MovesLikeJaguar wrote: »[snip]
Anyway, good post. I agree. People's reactions to the DK nerfs are overdramatic. DK's literally top all the charts, and even after this nerf, they'll still top all the charts, but at least other classes will have more of a chance.
PVE and PVP should be balanced separately, this would help balancing all classes. Then, NB and Warden need buffs (in different ways). NB, imo needs more of a rework if anything. I play templar, warden, and Sorc. Sorc's crystal weapon buff needs to be addressed as it's super borked. Rather than trying to balance two systems like this, they have the tools to separate them to balance them individually, and they really should.
[edited for bashing]
The issue is people only view things from their personal playstyle.
If you say 'my class is bad' you actually cut the sentence short, when you really want to say 'my class is bad at doing X when I press A B and C, I think B is weak and even if buffing it would make me good doing X, you'd decimate game mode Y but that's not my concern'.
Even when people go 'yeah, but...' it's still always a poor view of things as a whole. Warden can do enough damage as stamina-based, but not as Magicka? I think that's your concern because Magicka lacks an execute? That's on Magicka... NOT warden!
The game itself provides every buff/ability but I do think executes on the staff are missing, which perhaps is something the 10% single target fire passive could be altered to provide an execute function for Magicka.
Other than the execute thing, I don't think Wardens are in a bad place for damage output.
edward_frigidhands wrote: »MovesLikeJaguar wrote: »"Zos here, we heard your feedback and agree. So to help with this balance issue, we've decided to nerf every class so hard no one wants to play our game. That's it, yeet."
Anyway, good post. I agree. People's reactions to the DK nerfs are overdramatic. DK's literally top all the charts, and even after this nerf, they'll still top all the charts, but at least other classes will have more of a chance.
PVE and PVP should be balanced separately, this would help balancing all classes. Then, NB and Warden need buffs (in different ways). NB, imo needs more of a rework if anything. I play templar, warden, and Sorc. Sorc's crystal weapon buff needs to be addressed as it's super borked. Rather than trying to balance two systems like this, they have the tools to separate them to balance them individually, and they really should.
NB does not need a rework.
The issue is people only view things from their personal playstyle.
If you say 'my class is bad' you actually cut the sentence short, when you really want to say 'my class is bad at doing X when I press A B and C, I think B is weak and even if buffing it would make me good doing X, you'd decimate game mode Y but that's not my concern'.
Even when people go 'yeah, but...' it's still always a poor view of things as a whole. Warden can do enough damage as stamina-based, but not as Magicka? I think that's your concern because Magicka lacks an execute? That's on Magicka... NOT warden!
The game itself provides every buff/ability but I do think executes on the staff are missing, which perhaps is something the 10% single target fire passive could be altered to provide an execute function for Magicka.
Other than the execute thing, I don't think Wardens are in a bad place for damage output.
The issue is people only view things from their personal playstyle.
If you say 'my class is bad' you actually cut the sentence short, when you really want to say 'my class is bad at doing X when I press A B and C, I think B is weak and even if buffing it would make me good doing X, you'd decimate game mode Y but that's not my concern'.
Even when people go 'yeah, but...' it's still always a poor view of things as a whole. Warden can do enough damage as stamina-based, but not as Magicka? I think that's your concern because Magicka lacks an execute? That's on Magicka... NOT warden!
The game itself provides every buff/ability but I do think executes on the staff are missing, which perhaps is something the 10% single target fire passive could be altered to provide an execute function for Magicka.
Other than the execute thing, I don't think Wardens are in a bad place for damage output.
I've never really pushed for more damage. Warden's Damage is fine.
Warden's Toolkit is lacking though, which is what I and others have Addressed time and time again. Every Class should have a Reliable on Demand Stun. Every Class should have a Reliable Spammable that doesn't require jumping through hoops to be effective.
How things work in the world where nothing gets nerfed:
This class is underperforming. Let's buff this ability.
Okay, looks like this class is overperforming compared to all the others.
Let's buff the others.
Oops, these two classes seem to have the unintended very strong options now. We need to buff the other classes too.
In the end of times: people run trials solo.
PS: don't tell me "but just be smart and buff only the things that need a buff and don't over buff, and everything will be fine". It doesn't work like that. I've never seen a single MMORPG ever that wouldn't have constant balance related issues and discussions.
katanagirl1 wrote: »For every class stamina build should be as effective as magicka build, and sadly it is not.
LOL. Try to kill a good Mag DK with a good Mag NB. No chance.Aardappelboom wrote: »while the balance shifts from patch to patch, in the end it's all about counterplay and learning to adapt
https://www.youtube.com/watch?v=YmKK7kSojigEozZoe1989 wrote: »why mess with something that works lol
edward_frigidhands wrote: »
NB does not need a rework.
How things work in the world where nothing gets nerfed:
This class is underperforming. Let's buff this ability.
Okay, looks like this class is overperforming compared to all the others.
Let's buff the others.
Oops, these two classes seem to have the unintended very strong options now. We need to buff the other classes too.
In the end of times: people run trials solo.
PS: don't tell me "but just be smart and buff only the things that need a buff and don't over buff, and everything will be fine". It doesn't work like that. I've never seen a single MMORPG ever that wouldn't have constant balance related issues and discussions.
If people are agreeing Wardens are effective and damage is okay, suggesting they are 'not effective' means the title for this discussion is wrong.
If all they need are 'some bits to make frost spec okay' and 'a reliable stun period' then perhaps focus the title on just those issues!
Of course, are you suggesting to obtain a 'reliable stun' Wardens need to give up 'the easiest time getting 10% extra health just by refreshing Netch'? Does the 20k projectile shield that provides Major Heroism need removing? (that's 80k for warden tanks in pve, 20k for dps in pvp)
It's concerning someone neglects to consider just what there is when they proclaim we demand what there isn't is rectified!
Cutting Dive is an average spammable... until the enemy tries to run away and then....
As for the frost warden toolkit, I would be reticent to support too much because it's one of those scenarios where it wont help stamden or warden tanking but could hurt them. Unless you're simply suggesting they re-write the passive Piercing Cold to read "You deal 10% more frost damage. All Magic damage you deal becomes Frost damage' so anything magical is frost, but I don't think that'll work in terms of visual accuity.
Lailaamell wrote: »They should remove magdks abillity to regen resources outside the passive so they get a max of 666/s resource and then nerf passive to half 333/s then it will be equality between classes. But i agree on warden its class kit feels very limited and you will mostly end up with same builds on stam and mag like 2 of 5 in the supposed dps line is buffs
Lailaamell wrote: »How things work in the world where nothing gets nerfed:
This class is underperforming. Let's buff this ability.
Okay, looks like this class is overperforming compared to all the others.
Let's buff the others.
Oops, these two classes seem to have the unintended very strong options now. We need to buff the other classes too.
In the end of times: people run trials solo.
PS: don't tell me "but just be smart and buff only the things that need a buff and don't over buff, and everything will be fine". It doesn't work like that. I've never seen a single MMORPG ever that wouldn't have constant balance related issues and discussions.
There is no buff only nerf but same argument can be said about nerfing eventually no class can run trails