You know it's funny I see a lot of people asking for Druid, which is fine. But every time I suggest changes to Warden, people tell me it'll mess up Wardens Druidic Stuff.
You know it's funny I see a lot of people asking for Druid, which is fine. But every time I suggest changes to Warden, people tell me it'll mess up Wardens Druidic Stuff.
That's because Druids have been done in so many different ways in different games that everyone's idea of what a Druid class would look that is influenced by what they have played before.
They have been done as essentially wizards with nature based magic, or with elemental magic or as skinchangers who can become bears instead of having a bear pet or as pet classes with healing.
The Warden in ESO certainly hasn't cornered the market on all possible Druidic implementations. Hell even WOW gives you totally different Druid versions in one class depending on how you choose to spec all the way from stealthy melee cat, bear tank, healing caster or moonkin DPS caster.
The only reason anyone is talking about Druids now is because High Isle is going to feature them prominently as a distinct Breton sub group with its own set of skills and identity. Those NPC druids look nothing like Wardens.
Not going to happen but I bet you that somewhere in the High Isle planning stages it was at least considered.
I wouldn't mind seeing some of the old school TES schools of magic added in as single skill lines all classes can access something from, like Alteration and Mysticism.
I think a new class wouldn't achieve much. The existing players who only play for new would still leave after 3 months, while things like the Card game will gather new players who'll have enough content in game to stay for 12 - 18 months.
Adding new things wont grow the playerbase because those people already staying for 'new' will still not stay and that's bad for people who are not them.
Dubious - but you're my hero for pointing it out!milesrodneymcneely2_ESO wrote: »Hopefully, Grammar.
Zone chat is an atrocity.
SunBroDesion wrote: »Based on what we've seen with ESO expansion releases we should expect, imo, a new class soon. Due to what has been released and where dlcs have been I will say we should see a Bard or Swashbuckler/Pirate. We had warden in EP Vvardenfell, Necromancer in AD Elsweyr, so all that's left is DC and since breatons have the new dlc coming and orcs had Orsininum; that leave our good ol' Redguards. Now think what would be best to give them. I think Pirate/Swashbuckler since it would be a nice callback to the old Daggerfall game. So that's my theory, mostly believe a pirate but I could see bard.
Other classes I'd like to see is; mechanist, artificer, and bard or swashbuckler depending on which one is used for the next class.
SunBroDesion wrote: »Based on what we've seen with ESO expansion releases we should expect, imo, a new class soon. Due to what has been released and where dlcs have been I will say we should see a Bard or Swashbuckler/Pirate. We had warden in EP Vvardenfell, Necromancer in AD Elsweyr, so all that's left is DC and since breatons have the new dlc coming and orcs had Orsininum; that leave our good ol' Redguards. Now think what would be best to give them. I think Pirate/Swashbuckler since it would be a nice callback to the old Daggerfall game. So that's my theory, mostly believe a pirate but I could see bard.
Other classes I'd like to see is; mechanist, artificer, and bard or swashbuckler depending on which one is used for the next class.
I see you're basing your logic on the usual DnD class tropes. I think you should look at it less from the perspective of tropes and more asking yourself what kind of unexplored role and niche playstyle could be created and how a class could be built around it. For example, Warden was created both in mind as a classic DnD druid, but also to fill the role for ice magic since dragonknights and sorcerers cover fire and lightning magic respectively.
Overall though i don't think a new class is what we need now. If anything following the examples of other MMOs we need a new game mode, like an Alamo style wave defense popularized by zombie games or a form of competive PVE where you race/fight to beat the opposing team and are scored on your team and individual performance for the loot drop at the end.
SunBroDesion wrote: »Based on what we've seen with ESO expansion releases we should expect, imo, a new class soon. Due to what has been released and where dlcs have been I will say we should see a Bard or Swashbuckler/Pirate. We had warden in EP Vvardenfell, Necromancer in AD Elsweyr, so all that's left is DC and since breatons have the new dlc coming and orcs had Orsininum; that leave our good ol' Redguards. Now think what would be best to give them. I think Pirate/Swashbuckler since it would be a nice callback to the old Daggerfall game. So that's my theory, mostly believe a pirate but I could see bard.
Other classes I'd like to see is; mechanist, artificer, and bard or swashbuckler depending on which one is used for the next class.
I see you're basing your logic on the usual DnD class tropes. I think you should look at it less from the perspective of tropes and more asking yourself what kind of unexplored role and niche playstyle could be created and how a class could be built around it. For example, Warden was created both in mind as a classic DnD druid, but also to fill the role for ice magic since dragonknights and sorcerers cover fire and lightning magic respectively.
Overall though i don't think a new class is what we need now. If anything following the examples of other MMOs we need a new game mode, like an Alamo style wave defense popularized by zombie games or a form of competive PVE where you race/fight to beat the opposing team and are scored on your team and individual performance for the loot drop at the end.
I think if Zos were to add anything, it should be to the Current Classes themselves. Every Class gets a new Skill in Each Tree, that helps opening up the Class Fantasy of each class
We could say the same about lots of thing in this gameI think a new class wouldn't achieve much. The existing players who only play for new would still leave after 3 months, while things like the Card game will gather new players who'll have enough content in game to stay for 12 - 18 months.
Adding new things wont grow the playerbase because those people already staying for 'new' will still not stay and that's bad for people who are not them.
Completely disagree lol.
Many people do not care about card games so this feature is automatically dead to them. We don’t play ESO for a card game.