Hello, I am considering making a Magsorc healer for PvE.
But...
I also want it to have high damage potential for PvP stealth ganking at times. Which I know would be highest on High Elf.
So my question is how does the healing potential compare between the 6% healing done of Argonian and 258 spell damage + 1000 magicka of High Elf.
Hello, I am considering making a Magsorc healer for PvE.
But...
I also want it to have high damage potential for PvP stealth ganking at times. Which I know would be highest on High Elf.
So my question is how does the healing potential compare between the 6% healing done of Argonian and 258 spell damage + 1000 magicka of High Elf.
Hello, I am considering making a Magsorc healer for PvE.
But...
I also want it to have high damage potential for PvP stealth ganking at times. Which I know would be highest on High Elf.
So my question is how does the healing potential compare between the 6% healing done of Argonian and 258 spell damage + 1000 magicka of High Elf.
I don't have the energy myself to look up exact numbers for this at the moment, but if you would like, there are specific formulas you can find that will get you exact numbers.
For what I can tell you right now, all else the same between the two, the Argonian will have stronger heals than the High Elf, but the High Elf will have stronger spell damage. The difference is negligible between the two, however, as both will accomplish very similar stats in the end. Sustain should be about the same for both, so long as you're using healing spells, as the High Elf will have to spam slightly more to get the same healing output, although the High Elf will have slightly more magicka to use for non-healing spells. It is also worth considering that not all healing uses magicka, if you decide to build that way.
Something I would also recommend considering is that, if Argonian gives you bonuses to healing, you can take abilities and sets you would normally dedicate to healing, and use them instead to get some extra damage or sustain. The same goes for the High Elf - you would want to dedicate more resources to healing to make up for the loss from not being an Argonian. Especially in PVP where one isn't typically trying to min/max, and have more balanced stats, this is the case.
So... pick the one you prefer the flavor of, is my recommendation. There are slight differences, especially depending on how you build the character, but nothing in race choice is going to do much to your build in the scheme of things.
Hello, I am considering making a Magsorc healer for PvE.
But...
I also want it to have high damage potential for PvP stealth ganking at times. Which I know would be highest on High Elf.
So my question is how does the healing potential compare between the 6% healing done of Argonian and 258 spell damage + 1000 magicka of High Elf.
I'm pretty sure that 6% additional healing done equates to less than half of the High Elf spell damage bonus in terms of throughput. It's obvious that some of you have never done any healing, but healing skills also scale off of spell damage FYI.
Hello, I am considering making a Magsorc healer for PvE.
But...
I also want it to have high damage potential for PvP stealth ganking at times. Which I know would be highest on High Elf.
So my question is how does the healing potential compare between the 6% healing done of Argonian and 258 spell damage + 1000 magicka of High Elf.
I don't have the energy myself to look up exact numbers for this at the moment, but if you would like, there are specific formulas you can find that will get you exact numbers.
For what I can tell you right now, all else the same between the two, the Argonian will have stronger heals than the High Elf, but the High Elf will have stronger spell damage. The difference is negligible between the two, however, as both will accomplish very similar stats in the end. Sustain should be about the same for both, so long as you're using healing spells, as the High Elf will have to spam slightly more to get the same healing output, although the High Elf will have slightly more magicka to use for non-healing spells. It is also worth considering that not all healing uses magicka, if you decide to build that way.
Something I would also recommend considering is that, if Argonian gives you bonuses to healing, you can take abilities and sets you would normally dedicate to healing, and use them instead to get some extra damage or sustain. The same goes for the High Elf - you would want to dedicate more resources to healing to make up for the loss from not being an Argonian. Especially in PVP where one isn't typically trying to min/max, and have more balanced stats, this is the case.
So... pick the one you prefer the flavor of, is my recommendation. There are slight differences, especially depending on how you build the character, but nothing in race choice is going to do much to your build in the scheme of things.Hello, I am considering making a Magsorc healer for PvE.
But...
I also want it to have high damage potential for PvP stealth ganking at times. Which I know would be highest on High Elf.
So my question is how does the healing potential compare between the 6% healing done of Argonian and 258 spell damage + 1000 magicka of High Elf.
Spell damage is the stronger stat. Not only does it have more modifiers, but 258 spell damage > 6% healing done in terms of healing throughput. The amount of spell damage glyphs you add as a healer depends on how well you can sustain them.
If you're looking for the math, you can thank The Asian God. You can ignore the bit about Sorcs, as Pets no longer scale off of Max Magicka exclusively.
https://www.youtube.com/watch?v=zRFMFgIaiSk&list=PL8lTY87f8mt0O-LidRLUJbrpMxwpxJZwn&index=55
Hello, I am considering making a Magsorc healer for PvE.
But...
I also want it to have high damage potential for PvP stealth ganking at times. Which I know would be highest on High Elf.
So my question is how does the healing potential compare between the 6% healing done of Argonian and 258 spell damage + 1000 magicka of High Elf.
I don't have the energy myself to look up exact numbers for this at the moment, but if you would like, there are specific formulas you can find that will get you exact numbers.
For what I can tell you right now, all else the same between the two, the Argonian will have stronger heals than the High Elf, but the High Elf will have stronger spell damage. The difference is negligible between the two, however, as both will accomplish very similar stats in the end. Sustain should be about the same for both, so long as you're using healing spells, as the High Elf will have to spam slightly more to get the same healing output, although the High Elf will have slightly more magicka to use for non-healing spells. It is also worth considering that not all healing uses magicka, if you decide to build that way.
Something I would also recommend considering is that, if Argonian gives you bonuses to healing, you can take abilities and sets you would normally dedicate to healing, and use them instead to get some extra damage or sustain. The same goes for the High Elf - you would want to dedicate more resources to healing to make up for the loss from not being an Argonian. Especially in PVP where one isn't typically trying to min/max, and have more balanced stats, this is the case.
So... pick the one you prefer the flavor of, is my recommendation. There are slight differences, especially depending on how you build the character, but nothing in race choice is going to do much to your build in the scheme of things.Hello, I am considering making a Magsorc healer for PvE.
But...
I also want it to have high damage potential for PvP stealth ganking at times. Which I know would be highest on High Elf.
So my question is how does the healing potential compare between the 6% healing done of Argonian and 258 spell damage + 1000 magicka of High Elf.
Spell damage is the stronger stat. Not only does it have more modifiers, but 258 spell damage > 6% healing done in terms of healing throughput. The amount of spell damage glyphs you add as a healer depends on how well you can sustain them.
If you're looking for the math, you can thank The Asian God. You can ignore the bit about Sorcs, as Pets no longer scale off of Max Magicka exclusively.
https://www.youtube.com/watch?v=zRFMFgIaiSk&list=PL8lTY87f8mt0O-LidRLUJbrpMxwpxJZwn&index=55
Wouldn't that depend on how much one have invested in healing already, however?
To make numbers simple, as an example, let's say we had 100 for our healing power. 50 spell damage would give 150 healing power total, where 5% increased healing would give 105 healing power total. But if we had 1000 for healing power, 50 spell damage and 5% increased healing would be the same for total healing power. If we had 10,000 healing power, 50 spell damage would give 10,050 healing power total, and 5% increased healing would give 10,500 healing power total.
So a static number would be better or worse than a percentage depending on how much one has already invested into healing power (it also varies depending on where the stats are entered into the formula but I'm ignoring that for now). Effectively, if one wanted to max out healing, healing% will give more healing than extra spell damage; spell damage will give more healing only if one is not specced as a healer primarily.
Of course, this is purely talking about healing power, not the other differences between the two.
Anyway, do you have any clarification on this? I can't watch the video, being at work right now, if that offers clarification I'm missing.
Yes. Racials matter.
But the difference between each Race will not make or break your build under any circumstance.
Hello, I am considering making a Magsorc healer for PvE.
But...
I also want it to have high damage potential for PvP stealth ganking at times. Which I know would be highest on High Elf.
So my question is how does the healing potential compare between the 6% healing done of Argonian and 258 spell damage + 1000 magicka of High Elf.
I don't have the energy myself to look up exact numbers for this at the moment, but if you would like, there are specific formulas you can find that will get you exact numbers.
For what I can tell you right now, all else the same between the two, the Argonian will have stronger heals than the High Elf, but the High Elf will have stronger spell damage. The difference is negligible between the two, however, as both will accomplish very similar stats in the end. Sustain should be about the same for both, so long as you're using healing spells, as the High Elf will have to spam slightly more to get the same healing output, although the High Elf will have slightly more magicka to use for non-healing spells. It is also worth considering that not all healing uses magicka, if you decide to build that way.
Something I would also recommend considering is that, if Argonian gives you bonuses to healing, you can take abilities and sets you would normally dedicate to healing, and use them instead to get some extra damage or sustain. The same goes for the High Elf - you would want to dedicate more resources to healing to make up for the loss from not being an Argonian. Especially in PVP where one isn't typically trying to min/max, and have more balanced stats, this is the case.
So... pick the one you prefer the flavor of, is my recommendation. There are slight differences, especially depending on how you build the character, but nothing in race choice is going to do much to your build in the scheme of things.Hello, I am considering making a Magsorc healer for PvE.
But...
I also want it to have high damage potential for PvP stealth ganking at times. Which I know would be highest on High Elf.
So my question is how does the healing potential compare between the 6% healing done of Argonian and 258 spell damage + 1000 magicka of High Elf.
Spell damage is the stronger stat. Not only does it have more modifiers, but 258 spell damage > 6% healing done in terms of healing throughput. The amount of spell damage glyphs you add as a healer depends on how well you can sustain them.
If you're looking for the math, you can thank The Asian God. You can ignore the bit about Sorcs, as Pets no longer scale off of Max Magicka exclusively.
https://www.youtube.com/watch?v=zRFMFgIaiSk&list=PL8lTY87f8mt0O-LidRLUJbrpMxwpxJZwn&index=55
Wouldn't that depend on how much one have invested in healing already, however?
To make numbers simple, as an example, let's say we had 100 for our healing power. 50 spell damage would give 150 healing power total, where 5% increased healing would give 105 healing power total. But if we had 1000 for healing power, 50 spell damage and 5% increased healing would be the same for total healing power. If we had 10,000 healing power, 50 spell damage would give 10,050 healing power total, and 5% increased healing would give 10,500 healing power total.
So a static number would be better or worse than a percentage depending on how much one has already invested into healing power (it also varies depending on where the stats are entered into the formula but I'm ignoring that for now). Effectively, if one wanted to max out healing, healing% will give more healing than extra spell damage; spell damage will give more healing only if one is not specced as a healer primarily.
Of course, this is purely talking about healing power, not the other differences between the two.
Anyway, do you have any clarification on this? I can't watch the video, being at work right now, if that offers clarification I'm missing.
The additional healing would only benefit you if you had an extraordinary amount of spell damage already to be more of an increase than a base spell damage increase. To the extent that you may not even be able to reach the threshold to where that would be possible, or your entire build would have to be centered around spell damage to the detriment of everything else. As it is, I believe even a base Magicka armor bonus provides more or at least comparable throughput. That is also addressed in the video.
You have to also consider the amount of spell damage buffs and modifiers compared to healing done, as well.
Hello, I am considering making a Magsorc healer for PvE.
But...
I also want it to have high damage potential for PvP stealth ganking at times. Which I know would be highest on High Elf.
So my question is how does the healing potential compare between the 6% healing done of Argonian and 258 spell damage + 1000 magicka of High Elf.
I don't have the energy myself to look up exact numbers for this at the moment, but if you would like, there are specific formulas you can find that will get you exact numbers.
For what I can tell you right now, all else the same between the two, the Argonian will have stronger heals than the High Elf, but the High Elf will have stronger spell damage. The difference is negligible between the two, however, as both will accomplish very similar stats in the end. Sustain should be about the same for both, so long as you're using healing spells, as the High Elf will have to spam slightly more to get the same healing output, although the High Elf will have slightly more magicka to use for non-healing spells. It is also worth considering that not all healing uses magicka, if you decide to build that way.
Something I would also recommend considering is that, if Argonian gives you bonuses to healing, you can take abilities and sets you would normally dedicate to healing, and use them instead to get some extra damage or sustain. The same goes for the High Elf - you would want to dedicate more resources to healing to make up for the loss from not being an Argonian. Especially in PVP where one isn't typically trying to min/max, and have more balanced stats, this is the case.
So... pick the one you prefer the flavor of, is my recommendation. There are slight differences, especially depending on how you build the character, but nothing in race choice is going to do much to your build in the scheme of things.Hello, I am considering making a Magsorc healer for PvE.
But...
I also want it to have high damage potential for PvP stealth ganking at times. Which I know would be highest on High Elf.
So my question is how does the healing potential compare between the 6% healing done of Argonian and 258 spell damage + 1000 magicka of High Elf.
Spell damage is the stronger stat. Not only does it have more modifiers, but 258 spell damage > 6% healing done in terms of healing throughput. The amount of spell damage glyphs you add as a healer depends on how well you can sustain them.
If you're looking for the math, you can thank The Asian God. You can ignore the bit about Sorcs, as Pets no longer scale off of Max Magicka exclusively.
https://www.youtube.com/watch?v=zRFMFgIaiSk&list=PL8lTY87f8mt0O-LidRLUJbrpMxwpxJZwn&index=55
Wouldn't that depend on how much one have invested in healing already, however?
To make numbers simple, as an example, let's say we had 100 for our healing power. 50 spell damage would give 150 healing power total, where 5% increased healing would give 105 healing power total. But if we had 1000 for healing power, 50 spell damage and 5% increased healing would be the same for total healing power. If we had 10,000 healing power, 50 spell damage would give 10,050 healing power total, and 5% increased healing would give 10,500 healing power total.
So a static number would be better or worse than a percentage depending on how much one has already invested into healing power (it also varies depending on where the stats are entered into the formula but I'm ignoring that for now). Effectively, if one wanted to max out healing, healing% will give more healing than extra spell damage; spell damage will give more healing only if one is not specced as a healer primarily.
Of course, this is purely talking about healing power, not the other differences between the two.
Anyway, do you have any clarification on this? I can't watch the video, being at work right now, if that offers clarification I'm missing.
The additional healing would only benefit you if you had an extraordinary amount of spell damage already to be more of an increase than a base spell damage increase. To the extent that you may not even be able to reach the threshold to where that would be possible, or your entire build would have to be centered around spell damage to the detriment of everything else. As it is, I believe even a base Magicka armor bonus provides more or at least comparable throughput. That is also addressed in the video.
You have to also consider the amount of spell damage buffs and modifiers compared to healing done, as well.
Thanks for the response. It might be worth my time someday, quantifying how many resources and options players have to distribute to healing vs. spell damage, it seems. Like, just as an example, does it take fewer champion points invested in healing or damage, when distributing points in such a way that the boosts between the two are even. Because if it takes fewer points to invest in healing, that might mean you have more points to spend on other things too, which you might not have with speccing just into damage.
I mean, that's the rub isn't it with just DPSes, trying to balance spell crit power, spell crit chance, and spell damage, to get the biggest effect - this is just adding in healing done, healing received, healing taken, heal crit chance, and heal crit power, to all of that.
I teach math and this still is a lot even for me.