If there wasn’t so many fake dps there wouldn’t be so many fake tanks. Everyone mad at fake tanks is legit exposing themselves
It's only a problem because you THINK it's a problem.
If you find yourself in a group with a fake tank and you do not like how the group is going, there is ALREADY a feature in the game that will absolutely solve this problem for you. Just hit P to bring up the group window. hit X, then hit E. Your problem is immediately solved. That fake tank won't be harshing your mellow anymore. Yes, you might have waited several minutes to get that group. Yes you might have to wait even longer to do it again. Life is full of choices. you can choose to stay and live with the fake tank. You can choose to leave and live with lost time. What you CAN'T do is control others' behavior. I'm not entirely sure why a segment of the forum population keeps trying to come up with ways to do so. Rather than clutter the interwebs with "solutions" to the "problem" of fake tanks, just opt out when one appears.
If you queue as a fake tank with random people = problem, because in doing so you have either overestimated your own proficiency (not too uncommon from what I've seen with this sort of behaviour), or, you have unreasonable expectations of the entirely random people you get grouped with. Some players don't have that proficiency that they will pull through a dungeon without a tank properly turning and facing a boss away from the group. Some players aren't aware that if the "tank" dies, and they have been chosen as targets instead, they should kite and allow other members to res the "tank", so they go for the tank res and die themselves, which dominoes to an entire wipe; some people aren't aware that if someone is kiting the boss while the "tank" is dead, they should quickly go to the "tank" and res them; bosses sometimes need to be interrupted - mechanic which is often handled by the tank themselves - and it causes a wipe if tank lies dead like a fish out of water; a "tank" who can't survive what a tank would survive easily but instead runs around the entire board pulling the boss out of everyone else's AOEs and DOTs will cause the run to take multitudes longer than if they just queued for their role in the first place*; these are just a few such things off the top of my head that would contradict your sentiments about "dps race design" and "tanks are obsolete and group couldn't clear anyway if they wipe because fake tank dies" and "it's more effective if the group gets a fake tank anyway".
The problem, of course, is much more about fake tanks in *veteran* content - no one actually ever argues that fake tanks in normal basegame dungeons are problematic because those dungeon instances are made to be possible to clear with trash gear at the very lowest of character levels.
I'm going to go with "absolute nonsense", because I sincerely don't think this is hard to understand.
*Especially with the dungeon content released over the last four-five years, however I've queued to enough randoms to have seen many runs even in basegame dungeons where what could have been a smooth run has been turned into an absolute manure storefront because of a fake tank or fake healer.
Let's stop making excuses for cheating other players who actually queue their roles, out of their positions in the queue, let's stop making excuses for this behaviour of treating other players as crap just because you can't be bothered to wait a couple more minutes for your real role queue to pop. It's obnoxious behaviour.
ResidentContrarian wrote: »All opinion
ResidentContrarian wrote: »and the individual player's problems, not true in all cases
ResidentContrarian wrote: »therefore false
ResidentContrarian wrote: »and a failed counterargument.
ResidentContrarian wrote: »You're free to believe what you want, but doesn't change reality. Still doesn't counter the claim that a bad tank is not any better than a fake tank.
ResidentContrarian wrote: »Dismissing something as nonsense to push your opinion doesn't change reality.
ResidentContrarian wrote: »And veteran content is also a DPS race, it's even proven by the fact that a mythic is being introduced by the dev team to increase DPS to make it more accessible, maybe you don't understand that?
ResidentContrarian wrote: »players that cannot do those things don't understand the game at all, and need to start understanding the game better.
Not an elitist statement, it's reality.
ResidentContrarian wrote: »If you don't understand how block, roll, and interrupt work, then it's a problem because those are CORE game mechanics for damage reduction.
ResidentContrarian wrote: »If you never need to do that, then the game needs a difficulty increase because it is, in fact, a DPS race
ResidentContrarian wrote: »ZOS is also to blame for making overland a joke that requires little use of core mechanics outside of certain world bosses. Again, DPS race because in cases where defense is never needed, only DPS matters.
In theory, adding two separate classes, Healer and Tank, whose roles are initially defined at character creation, and queued up to only bind those classes to roles, could completely solve the problem. But it would be relevant at the release of the game... Now adding specific classes will break the current situation in ESO.