrierDrachenfierAsysBlkadrtheendoftherivercaptainwolfoscmetzger93JokerMomentRex-UmbraMalkorgaLysetteDiabolus1989AcadianPaladin 44 votes
No
63%
Jarndycewenchmore420b14_ESOxaraanZigoSiddmnqwkAH93Ipsiusphaneub17_ESOVoidCommanderBloodyStigmataSjestenkakiesoSilverBrideTandorXuhoraOreyn_BearclawRomopeacenoteRagnarok0130Mayrael 104 votes
Not sure
9%
tohopka_esoAelorinDanikatAvalonRangerDestaiBrowisethVaohFluffyReachWitchTornaadNord_RaseriRasande_RobinAinSophSammyKhajitSillanahKaanvJarl_Ironheart 16 votes
  • Arthtur
    Arthtur
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    No
    After pushing hybrisation damage and healing(PvP) went through the roof. Guess what will happen when ppl will be able to pick 3 strong skill lines...
    PC/EU @Arthtur

    Toxic Tank for the win :x
  • omnidoh
    omnidoh
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    Yes
    As a player in games where "Class" was irrelevant and only "Role" mattered, such a change would reflect the original spirit and history of the Elder Scrolls Genre.

    The challenge however would be Skill-Balance; what skills a character could have and how they would interact, how to prevent the obvious META/OP choices from dominating the playing field, etc...

    Invariably, there is and always will be a "Most Optimal" for just about everything. Game Theory has only proven this both in fantasy and within the real world. What players want is the agency to enjoy their experience without being compelled or forced to adopt a method or style that they personally have an aversion to.

    The flip side is homogeneity, which results in "Play however you want, your uniqueness and personal effort are irrelevant.".
    Humans will naturally seek the most optimal methods within a given system, and Class / Roles are the last bastion of artificially enforced limits. But even here in ESO, any class can do any role anyway, and any single character can master everything essential to enjoying the game. "Class" distinction is still ultimately meaningless where end-game results are concerned, being separated only by small conveniences that can be stacked to maximum effect in PVP or group settings.

    This is nothing new, and has been the age-old problem with system dynamics, but as for myself, I'd much prefer the option to mix-n-match if given the choice.
    Edited by omnidoh on June 2, 2022 2:50AM
  • phaneub17_ESO
    phaneub17_ESO
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    No
    We're already pretty close to the point where everyone is using the same skills everywhere else beyond non-class skills, opening it all up to everyone would push diversity out the window and into the trash heap.
  • Aislinna
    Aislinna
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    Yes
    A previous game I played was like that. There were 12 available skill lines and you picked 3, resulting in a possible 220 classes. It allowed lots of variety, but ultimately there were still meta classes for each role that most players gravitated to because they worked the best. The skill lines were more role defined then how ESO has them, i.e., for a DPS to have self-heals they had to take the healing skill line instead of a DPS support skill line and thus they lost some combo abilities.

    I really did like that once I had the skill line leveled, I could switch roles/classes on the same character on the fly (yes, with a gold cost), but it was very convenient.
  • Artim_X
    Artim_X
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    No
    Variety is the spice of life. The irony of letting people dip from all the skill lines without any class restrictions, is that everyone ends up playing the same best in slot/flavor of the month build for whatever content they are doing.
    (AD) Artim X/Xirtām/Måtrix |PC/NA| Casual staff wielding vampire sorcerer/templar/arcanist
    Electric-Stun
    https://media.giphy.com/media/Av0zcKH3i2BkaY1GXW/giphy.gif/https://c.tenor.com/jQHdFftrgwMAAAAC/tenor.gif
    • Roleplay Damage Dealing Build.
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (infused/shock enchant), and Kinras's jewelry (bloodthirsty with spell damage enchant)/lightning staff (infused/flame/weapon damage enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Critical Surge, Boundless Storm, Mages' Wrath, Lightning Flood, Shocking Soul (Shock damage, Class Mastery Signature Script, and Empower), and Power Overload.
    • Ability-Bar 2: Storm Pulsar, Streak, Shock Reach, Unstable Wall of Storms, Shocking Burst (Shock Damage, remove 1 negative effect, and interrupt) and Thunderous Rage.
      Solo: Use Kinras's chest, replace Mora with Ring of the Pale Order, and use a heavy Slimcraw piece for max critical.
    Electric-Pets
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExNHVjemwxZHI2ZmQ2bTg1ZG0xOTZ3b2QwajBzNGxmaHh6OXRpN3p6YSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/eBgWizk5dmZRS/giphy.gif
    • Stress free one bar pet build .
    • Gear: 5 Infallible Aether (All apparel light and Divines with Max Mag Enchants. No chest piece), 1 medium Slimecraw for max spell critical (Divines, medium, Max Mag Enchants), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant ring and necklace (bloodthirsty with spell damage enchant), Oakensoul ring (bloodthirsty with spell damage enchant)
    • Ability-Bar: Daedric Prey, Summon Volatile Familiar, Bound Armaments, Unstable Wall of Storms, Summon Twilight Matriarch, and Greater storm Atronach.
    Electric-Heal
    https://media.giphy.com/media/5ibGIHneWS6ek/giphy.gif
    • My Healer Build.
    • Gear: 5 Spell Power Cure (All apparel light and Divines with Max Mag Enchants), 1 Slimecraw Guise for max spell critical (Divines, light, Max Mag Enchants), Maelstrom's Perfected Lightning Staff (Charged/shock enchant), and Infallible Aether jewelry (arcane with spell damage enchant)/restoration staff (Powered with absorb magicka enchant). 1 Mora's Whispers.
    • Ability-Bar 1: Power Surge, Boundless Storm, Blessing of Restoration, Energy Orb, Twilight Matriarch, and Replenishing Barrier.
    • Ability-Bar 2: Dark Deal, Overflowing Altar, Elemental Drain, Blockade of Storms, Twilight Matriarch, and Aggressive Horn.
    Electric-Ward
    https://media.giphy.com/media/Wa0TGmtDvwW3e/giphy.gif
    • My Meme Tank Build that uses high resistance and variety of wards.
    • Gear: 5 Brands of Imperium (All body pieces except Head and Shoulders, with Divine trait, and with Prismatic Defense Enchants), full Iceheart (1 light and 1 medium. Divines and Prismatic Enchant), and Combat Physician jewelry (bloodthirsty with Prismatic Recovery Enchants), Combat Physician restoration staff (Infused with hardening enchant), and combat physician ice staff (Infused with crusher enchant).
    • Ability-Bar 1: Critical Surge, Bound Aegis, Deep Thoughts, Boundless Storm, Healing Ward, and Replenishing Barrier.
    • Ability-Bar 2: Silver Leash (Elemental Drain if healer isn't running it), Bound Aegis, Frost Clench, Blockade of Frost, Empowered Ward, and Temporal Guard.
    Electric-Vamp
    https://media.giphy.com/media/ukDQiYZzRAxMZKcK86/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (medium chest and body pieces light. All Impenetrable with Prismatic Enchants). Gaze of Sithis and 1 light Mighty Chudan/Pirate Skeleton (light shoulders, and impenetrable with Prismtaic Enchants). Knight Slayer (Swift with spell damage enchant)/lightning staff (infused with oblivion enchant)/restoration staff (infused with oblivion enchant).
    • Ability-Bar 1: Structured Entropy, Boundless Storm, Soul Splitting Trap, Radiating Regeneration, Healing Ward, and Life Giver.
    • Ability-Bar 2: Drain Vigor (Elemental Susceptibility), Race Against Time, Rune Cage, Radiant Magelight, Regenerative Ward, and Shatter Soul.
    Dawnfang
    https://media.tenor.com/ogWfvDdsqBIAAAAd/anime-black-clover.gif
    • My casual one bar heavy attack Templar build that primarily utilizes Aedric Spear abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Puncturing Sweep, Aurora Javelin, Toppling Charge, Blazing Spear, Radiant Ward/Breath of life, and Crescent Sweep.
    Duskfang
    https://media.tenor.com/Jo8aG_ouy_oAAAAd/ac-odyssey.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Radiant Oppression, Race Against Time, Aurora Javelin, Breath of Life, Resolving Vigor, and Life Giver.
    Eye of the Queen
    https://i.pinimg.com/originals/fd/44/1c/fd441c8242af6ec35ada94496feb0901.gif
    • My casual one bar heavy attack Arcanist build that primarily utilizes Herald of the Tome abilities.
    • Gear: 5 Noble Duelist (Head or Shoulder and body pieces except Chest. All body pieces Divines with Max Mag Enchants), 1 light Slimecraw for max spell critical (Divines, light, Max Mag Enchant), Lightning Staff of the Sergeant (precise/shock enchant), Sergeant's chest (Divines and max magicka enchant), and Sergeant's Mail jewelry (One Ring and one Neck. Both bloodthirsty with spell damage enchant). 1 Oakensoul Ring (bloodthirsty with spell damage enchant).
    • Ability-Bar 1: Escalating Runeblades, Pragmatic Fatecarver, Cephaliarch's Flail, Rune of Displacement, Inspired Scholarship/Evolving Runemend, and The Languid Eye.
    Eye of the King
    https://i.giphy.com/media/v1.Y2lkPTc5MGI3NjExOTAzdjV1eTgwbDFmM3lrZmxuMXRqdDR3Y3h1ZDRpajR0M3VjZzQ3NSZlcD12MV9pbnRlcm5hbF9naWZfYnlfaWQmY3Q9Zw/zXmbOaTpbY6mA/giphy.gif
    • Tanky stage 4 vampire utility focused PvP healer that can take down very inexperienced players but is primarily focused on working alongside others in an organized group, PUGs, or zergs.
    • Gear: 5 Torug's Pact (Heavy Chest with light Head, Waist, Hands, and Feet. All body pieces Impenetrable. Health enchant on chest/head/legs and everything else Prismatic Enchants), 1 Medium Mighty Chudan/Pirate Skeleton Shoulder (Impenetrable, Prismatic Enchant), Knight Slayer Restoration Staff (Infused/Decrease Health enchant), and Knight Slayer jewelry (One Ring and one Neck. Both Swift with spell damage enchant). 1 Oakensoul Ring (Swift with Spell Damage Enchant).
    • Ability-Bar 1: Escalating Runeblades, Race Against Time, Rune of Uncanny Adoration, Evolving Runemend, Resolving Vigor, and Life Giver.
    PvE Starter Gear
    https://media.giphy.com/media/6CovzgyTig7M4/giphy.gif
    • Gear: 5 Law of Julianos (heavy chest, gloves/belt light, and the rest can be light or 1 medium piece if you're not wearing medium anywhere else on your body. All in training if grinding for XP or divines), Armor of the Seducer or Magnus' Gift head, shoulder, and staves (light with 1 medium piece if you are not already wearing 1 medium Julianos piece. All in training or divines. The staves should be training or infused), and 3 purple Willpower Jewelry with Arcane trait (can be bought from trading guilds for relatively cheap.
    • Check tamrieltradecentre.com for the best deals if you're not using a price checking addon).
    Race
    https://media.giphy.com/media/sdEkeWpiaGz0A/giphy.gif
    • High elf, since you will not have issues with sustain, but other mag based races are also fine so this is more of a personal choice.
    Mundus Stones
    https://media.giphy.com/media/cT3wMhLGQWdKU/giphy.gif
    • PvP: The Steed for speed. Gotta go fast!
    • PvE Healing/Damage: The Thief for decent crit rate.
    • PvE Tanking: The Lady to get close to resistance cap.
    Current Champion Points
    https://media.giphy.com/media/l4FGDAx6u3hthMhgI/giphy.gif
    • DPS: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Exploiter, Weapons Expert, Fighting Finesse, Master-at-Arms, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Healer Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Hope Infusion, Weapon's Expert, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    • Tanky Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Ironclad, Enduring Resolve, Reinforced, Duelist's Rebuff, Bastion, Ward Master, Rejuvenation, Fortified.
    • PvP Sorc: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, Occult Overload, Arcane Supremacy, Bastion, Rejuvenation, Fortified, Boundless Vitality.
    • PvP Temp/Arcanist: Shadowstrike/ Master Gatherer, Meticulous Disassembly/Plentiful Harvest, Steed's Blessing, Sustaining Shadows, Enlivening Overflow, Weapon's Expert, From the Brink, Arcane Supremacy, Celerity, Rejuvenation, Fortified, Boundless Vitality.
    Favorite Foods and Potions
    https://media.giphy.com/media/3otPoTggaYFNd1FdAI/giphy.gif
    • Parse Food for PvE:(DPS) Ghastly Eye Bowl (increases Max Magicka by 4592 and Magicka Recovery by 459 for 2 hours).
    • Gold/Purple Food for Sorc PvP and Meme Tanking:(PvP) Clockwork Citrus Filet (increases Max Health by 3326, Health Recovery by 406 [useful if stage 1 vampire], Max Magicka by 3080, and Magicka Recovery by 338 for 2 hours). Witchmother's Potent Brew (Increase Max Magicka by 2856, Max Health by 3094, and Magicka Recovery by 315 for 2 hours.
    • Trash Potions when feeling cheap: Regular CP150 Essence of Magicka pots that I obtain frequently from playing the game or Crown Tri-Restoration Potion obtained from dailies.
    • Crafted Potions: Essence of Spell Critical (Bugloss, Lady's Smock, and Water Hyacinth). Without magelight this is my primary means of obtaining Major Prophecy on my Sorc, which increases my Spell Critical Rating. This also heals and restores magicka. Essence of Immovability (Columbine, Corn Flower, and Wormwood). I use this in PvP, since this gives me stealth detection, knockback immunity, and restores magicka (better to use it when competent allies are nearby, since it might reveal that you are surrounded by multiple players in stealth and you will not have an emergency pot available after use). Essence of Invisibility with only 2 ingredients (Blue Entoloma, Namira's Rot, Nirnroot, or Spider Egg). I use this in PvE content that requires stealth and if I need more speed I'll use Rapid Maneuver before using the potion. Essence of Invisibility with 3 ingredients (Blessed Thistle, Blue Entoloma, and Namira's Rot). Very useful in PvP alongside the vampire Dark Stalker passive, since you'll be invisible, ignore movement speed penalty while in Crouch, and you'll have a 30% movement speed boost from Major Expedition (I always have this slotted when riding from point A to B in PvP land, since gankers are always lurking). My templar/arcanist will mostly use Essence of Health (Tri-Stat Potion) Ingredients: (Mountain Flower, Columbine, and Bugloss).
  • Amottica
    Amottica
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    No
    There would be one build for everything pretty much. The small amount of class diversity we have would be lost and the game would become bland, and boring.
  • Tornaad
    Tornaad
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    Not sure
    Aislinna wrote: »
    A previous game I played was like that. There were 12 available skill lines and you picked 3, resulting in a possible 220 classes. It allowed lots of variety, but ultimately there were still meta classes for each role that most players gravitated to because they worked the best. The skill lines were more role defined then how ESO has them, i.e., for a DPS to have self-heals they had to take the healing skill line instead of a DPS support skill line and thus they lost some combo abilities.

    I really did like that once I had the skill line leveled, I could switch roles/classes on the same character on the fly (yes, with a gold cost), but it was very convenient.

    I think I would love that idea. And with 18 skill lines available from classes, that would make for a huge number of possible classes. Yes, you would certainly have minmaxers (they will always be there) but the variety it would add would be awesome.
  • Browiseth
    Browiseth
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    Not sure
    maybe if the game had been originally designed as a class-less game yeah. as is they are such a core part of the game i dont think you could remove them

    its pretty interesting to imagine a very different eso though
    skingrad when zoscharacters:
    • EP - M - Strikes-with-Arcane - Argonian Stamina Sorc - lvl 50 - The Flawless Conqueror/Spirit Slayer
    • EP - F - Melina Elinia - Dunmer Magicka Dragonknight - lvl 50
    • EP - F - Sinnia Lavellan - Altmer Warden Healer - lvl 50
    • EP - M - Follows-the-Arcane - Argonian Healer Sorcerer- lvl 50
    • EP - F - Ashes-of-Arcane - Argonian Magicka Necromancer - lvl 50
    • EP - M - Bolgrog the Sinh - Orc Stamina Dragonknight - lvl 50
    • EP - F - Moonlight Maiden - Altmer Magicka Templar - lvl 50
    • EP - F - Maxine Cauline - Breton Magicka Nightblade - lvl 50
    • EP - M - Garrus Loridius - Imperial Stamina Templar - lvl 50
    • EP - F - Jennifer Loridius - Imperial Necromancer tank - lvl 50
    PC/NA but live in EU 150+ ping lyfe
  • Dojohoda
    Dojohoda
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    DragonBladePlars? CrowSorcDens? :warning:
    Fan of playing magblade since 2015. (PC NA)
    Might be joking in comments.
    -->(((Cyrodiil)))<--
  • Danikat
    Danikat
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    Not sure
    I like the idea for myself, as some other people said it would make it more like previous Elder Scrolls games where classes were really just pre-made sets of skills and attributes and you could make any combination you wanted. I'm absolutely certain I wouldn't just pick whatever was considered the best/strongest because I don't do that in games which do offer this option. In Morrowind for example I played a khajiit focused on short blades, destruction and restoration magic, light armour, athletics and sneak, so my attributes were all over the place and I wasn't that great at anything, but it was fun. (And that was the improved version, originally I was using long blades and medium armour which was even worse, especially since everything in unmodded Morrowind is absurdly heavy.)

    But I'd unsure how it would impact the game as a whole. When I stopped playing Ultima Online (which had a very similar skill system but much stronger emphasis on role-playing and less obvious 'best' choices) there was already an emerging trend of 'everyone' using certain skills. I've seen the same thing in other games, Pokemon for example offers players literally thousands of possible combinations for a team but you still get tournaments, even fairly casual informal ones where a large percentage are using the same Pokemon with the same moves, because someone has decided those are the best.

    (Of course the other question is whether that's actually a bad thing, and whether it's really any different to what already happens in ESO with groups insisting on certain classes or builds for certain roles.)

    So yeah, I don't know. I know I'd have fun with using that system to come up with themes and trying out odd combinations of skill lines, but I'm not sure what the impact on the game as a whole would be or how that might affect my enjoyment.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • Sjestenka
    Sjestenka
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    No
    Dunno, i like classes. If only they were closer to classic TES games?.. Acrobat. Yes please. Witchhunter. Hoo hoo. Barbarian. M-hm. Pilgrim. You know, stuff that makes more sense in the given universe than say, Dragon Knight.
  • Gundug
    Gundug
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    Yes
    Assuming all of the non-triggered passives from every skill line would be active all the time, characters would experience a pretty steep leap in power. All the characters in a group setting could potentially provide the same buffs to the group as well, rather than certain classes bringing their own unique ones, which I think is a change that would be negative.

    Assuming the same number of maximum skill points that are currently available, that would put a pretty hard limit on most players coming close to maximizing their characters. I tend to disagree that the suggested change would necessarily lead to one specification for every player, although unimaginative and uncreative players will always copy what they are told to be the best. I think there are enough different combinations of skills with gear to make many viable and strong setups in significantly different ways.

    One positive result of the change would be the end of players whining about their perception of a particular class being either too far ahead or behind the others. Complaints about specific skill lines will never end, however. There might be an economic advantage to the developers, since certain classes are Crown store offerings, any players who do not own those classes would be at a power and skill line disadvantage. On the negative side of this, the Crown classes would become a clear pay to win system, particularly if newer class lines should be added over time.

    While I personally like the idea, since it would benefit my personal play style greatly, there are a number of glaring negatives to consider, and I frankly don’t think it viable.
  • SammyKhajit
    SammyKhajit
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    Not sure
    If only we can have class change tokens….
  • Ermiq
    Ermiq
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    No
    The entire class/skillline system in the game would have to be overhauled and basically recreated from scratch.
    Otherwise, there's no doubt, it will just lead to the greatest balance disaster ESO ever had.
    There's another option though: to prevent the balance apocalypse, every skilline could be turned into a copy of any other one but with different visual effects. We already have many skills made like that, and classes are much more generalized and interchangeable then they used to be. I definitely not a fan of that, but I understand why ZOS have to do this: everyone wants their class to be as good in any situation as any other class, and the generalization/equalization is the only way to go in the current class/skilline system.
    One of the two of us definitely has gone mad. It only remains to define whether this one is the whole world or just me.

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    Sick&tired of being kicked off from your house when you complete a dungeon? ComingBackHome addon is what you need!
    Me is russian little bad in english :b
  • jaws343
    jaws343
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    No
    Do you want cloaking sorcs? Because this is how you get cloaking sorcs.

    I can already tell you, a change like this would likely lead to most players going down the Shadow Skills (Nightblade), Storm Calling (Sorc), and Restoring Light (Templar) skill lines. Streak + Cloak + Extended Ritual + BoL, and then insert in some weapon line and guild skills. Pretty much a nightmarish build imo.
  • BloodyStigmata
    BloodyStigmata
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    No
    omnidoh wrote: »
    such a change would reflect the original spirit and history of the Elder Scrolls Genre.

    Yeah I remember when they removed classes entirely in Skyrim despite the fact that they were in the first four games.

    Removing stuff that facilitates role-playing in this... uh, what was it, oh yeah, role-playing game is certainly within the spirit of new Elder Scrolls.
    Owner and proprietor of the Northern Elsweyr Guar Reserve and The Hunting Grounds Guar Reserve, Tamriel's home to all things guar.
    See the embedded brochures for all information regarding our reserves, as well as our collection status!
  • Aardappelboom
    Aardappelboom
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    Yes
    I always liked the idea of not having classes and only having skill lines with the freedom of building your character freely.

    As it is now however, some skill lines are too specific to be pulled out of their class context.

    While it will never happen and it might not be the best way forward for ESO as it is now. I voted yes because it would have been great if it was designed like this from the start, with the current system where only 5 skills per bar can be active it would have made for some interesting builds but obviously at the cost of balance.
  • Tommy_The_Gun
    Tommy_The_Gun
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    No
    Potential conversion from the future:
    A: What is that ?!
    B: What is what ? I Don't see anything.
    A: The thing that stuns me, but there is nothing there.
    B: Oh, that. It is probably invisible player streaking through you. They made it possible when they removed classes & left only skill lines. So many players use Streak & Cloak combo. You can't do nothing about it as they can streak away & you don't see them.
    Edited by Tommy_The_Gun on June 2, 2022 1:55PM
  • Rex-Umbra
    Rex-Umbra
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    Yes
    Necro/NB hybrid yes please
    Xbox GT: Rex Umbrah
    GM of IMPERIUM since 2015.
  • Mushroomancer
    Mushroomancer
    ✭✭✭✭
    No
    Oh boy, here comes "No-Class ESO post no.759".

    No, we don't need something like this in ESO. It would have worked if the game had been built for it from the start, but as it stands, the fact that you have three predefined skill lines is pretty much the only thing keeping everyone from using the exact same build and skill bar setup.
    And I also don't understand the logic of those that think something like this would free up the theorycrafting and allow for more diverse character builds. It won't. If anything, it would be even worse, because everyone and their mothers would just pick the three best skill lines for each role and go to town. And that's considering the three skill line limit that most of these posts still mention wanting to keep.
    And no, it wouldn't make a new class easier to implement, it would probably make that harder, considering they'd have to consider how it would play in tandem with and against every other class skill line in the game, rather than just in combination with other two skill lines and then against everything else. Alternatively, a new class in this hypothetical no-class limit ESO would just be the blandest thing ever as a way to avoid making it a headache to balance. So in any event, no.
    PC | EU 1600+ CP

    Chews-On-Shrooms - Argonian (EP) | Healer Warden
    I know I have a problem, leave me alone:

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    vKA HM (Shield of the North), vRG 1/3HM
  • Heartrage
    Heartrage
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    No
    Removing classes would cause the meta to get even more limited by making the best spell for a specific task the only viable spell for that task for every characters instead of only the class specific’s characters. Instead, I would have want Zos to make the classes even more unique and add more class-specific or class oriented sets to differentiate them even more.
  • Browiseth
    Browiseth
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    Not sure
    omnidoh wrote: »
    such a change would reflect the original spirit and history of the Elder Scrolls Genre.

    Yeah I remember when they removed classes entirely in Skyrim despite the fact that they were in the first four games.

    Removing stuff that facilitates role-playing in this... uh, what was it, oh yeah, role-playing game is certainly within the spirit of new Elder Scrolls.

    i would actually argue that, skyrim only removed classes if you only view it on a surface level. the actual process of playing the game, deciding what skills you like and levelling them and investing in your perks ends up essentially being a long-form class selection

    eso actually finds a great middle ground. you start the game having chosen a general template and theme for your character, and you're given a lot of freedom in the non-class skill lines to decide your role and combat speciality as you play.

    but yea i understand your point. lots of people have only played skyrim and seem to have the inherent assumption that every other game must be exactly like it
    skingrad when zoscharacters:
    • EP - M - Strikes-with-Arcane - Argonian Stamina Sorc - lvl 50 - The Flawless Conqueror/Spirit Slayer
    • EP - F - Melina Elinia - Dunmer Magicka Dragonknight - lvl 50
    • EP - F - Sinnia Lavellan - Altmer Warden Healer - lvl 50
    • EP - M - Follows-the-Arcane - Argonian Healer Sorcerer- lvl 50
    • EP - F - Ashes-of-Arcane - Argonian Magicka Necromancer - lvl 50
    • EP - M - Bolgrog the Sinh - Orc Stamina Dragonknight - lvl 50
    • EP - F - Moonlight Maiden - Altmer Magicka Templar - lvl 50
    • EP - F - Maxine Cauline - Breton Magicka Nightblade - lvl 50
    • EP - M - Garrus Loridius - Imperial Stamina Templar - lvl 50
    • EP - F - Jennifer Loridius - Imperial Necromancer tank - lvl 50
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  • Mr_Stach
    Mr_Stach
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    ✭✭
    No
    Let's look at this a different way, Classes exist because it's easier to Balance Classes, since their entire kit is in a bubble. Remove that bubble and it will be much harder to Balance, probably impossible.

    Zos already has a hard time balancing the Classes as is. Removing the Barrier between classes will only lead to even more drastic sledgehammer balance passes.
    Altoholic, Frost Warden Sympathizer and Main

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  • Oreyn_Bearclaw
    Oreyn_Bearclaw
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    ✭✭✭✭✭
    No
    Balance would become impossible, build diversity would cease to exist. Classes exist for a good reason.
  • Lysette
    Lysette
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    Yes
    I would be in favor of it - such a system is in EVE online, where there are no classes and no levels, just skills to be learned within more than a quarter century - you basically select what you want to learn and acquire the skill over time, regardless if online or not. Very convenient for casual players, because they are not at a disadvantage due to their limited play time.

    I doubt though, that this is possible in ESO - it is so incredibly different to the current design, that it wouldn't make much sense to implement it.
    Edited by Lysette on June 3, 2022 3:13PM
  • Mesite
    Mesite
    ✭✭✭✭
    No
    In another post I suggested they remove one of the classes, but I wasn't serious. They removed individual achievements and the community is still reeling. Imagine if all your toons you spent years developing suddenly had no classes. The forums will be very busy.
  • ResidentContrarian
    ResidentContrarian
    ✭✭✭✭✭
    No
    Everyone would just build with no drawbacks.

    Already possible on live due to OP mythics they won't nerf, OP arena items, OP sets, races clearly better than others, etc.

    But don't worry, next patch there will be even more OP mythics to remove even more drawbacks in the name of "progression" "accessibility" or whatever excuse is found to keep something massively better than all other options.

    Truthfully, the balance argument has no merit when the entire game isn't balanced.

    Then again, some balance still might be better than none. Imagine someone using javelin and tossing you into mines and mages rune, with proc sets to make sure the sequence can't be countered (already true on live, but at least you need a super build and two people to do it). The forums will explode over it.

    There'd be plenty of cheese to take advantage of in PvP, but some may find that better considering balance is not much better on live. I understand the counter-position.

    Edit: clarity
    Edited by ResidentContrarian on June 3, 2022 3:45PM
  • Vaoh
    Vaoh
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    Not sure
    Classes are necessary imo.I would love the idea of being able to change classes though.

    We can already change anything else about our character so may as well.
  • emilyhyoyeon
    emilyhyoyeon
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    ✭✭✭
    No
    Sjestenka wrote: »
    Dunno, i like classes. If only they were closer to classic TES games?.. Acrobat. Yes please. Witchhunter. Hoo hoo. Barbarian. M-hm. Pilgrim. You know, stuff that makes more sense in the given universe than say, Dragon Knight.

    yeah I feel similarly. Also, if we had no classes, then I would want way more diverse skills/spells, like frost and fire atronach ults instead of just shock and flesh, for example.
    IGN @ emilypumpkin, imperial pumpkin seller
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  • DagenHawk
    DagenHawk
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    No

    It wouldn't be a Elder Scrolls game then.

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