LogicOfLiam wrote: »You heard it here first.
Druid.
They made a big focus on them in Hish Isle preview, an they've mentioned them a few times since. They're paving the way for them. Foundation created by putting skills into the game for the AI to use 🙄
EozZoe1989 wrote: »if anything id like to see ancient races come to the games
https://en.uesp.net/wiki/Lore:Races
Ayleid (a.k.a. Wild Elves, or Heartland High Elves)
Dwemer (a.k.a. Dwarves, or Deep Folk)
Falmer (a.k.a. Snow Elves, or Ice Elves)
and other ones are in the link above,, there is so many class and races it would be cool to add them all lol jks
but that a idea lol
EozZoe1989 wrote: »if anything id like to see ancient races come to the games
https://en.uesp.net/wiki/Lore:Races
Ayleid (a.k.a. Wild Elves, or Heartland High Elves)
Dwemer (a.k.a. Dwarves, or Deep Folk)
Falmer (a.k.a. Snow Elves, or Ice Elves)
and other ones are in the link above,, there is so many class and races it would be cool to add them all lol jks
but that a idea lol
If we were getting a new Class it would have been datamined or revealed by now. ZOS is still struggling with balancing the current Classes, and given the fact that they're supposedly reworking base code starting this year, I can't imagine they'd go through adding a new Class any time soon. On top of that, if they're going to release a new Class, they'd need to increase the character limit for the people who are already at 18, and iirc it's been said that performance issues are preventing them from doing that atm.
chattygeekHD wrote: »As many people have said, I'd love to see the Martial Arts Monk type class.
But then what skill lines would they have?
Alteration for a tanky skill line - with skills like dragonskin
For Stam DPS maybe an unarmed skill line.
For Mag DPS - Maybe a Devine skill line that could bring damage (or would that be too close to the Templar?). Or maybe even a Deadra worshiping skill line for a more shady monk playstyle that could provide damage
For a Healer - You could have a Devine worshiping skill line that could provide healing and support.
The only obvious problems I can think of this are
Unarmed: How do you balance this with weapons, that improve and offer improving Crit and Penetration advantages? What then becomes the point of getting better weapons or crafting?
Alteration: The same as unarmed: How do you balance this with people who have armor and sets with specific advantages?
Maybe substitute unarmed with the ability to summon weapons...
Generally I think a class needs to have
3 unique skill lines that are distinctly different from what already exists
a way to answer to Tanks / Healers / SDPS / MDPS
a way to balance with everything else.
Apparently the game is so tapped out they can’t even add new animations. How could they add a whole new class with such bare-bones development limitations?
