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Every class should be effective. Period.

Mr_Stach
Mr_Stach
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Note: This post is not a Dig into the previous Post. I also apologize that it got derailed so quickly.

ESO has always had a Balance Issue, Balance between classes and Balance between PvE and PvP. There's always a Meta to gravitate to and definitely underperforming and super over-performing classes and abilities

No class, no matter how over-performing, should be nerfed out of relevance.

Every class should have the tools to be effective and competitive in every venue of play, PvE, PvP, Solo, Trials, Dungeons. It doesn't matter. You should be able to feel powerful, no matter what class you play.

Yes. DK is Hella strong right now and with that nerf coming in High Isle, they will still be really good, probably still at the top of the food chain.

I've posted a lot lately about Warden needing better tools, I basically hijack any post vaguely referring to pvp balance to whine about Magden needing better tools.

We need to decrease the gap between the top and bottom performers. No one should feel handicapped when they join any game mode because their class doesn't have "X Feature".

Altoholic, Frost Warden Sympathizer and Main

Glacial Guardian - Main - Frost Warden Zealot
The Frost Man Cometh - PC Frost Backup
  • merpins
    merpins
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    [snip]


    Anyway, good post. I agree. People's reactions to the DK nerfs are overdramatic. DK's literally top all the charts, and even after this nerf, they'll still top all the charts, but at least other classes will have more of a chance.
    PVE and PVP should be balanced separately, this would help balancing all classes. Then, NB and Warden need buffs (in different ways). NB, imo needs more of a rework if anything. I play templar, warden, and Sorc. Sorc's crystal weapon buff needs to be addressed as it's super borked. Rather than trying to balance two systems like this, they have the tools to separate them to balance them individually, and they really should.

    [edited for bashing]
    Edited by ZOS_Exile on May 31, 2022 3:40PM
  • Aardappelboom
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    Ok here's an unpopular opinion but anyway:

    I've been playing PVP a lot for the last couple of years and I came across good and bad players for every class, while the balance shifts from patch to patch, in the end it's all about counterplay and learning to adapt

    The real problem is people are defining meta builds and whenever the next patch hits and they die to something while wearing the standard meta build there's call for a nerf.

    I've seen non-top-tier classes performing incredibly well so it's not like only a few classes are effective.

    Everyone likes a buff, no one likes a nerf but in the end ESO is really not so bad.

    By saying this I'm not suggesting further tweaking isn't nescessary, some classes are underperforming a bit (nb for example could use some extra oomph in a time where people are hard to kill, and I don't play a nb) but in my humble opinion I see a lot of discussions where we're just exaggerating a bit on ESO being unbalanced or broken.
    Edited by Aardappelboom on May 29, 2022 10:06AM
  • TwinLamps
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    All classes are effective.
    Some are very others not so much
    Awake, but at what cost
  • Celephantsylvius_Bornasfinmo
    Celephantsylvius_Bornasfinmo
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    Well when you don't have content to release (PvP), you do the set/class shuffle and pick.

    Most games do this, but they bring out new weapons, maps and what not at the same time. Here we are focusing a bit too much on class/set shuffle with no extras.
  • Ermiq
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    How things work in the world where nothing gets nerfed:
    This class is underperforming. Let's buff this ability.
    Okay, looks like this class is overperforming compared to all the others.
    Let's buff the others.
    Oops, these two classes seem to have the unintended very strong options now. We need to buff the other classes too.
    In the end of times: people run trials solo.

    PS: don't tell me "but just be smart and buff only the things that need a buff and don't over buff, and everything will be fine". It doesn't work like that. I've never seen a single MMORPG ever that wouldn't have constant balance related issues and discussions.
    One of the two of us definitely has gone mad. It only remains to define whether this one is the whole world or just me.

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    Sick&tired of being kicked off from your house when you complete a dungeon? ComingBackHome addon is what you need!
    Me is russian little bad in english :b
  • edward_frigidhands
    edward_frigidhands
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    [snip]


    Anyway, good post. I agree. People's reactions to the DK nerfs are overdramatic. DK's literally top all the charts, and even after this nerf, they'll still top all the charts, but at least other classes will have more of a chance.
    PVE and PVP should be balanced separately, this would help balancing all classes. Then, NB and Warden need buffs (in different ways). NB, imo needs more of a rework if anything. I play templar, warden, and Sorc. Sorc's crystal weapon buff needs to be addressed as it's super borked. Rather than trying to balance two systems like this, they have the tools to separate them to balance them individually, and they really should.

    [edited for bashing]

    NB does not need a rework.
    Edited by ZOS_Exile on May 31, 2022 3:40PM
  • dmnqwk
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    The issue is people only view things from their personal playstyle.

    If you say 'my class is bad' you actually cut the sentence short, when you really want to say 'my class is bad at doing X when I press A B and C, I think B is weak and even if buffing it would make me good doing X, you'd decimate game mode Y but that's not my concern'.

    Even when people go 'yeah, but...' it's still always a poor view of things as a whole. Warden can do enough damage as stamina-based, but not as Magicka? I think that's your concern because Magicka lacks an execute? That's on Magicka... NOT warden!

    The game itself provides every buff/ability but I do think executes on the staff are missing, which perhaps is something the 10% single target fire passive could be altered to provide an execute function for Magicka.

    Other than the execute thing, I don't think Wardens are in a bad place for damage output.
  • Mr_Stach
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    dmnqwk wrote: »
    The issue is people only view things from their personal playstyle.

    If you say 'my class is bad' you actually cut the sentence short, when you really want to say 'my class is bad at doing X when I press A B and C, I think B is weak and even if buffing it would make me good doing X, you'd decimate game mode Y but that's not my concern'.

    Even when people go 'yeah, but...' it's still always a poor view of things as a whole. Warden can do enough damage as stamina-based, but not as Magicka? I think that's your concern because Magicka lacks an execute? That's on Magicka... NOT warden!

    The game itself provides every buff/ability but I do think executes on the staff are missing, which perhaps is something the 10% single target fire passive could be altered to provide an execute function for Magicka.

    Other than the execute thing, I don't think Wardens are in a bad place for damage output.

    I've never really pushed for more damage. Warden's Damage is fine.

    Warden's Toolkit is lacking though, which is what I and others have Addressed time and time again. Every Class should have a Reliable on Demand Stun. Every Class should have a Reliable Spammable that doesn't require jumping through hoops to be effective.

    Altoholic, Frost Warden Sympathizer and Main

    Glacial Guardian - Main - Frost Warden Zealot
    The Frost Man Cometh - PC Frost Backup
  • TheDreamstride
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    "Zos here, we heard your feedback and agree. So to help with this balance issue, we've decided to nerf every class so hard no one wants to play our game. That's it, yeet."


    Anyway, good post. I agree. People's reactions to the DK nerfs are overdramatic. DK's literally top all the charts, and even after this nerf, they'll still top all the charts, but at least other classes will have more of a chance.
    PVE and PVP should be balanced separately, this would help balancing all classes. Then, NB and Warden need buffs (in different ways). NB, imo needs more of a rework if anything. I play templar, warden, and Sorc. Sorc's crystal weapon buff needs to be addressed as it's super borked. Rather than trying to balance two systems like this, they have the tools to separate them to balance them individually, and they really should.

    NB does not need a rework.

    Consuming Darkness would like to have a word with you.
  • Amottica
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    dmnqwk wrote: »
    The issue is people only view things from their personal playstyle.

    If you say 'my class is bad' you actually cut the sentence short, when you really want to say 'my class is bad at doing X when I press A B and C, I think B is weak and even if buffing it would make me good doing X, you'd decimate game mode Y but that's not my concern'.

    Even when people go 'yeah, but...' it's still always a poor view of things as a whole. Warden can do enough damage as stamina-based, but not as Magicka? I think that's your concern because Magicka lacks an execute? That's on Magicka... NOT warden!

    The game itself provides every buff/ability but I do think executes on the staff are missing, which perhaps is something the 10% single target fire passive could be altered to provide an execute function for Magicka.

    Other than the execute thing, I don't think Wardens are in a bad place for damage output.

    This is correct. We already have one post suggesting the NB needs the most rework with a reply suggesting the NB does not need any rework.

    Much of this is just opinion based off our personal experiences which includes the build and playstyle we choose.
  • Mr_Stach
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    There's a lot of "Grass is Greener" Syndrome.

    But then there's other things like Objective Reasoning. Such as the number of Stuns each Class has access to:

    DK - 5
    Templar - 4
    Sorc - 4
    NB - 4 (includes Mass Hysteria)
    Warden - 2
    Necro - 2 (Includes Totem)

    Altoholic, Frost Warden Sympathizer and Main

    Glacial Guardian - Main - Frost Warden Zealot
    The Frost Man Cometh - PC Frost Backup
  • xaraan
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    I agree OP that every class should be effective. I honestly think that's the goal, I just think it's a never ending task.

    Every time they add sets (or extra skill lines) to the game, it can ultimately change the balance, especially if one class or race can take advantage of something differently than another. If they alter something like resource management for example, it suddenly can make a racial passive that gives rss help more powerful, or if the opposite happens: much weaker. We kind of see that with the meta set Bahsai's - a Breton DPS, already weaker due to not getting the straight power bonuses of Dunmer, Khajiit or Altmer, actually becomes even weaker when this set is meta b/c it benefits the least from it. Same for DK, many builds would avoid taking certain resource management passives so they would end up with lower magicka pools to get a bigger buff from the set. And that is just one set and dealing with a few of the races and mentioning one class with it. Not to mention mixing PvP into the mix and how a tweak to make something work better in PvE can suddenly makes it OP in PvP, or how something barely noticeable as a benefit in PvE gets changed b/c of how strong it plays in PvP. And lately, some of the hybridy changes that have been going on will complicate some things even further for a while (not to mention making those rss management races like Breton and Redguard feel even weaker and less versatile than they already do)

    Then you have various ways one single class balances with itself in different forms. I play my mag Nightblade in PvP a lot and I'm not a ganker or bomber build, I just kind brawl with it like I would my templar or DK and it's definitely not the best use of that class. Stamblade is much stronger in PvP, so any tweaks they might make if they agreed magblade needed some love, they have to make sure it doesn't overbuff Stamblade or make certain focuses like ganking even stronger than it already is for the class. Not to mention from a creative standpoint, they often want to work any changes into the feel and theme of a class. They may have no interest in ever letting magicka NB be as good at just sitting in the thick like a DK b/c they excel at other aspects of gameplay a DK and even if you could nerf those down, you don't want to lose what makes one class a little different than the others. Even though some will say it can feel like this already, you don't want six classes that are just the same skills reskinned in different effects.

    So my point is, you're always going to have balance issues. It's an ongoing struggle and there is always going to be a meta where a certain set or class performs a bit better in certain circumstances. PvP can make class imbalance feel even more punishing. And it often doesn't help that some of the good pvp players also gravitate toward the meta in both gear and class, so players that stick with their main and struggle vs. the latest thing are also often struggling vs. some of the better players when they see that class in action.

    I DO think though, that they should keep working toward making sure every class is as effective as another at each role and in both pvp and pve. For years I've preached in the forums about tanking and how some classes needed a lot of love and how we shouldn't feel like we have to play a DK (or later Warden and Necro) in order to tank for a hardcore run. Sure, some super hardcore runs are still going to micro manage every class and build in the group, but my guild just does HM trials and then goes for trifectas slowly, so they aren't quite as strict. They mostly will ask for tanks to wear certain sets and just be able to do the job, but it still often felt like I needed to be on certain classes to do that job. It's gotten a lot better. I don't feel like I'm hurting my group if I bring my NB or Templar tank for example. Work still needs to be done, some tweaks here and there, but that will always be the case. At least they have gotten closer to the eso world I want to live in where I can feel just as solid on my NB tank as my DK for a run. And the same goes for healing and DPS. You want players to be able to use their favorite class for their favorite role, that's how you keep them most interested in the game.

    It's just always going to be something they have to keep tweaking. The nature of the game when you are constantly adding new systems into the mix.
    -- @xaraan --
    nightblade: Xaraan templar: Xaraan-dar dragon-knight: Xaraanosaurus necromancer: Xaraan-qa warden: Xaraanodon sorcerer: Xaraan-ra
    AD • NA • PC
  • ESO_Nightingale
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    Mr_Stach wrote: »
    dmnqwk wrote: »
    The issue is people only view things from their personal playstyle.

    If you say 'my class is bad' you actually cut the sentence short, when you really want to say 'my class is bad at doing X when I press A B and C, I think B is weak and even if buffing it would make me good doing X, you'd decimate game mode Y but that's not my concern'.

    Even when people go 'yeah, but...' it's still always a poor view of things as a whole. Warden can do enough damage as stamina-based, but not as Magicka? I think that's your concern because Magicka lacks an execute? That's on Magicka... NOT warden!

    The game itself provides every buff/ability but I do think executes on the staff are missing, which perhaps is something the 10% single target fire passive could be altered to provide an execute function for Magicka.

    Other than the execute thing, I don't think Wardens are in a bad place for damage output.

    I've never really pushed for more damage. Warden's Damage is fine.

    Warden's Toolkit is lacking though, which is what I and others have Addressed time and time again. Every Class should have a Reliable on Demand Stun. Every Class should have a Reliable Spammable that doesn't require jumping through hoops to be effective.

    yeah the damage is relatively fine for non frost warden, however it's frost options range from lacking a bit, to being severely lacking.
    PvE Frost Warden Main and teacher. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • ResidentContrarian
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    Ermiq wrote: »
    How things work in the world where nothing gets nerfed:
    This class is underperforming. Let's buff this ability.
    Okay, looks like this class is overperforming compared to all the others.
    Let's buff the others.
    Oops, these two classes seem to have the unintended very strong options now. We need to buff the other classes too.
    In the end of times: people run trials solo.

    PS: don't tell me "but just be smart and buff only the things that need a buff and don't over buff, and everything will be fine". It doesn't work like that. I've never seen a single MMORPG ever that wouldn't have constant balance related issues and discussions.

    Already possible on the PTS during Gaze of Sithis (pre-nerf) and now with that one-bar ring mythic, can't be bothered to remember it's name. Funny part is that both were on warden...
  • katanagirl1
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    For every class stamina build should be as effective as magicka build, and sadly it is not.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Necromancer
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • VaranisArano
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    For every class stamina build should be as effective as magicka build, and sadly it is not.

    And probably never will be, because four of the six classes were designed back when everyone was supposed to use magicka while stamina was just for movement and flavor.

    ESO has grown into the current mag/stam divide; it was not designed with it in mind.
  • Tommy_The_Gun
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    Yes. I would go even further and make each class to excel at something, but having drawback in other departments.
  • Luede
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    in the hands of good players every class becomes good and dangerous, the difference only becomes apparent when the top x% play against each other. some classes are clearly more beginner friendly than others, but if we talk about the real potential of the class, this is really used by the fewest anyway. in this respect, you should first optimize your own way of playing, then it's enough for 95% of the opponents / content.

  • dmnqwk
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    If people are agreeing Wardens are effective and damage is okay, suggesting they are 'not effective' means the title for this discussion is wrong.

    If all they need are 'some bits to make frost spec okay' and 'a reliable stun period' then perhaps focus the title on just those issues!

    Of course, are you suggesting to obtain a 'reliable stun' Wardens need to give up 'the easiest time getting 10% extra health just by refreshing Netch'? Does the 20k projectile shield that provides Major Heroism need removing? (that's 80k for warden tanks in pve, 20k for dps in pvp)

    It's concerning someone neglects to consider just what there is when they proclaim we demand what there isn't is rectified!
    Cutting Dive is an average spammable... until the enemy tries to run away and then....

    As for the frost warden toolkit, I would be reticent to support too much because it's one of those scenarios where it wont help stamden or warden tanking but could hurt them. Unless you're simply suggesting they re-write the passive Piercing Cold to read "You deal 10% more frost damage. All Magic damage you deal becomes Frost damage' so anything magical is frost, but I don't think that'll work in terms of visual accuity.
  • BalticBlues
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    while the balance shifts from patch to patch, in the end it's all about counterplay and learning to adapt
    LOL. Try to kill a good Mag DK with a good Mag NB. No chance.
    Mag DK currently is GOD mode in PvP compared to certain classes.

    BEST FOR PVP IN 2022 (according to Deltia, see video below)
    1. Magicka Dragonknight
    2. Magicka Templar
    3. Magicka Necromancer

    GOOD
    4. Stamina Sorcerer
    5. Magicka Sorcerer
    6. Stamina Dragonknight

    OK
    7. Stamina Necromancer
    8. Stamina Nightblade
    9. Stamina Warden

    BAD FOR PVP IN 2022
    10. Stamina Templar
    11. Magicka Warden
    12. Magicka Nightblade

    The gap from best to worst classes probably NEVER has been so wide.
    https://www.youtube.com/watch?v=YmKK7kSojig

    Edited by BalticBlues on May 30, 2022 2:42PM
  • Mr_Stach
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    I don't take a whole lot of Stock in many Content Creator's opinions of PvP or PvE. When you are a "Popular" Streamer your experience is often not equal to the reality for many people.

    But I mostly agree with Deltias Stance on the State of PvP in this specific video. I think that Stamplar is probably higher on the list, but that's a moot point. The Gap between the highest and lowest are too broad.

    EVERY Class should ideally be in the Good/Great Category. But they just aren't.
    Altoholic, Frost Warden Sympathizer and Main

    Glacial Guardian - Main - Frost Warden Zealot
    The Frost Man Cometh - PC Frost Backup
  • EozZoe1989
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    why mess with something that works lol
  • Mr_Stach
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    EozZoe1989 wrote: »
    why mess with something that works lol

    I don't understand, what exactly works?

    Sledgehammer Nerfs?

    The Wide power disparity between classes?

    The only thing in ESO that really works as intended is the Crown Store
    Altoholic, Frost Warden Sympathizer and Main

    Glacial Guardian - Main - Frost Warden Zealot
    The Frost Man Cometh - PC Frost Backup
  • pklemming
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    All classes are effective and are within a few % damage of each other top end. If you are having issues, they you may want to change your build.

    Making the gap smaller between top and bottom would mean dumbing down the game even more than it is already dumbed down. I am glad you weren't around at the height of Everquest, you would never have coped.

    PvP is just very bad in this game, kind of hard to judge class balance on such a poor system.
    Edited by pklemming on May 30, 2022 8:53PM
  • Foxtrot39
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    NB does not need a rework.

    Mark target + morph is completely outclassed by Weakness to Elements wich has better utility and unlimited target cap instead of 1, only + is being a class skill and not a weapon one but destro staff is meta for damage already

    Aspect of terror + morph, a straight downgrade to Turn evil, what kind of CC has a damn TARGET CAP also only pro is being a CC its litteraly offering nothign else unlike Turn Evil

    Consumming darkness and morph, a dead ultimate since the Elsweyr expansion, crap damage on its offensive morph, totaly replaceable by sloting reveling flare in term of utility for the caster and the snare could as well be removed by how useless it is, have yet to see anyone have a need of its healing synergy so far

    Magblade : litteraly every single relevent damage skill are slow telegraphed projectiles making it unusable in PVP
    Edited by Foxtrot39 on May 31, 2022 1:05AM
  • Lailaamell
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    Ermiq wrote: »
    How things work in the world where nothing gets nerfed:
    This class is underperforming. Let's buff this ability.
    Okay, looks like this class is overperforming compared to all the others.
    Let's buff the others.
    Oops, these two classes seem to have the unintended very strong options now. We need to buff the other classes too.
    In the end of times: people run trials solo.

    PS: don't tell me "but just be smart and buff only the things that need a buff and don't over buff, and everything will be fine". It doesn't work like that. I've never seen a single MMORPG ever that wouldn't have constant balance related issues and discussions.

    There is no buff only nerf but same argument can be said about nerfing eventually no class can run trails
  • Aldoss
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    dmnqwk wrote: »
    If people are agreeing Wardens are effective and damage is okay, suggesting they are 'not effective' means the title for this discussion is wrong.

    If all they need are 'some bits to make frost spec okay' and 'a reliable stun period' then perhaps focus the title on just those issues!

    Of course, are you suggesting to obtain a 'reliable stun' Wardens need to give up 'the easiest time getting 10% extra health just by refreshing Netch'? Does the 20k projectile shield that provides Major Heroism need removing? (that's 80k for warden tanks in pve, 20k for dps in pvp)

    It's concerning someone neglects to consider just what there is when they proclaim we demand what there isn't is rectified!
    Cutting Dive is an average spammable... until the enemy tries to run away and then....

    As for the frost warden toolkit, I would be reticent to support too much because it's one of those scenarios where it wont help stamden or warden tanking but could hurt them. Unless you're simply suggesting they re-write the passive Piercing Cold to read "You deal 10% more frost damage. All Magic damage you deal becomes Frost damage' so anything magical is frost, but I don't think that'll work in terms of visual accuity.

    It's not a bad argument, but I disagree that wardens need to give up anything in order to have functions that other classes already get. Wardens have their damage passives split between two different skill lines that clearly fight with each other.

    By making every animal companion skill magic damage, we miss out on damage potential one of two ways:

    - the magden sacrifices dmg output from Advanced Species in order to take advantange of Glacial Presence
    - the magden sacrifices chilled bonuses from Glacial Presence to take advantage of Advanced Species

    They don't synergize and if it was by design, then I'm arguing that it's poor design. Continuing this might technically be considered derailing, but just to summarize:

    - Plars already get what Magden does from its Glacial Presence passive with no jumping through hoops to deal frost damage to even capitalize on it (20% crit damage)
    - Nightblades get a flat 10% without jumping through hoops as well as a boost to crit chance

    Every class skill on a plar and night blade synergizes with their various passives. Magden is unique in that they have that 1 passive that only works with frost dmg, but lacks any useful frost skills.

    This is likely what @Mr_Stach is referring to, as well as plenty of other inconsistencies with magdens. An overwhelming majority of players agree that magden DD is one of, if not the worst PvP classes.

    Magden doesn't need to give anything up, we need our class rethought. As the combat team has progressed these massive changes with hybridization, many classes received massive buffs and new builds have arisen that showcase this - bow sorc for instance is very popular right now. Magden unfortunately has not benefitted at all from these changes, unless you want to consider the meer fact that you run deep fissure and magicka fetcher, but use dw front bar, vigor, and DB a magden. To me, that's a stamden, through and through.
  • Lailaamell
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    They should remove magdks abillity to regen resources outside the passive so they get a max of 666/s resource and then nerf passive to half 333/s then it will be equality between classes. But i agree on warden its class kit feels very limited and you will mostly end up with same builds on stam and mag like 2 of 5 in the supposed dps line is buffs
    Edited by Lailaamell on May 31, 2022 9:23AM
  • Mr_Stach
    Mr_Stach
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    Lailaamell wrote: »
    They should remove magdks abillity to regen resources outside the passive so they get a max of 666/s resource and then nerf passive to half 333/s then it will be equality between classes. But i agree on warden its class kit feels very limited and you will mostly end up with same builds on stam and mag like 2 of 5 in the supposed dps line is buffs

    You could just say you want DK removed from the game :D
    Altoholic, Frost Warden Sympathizer and Main

    Glacial Guardian - Main - Frost Warden Zealot
    The Frost Man Cometh - PC Frost Backup
  • Ermiq
    Ermiq
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    Lailaamell wrote: »
    Ermiq wrote: »
    How things work in the world where nothing gets nerfed:
    This class is underperforming. Let's buff this ability.
    Okay, looks like this class is overperforming compared to all the others.
    Let's buff the others.
    Oops, these two classes seem to have the unintended very strong options now. We need to buff the other classes too.
    In the end of times: people run trials solo.

    PS: don't tell me "but just be smart and buff only the things that need a buff and don't over buff, and everything will be fine". It doesn't work like that. I've never seen a single MMORPG ever that wouldn't have constant balance related issues and discussions.

    There is no buff only nerf but same argument can be said about nerfing eventually no class can run trails

    I never said "don't buff anything". Both buffs and nerfs is the way to go, always has been and always will be - that's what I mean. And when people complain about "__(put any game dev studio here) just loves to nerf things to the ground!", I feel like the people are not quite smart to say the least.
    Back to you post and the words "there is no buff" particularly, where is "there"? You mean the upcoming DK nerf? Well, yes, it's just a nerf in this particular case. Do you suggest some buffs instead? Why? When some class is overpowered, it doesn't mean that you should buff the others, that's what I'm saying. You nerf the overperforming one, and I don't know, is it some quantum physics? Why is it not obvious to everyone?
    One of the two of us definitely has gone mad. It only remains to define whether this one is the whole world or just me.

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    Sick&tired of being kicked off from your house when you complete a dungeon? ComingBackHome addon is what you need!
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