Maintenance for the week of April 13:
• PC/Mac: No maintenance – April 13
Update 50 is now available for testing on the PTS! You can read the latest patch notes here: https://forums.elderscrollsonline.com/en/categories/pts

Attunable crafting station change.

Shadowasrial
Shadowasrial
✭✭✭✭✭
So it’s been years and housing limit still hasn’t increased. And the ever increasing amount of crafting sets is now higher than ever taking you ever more unnecessary space in homes that guilds could use to make their guild halls more unique. I propose the following change to attunable tables.

First off they make the current attunable tables into a sticker book system. This would automatically convert all current placed tables into one table in alphabetical order/and or zone order for easy navigation. All future tables will be added via a new item called attunable pages. This will make it so that all current tables purchased have not been purchased for nothing. As they will be automatically converted to the one table and all future pages must be purchased with writ vouchers, and taken to future crafting locations to attune the page to the set. Once attuned your table will update to include the new set.

This change would make it so more players would be willing to start collecting pages. It would reduce the number of crafting tables in homes to one set. This system already exists with the transmutation station so there is no reason this couldn’t be applied to each individual crafting table. There are many many players who don’t buy attunable tables because of the space it takes in their homes and it ultimately detracts from the players ability to decorate the home they way they want. Your forced to choose between functionality and decorating. By converting all the tables into one table for each type this would free up at least 250 slots minimum and will solve the future problem of what happens when we have more crafting sets than can fit in a home.

There are currently 68 crafting sets in game on live servers.Once we hit 175 craftable sets in the game that will completely take up all 700 slots of a notable home. Implementation of this change would also allow players to have fully functional guild halls in smaller rooms if that is their wish. A guild leader could make a 100% functional guild hall in an inn room with this change. Let me know what you think in the comments and let’s see if zenimax thinks this is a good idea.
Edited by Shadowasrial on May 24, 2022 6:17AM
  • Tannus15
    Tannus15
    ✭✭✭✭✭
    ✭✭✭✭✭
    This, or a variation on this theme has been asked for for ages and I honestly believe it's in the pipeline. Might be out next year? But ZoS don't tell you about these sorts of things, they just suddenly appear, like reconstruction and transmutes.
  • Jim_Pipp
    Jim_Pipp
    ✭✭✭✭✭
    Tannus15 wrote: »
    This, or a variation on this theme has been asked for for ages and I honestly believe it's in the pipeline. Might be out next year? But ZoS don't tell you about these sorts of things, they just suddenly appear, like reconstruction and transmutes.

    This.

    Zos have to be aware of this legitimate complaint.

    I know 2 people who want to collect all the attunable crafting stations, but won't because they believe ZOS will replace the system within a few updates.

    It would be amazing if ZOS would comment if there are no plans to work on this, or if it is being worked on, and if so if it is still worth collecting the current style of attunables.
    #1 tip (Re)check your graphics settings periodically - especially resolution.
  • deleted220614-000183
    Tannus15 wrote: »
    This, or a variation on this theme has been asked for for ages and . Might be out next year? But ZoS don't tell you about these sorts of things, they just suddenly appear, like reconstruction and transmutes.


    Just little correction, the statement should be "I honestly believe it is NOT in the pipeline"

    I think ZOS have clearly defined priorities and user friendly game is not a priority. Their 300 attunables is perfect opportunity how to milk players, force them to buy notable houses, force them to buy Eso+ subscriptions after every little change in guildhouse layout, for example adding new crafting set.

    And what's even better, when they finally fix their backend, they can sell even bigger and more expensive houses and force all guilds to migrate or split guildhouses in two.
    Currently the 350/700 limit seems to be on the edge of their servers as loading of a big house takes up to 10 seconds and even then you notice how furnishing is loaded in stages, so most of it is present but lighting and effects are not and statuses of moveable objects like doors are in default positions (closed).
    Lol sometimes it even timeouts on their side so you have objects like fires, stained windows, shivering cheeses etc present but their effects are missing and you must reload the house and hope.

    It is clearly problem of their backend - crappy servers.

    So my conclussion is they will never make any improvement to make the game more user friendly and they will silently push for splitting guildhouses in two as increasing current furniture limit 350/700 is out of question because of HW problems.
    And i honestly doubt they are able rewrite their backend and migrate from 25 years old engine because they can't sell that but they are eager to introduce new sets as people must buy Eso+.

    It is as simple as that.
    Edited by deleted220614-000183 on May 24, 2022 8:43AM
  • hrothbern
    hrothbern
    ✭✭✭✭✭
    trpajzla wrote: »
    Tannus15 wrote: »
    This, or a variation on this theme has been asked for for ages and . Might be out next year? But ZoS don't tell you about these sorts of things, they just suddenly appear, like reconstruction and transmutes.


    Just little correction, the statement should be "I honestly believe it is NOT in the pipeline"

    I think ZOS have clearly defined priorities and user friendly game is not a priority. Their 300 attunables is perfect opportunity how to milk players, force them to buy notable houses, force them to buy Eso+ subscriptions after every little change in guildhouse layout, for example adding new crafting set.

    And what's even better, when they finally fix their backend, they can sell even bigger and more expensive houses and force all guilds to migrate or split guildhouses in two.
    Currently the 350/700 limit seems to be on the edge of their servers as loading of a big house takes up to 10 seconds and even then you notice how furnishing is loaded in stages, so most of it is present but lighting and effects are not and statuses of moveable objects like doors are in default positions (closed).
    Lol sometimes it even timeouts on their side so you have objects like fires, stained windows, shivering cheeses etc present but their effects are missing and you must reload the house and hope.

    It is clearly problem of their backend - crappy servers.

    So my conclussion is they will never make any improvement to make the game more user friendly and they will silently push for splitting guildhouses in two as increasing current furniture limit 350/700 is out of question because of HW problems.
    And i honestly doubt they are able rewrite their backend and migrate from 25 years old engine because they can't sell that but they are eager to introduce new sets as people must buy Eso+.

    It is as simple as that.


    Us doing masterwrits hopping from one guild hall to another because not all sets in one hall ?

    Would ESO really go for that ?

    Sounds unwise to me
    "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU
  • deleted220614-000183
    I think they calculate with the fact that adding more attunables will eventually split one guildhouse into 2 guildhouses like that:

    1st all attunables, banker, merchant and some selected items
    2nd guildhouse everything else, including munduses and target dummies

    2nd guildhouse will not require ESO+ but it doesnt matter because most of the changes will be in the first guildhouse with attunables so the guy running first guildhouse must be ESO+ subscriber

    Munduses are very pricely to move on the different account as they are 4000 crowns a piece.
    Let's make the rough prediction, when splitted guildhouses will be a must

    Attunables 272
    Platforms (roughly) 40
    Lighting (roughly) 40
    Munduses 13
    Target dummies (roughly) 12
    Basic stations 7
    Transmute, clothing, armory stations 3
    Assistants >2
    Vampiric 2
    other (Aetherial well etc, roughly) 9

    TOTAL 400

    In reality no guildhouse is empty and sterile so the rest (300) furniture slots cant be completely used for new attunables.
    So theoretically we can add 75 crafting sets more but practically the vast majority of guilds willbe forced to split guildhouse after 20-30 new sets as they will have not enough room for additional platforms.
  • deleted221205-002626
    deleted221205-002626
    ✭✭✭✭✭
    Its a forever evolving game and there will be newer cooler things coming out forever to pay the bills. When you dont get a reply to a question like that its because answering is solidifying the directon of the company or being called a liar and untrustworthy later.
    Edited by deleted221205-002626 on May 24, 2022 11:53AM
  • AcadianPaladin
    AcadianPaladin
    ✭✭✭✭✭
    ✭✭✭✭✭
    I strongly agree. It breaks my heard to see the compromises for slots my guild hall manager has to make in the guild hall and still it looks like a confused sea of tables instead of a welcoming guild hall. With the addition of jewelry crafting and a never ending train of more sets, the current system has severely outgrown its 'expandability'. Please. One master attunable table per crafting profession. We've been asking for this for a long time but it just keeps getting worse. Keep raising it as a problem!
    PC NA(no Steam), PvE, mostly solo
  • Nord_Raseri
    Nord_Raseri
    ✭✭✭✭✭
    It would be nice if they at least met us in the middle and set attunables by zone. Each attunable would have all three sets from it's designated zone, cutting the attunables needed by 2/3.
    Veit ég aðég hékk vindga meiði á nætr allar níu, geiri undaðr og gefinn Oðni, sjálfr sjálfum mér, á þeim meiði er manngi veit hvers hann af rótum rennr.
  • deleted220614-000183
    Well, I'm prepared for te worst scenario so after my 2 (failed) attempts in Potentates and Doomchar i'm creatng third version of guildhouse in Seaveil and I will keep it as simple and modular as possible to be able add at least 40 sets more.
    I'm going to make radical minimalistic design, using every bit of area near entrance as nobody wants to walk too far, even if the house is nice and worth exploring.

    As they are adding 5 sets per year, I should be fine for 8 years lol :D
    Edited by deleted220614-000183 on May 24, 2022 2:01PM
  • BXR_Lonestar
    BXR_Lonestar
    ✭✭✭✭✭
    I've been saying that they need to consolidate all atunable tables into one table for each variety of item (blacksmith for heavy/melee weapons, clothier for medium/light, and woodworking for staves/bow/shield, etc.) for a while now and it only makes sense. Big guilds will still want multiple tables available (maybe ~ 10 sets total) so that the crafting areas don't get crowded, but it'd drastically reduce the number of items that are necessary in a fully built out guild hall. I think that would probably help a lot in terms of reducing lag, crashes, etc. that can occur with guild halls that are pushing the limits on what the server can handle.
  • SgtWinnie
    SgtWinnie
    ✭✭✭
    My main and primary alt both have a house with all tables and Im half way thru stocking another.
    My primary acct's house and is the Linchal Grand Manor in the gold coast. I was not happy with the uneven terrain so I made up a new floor with Murkmire platforms. Between those, tables, dummies and some scarce furnishings [mostly combat related] Im at capacity.
    I like easy access and function over "pretty".
    I can imagine how some of those more dedicated furnishers feel every time another set of tables comes out and restrictive it must feel. I mean the amount of detail and time put into some places is extraordinary.
    I would love to have it simplified. I think some of the ideas put forward here merit serious consideration by Zos.
  • Shadowasrial
    Shadowasrial
    ✭✭✭✭✭
    Honestly it’s a situation they need to get in front of especially when they have the capabilities to implement these changes. It’s it’s a plan that doesn’t screw over the players who already have all the tables and or have a bunch of extra purchased for the future
  • JN_Slevin
    JN_Slevin
    ✭✭✭✭✭
    I totally agree that something needs to be done.

    But ZOS has shown they do not care about the work we have done for years, so im very worried they would just make the millions of gold / thousands of hours spent on the attunables already in our houses completely redundant.

    People have spent years to get all the stations in their home it would be heartbreaking to lose it all in one update.

    However, if there would be a "main station" which unlocks sets after you consume an already attuned station that would probably one of the best changes in years.
    Work hard, and you will be rewarded. Spend wisely, and you will be comfortable. Never steal, or you will be punished.
  • ghastley
    ghastley
    ✭✭✭✭✭
    ✭✭
    The furnishing limit without ESO+ is 350. Attuned stations take 272, so that leaves 78 for everything else. An “unfurnished” house isn’t really, and quite a few slots are already taken, meaning you have to pull things out to make room. So I looked to see which houses meet the test of less than 78 items unfurnished.

    Daggerfall Overlook - 41
    Hall of the Lunar Champion - 22 but you have to add three to access the whole home.

    All the others are limited time Crown Store Exclusive ones:

    Bastion Sanguinaris - 42
    Earthtear Cavern - 48
    Elinhir Private Arena - 46
    Kushalit Sanctuary - 53
    Lakemire Xanmeer - 48
    Observatory Prior - 21
    Ossa Ascentium - 48
    Pantherfang Chapel - 75
    Pariah’s Pinnacle - 75
    Potentate’s Retreat - 42
    Princely Dawnlight Palace - 77!
    Shalidor’s Shrouded Realm - 62
    Stillwater’s Retreat - 60
    Tel Galen - 71
    Varlaisvea - 49
    Wraithhome - 21

    Notably, the empty space homes with no habitable buildings, such as Coldharbour and Doomchar are not on this list. The margins on some mean they come off the list when the next chapter drops. And these numbers are without any Mundus, Transmute, dummies etc. that a guild would also need. It is getting urgent!
  • deleted220614-000183
    I made that calculation already .
    Please dont confuse "Guildhouse" with "Empty House Full of Attunables"

    Empty house full of attuables is not a Guildhouse as these attunables must stand on something solid and even,
    ordered by alphabet and easy to find for every player.
    So add around 40 platforms to our calculations.

    Then you must illuminate the whole thing somehow, the cheapest way with Culanda/Varla combination is at least 20 slots and the light quality will be very basic (poor).

    So your "everything else" slots 78 shrinks to 18 in our example Guildhouse.

    Well it sounds like 13 munduses, banker, merchant transmute, outfit and armory station and you can subscribe ESO+ with every new change, for example if you want target dummies....

    So I think the idea of getting full Guildhouse without ESO+ is debunked once forever.
    Edited by deleted220614-000183 on May 24, 2022 2:57PM
  • TwinLamps
    TwinLamps
    ✭✭✭✭✭
    Just give us attuned master crafting stations. Each time we wanna add new craftable set to the station we would have to use existing regular attuned crafting stations with said sets and they get destroyed in process of integration. That way no one should feel cheated for getting all the stations already and zos gets to sell us like 5k crowns master stations. Zos gets cash, we get slots in houses and servers have less c to deal with cause less stations in houses.
    Awake, but at what cost
  • Shadowasrial
    Shadowasrial
    ✭✭✭✭✭
    TwinLamps wrote: »
    Just give us attuned master crafting stations. Each time we wanna add new craftable set to the station we would have to use existing regular attuned crafting stations with said sets and they get destroyed in process of integration. That way no one should feel cheated for getting all the stations already and zos gets to sell us like 5k crowns master stations. Zos gets cash, we get slots in houses and servers have less c to deal with cause less stations in houses.

    That’s pretty similar to what I proposed. Consolidate all the already attuned tables into a stickerbook master attunable table that way players who have already got them all don’t loose all the hard work they have done and it frees up a couple hundred slots too. Then you just purchase more “pages” formerly known as attunable tables to add to your master tables
  • wolfie1.0.
    wolfie1.0.
    ✭✭✭✭✭
    ✭✭✭✭
    How about ZOS just gives us actual guild houses instead of personal houses that people use as guild houses. They can even charge weekly upkeep fees
  • Barnicle
    Barnicle
    ✭✭✭
    Hi
    One idea way for unlimited attunable stations without more furnature slots (the idea must have been muted before) is to have programmable portal furnishings.

    You can then split the Guild house into any number of houses. This way total number of furniaures slots will remain unchanged,
  • Jaclynn
    Jaclynn
    ✭✭✭
    IMHO a Guild House/Hall should be just as immersive as the game.....not just a bunch of attunables. Then we might as well just call it a Crafting Hall.

    As content increases, more slots will be needed for crafting stations, which is a burden on the housing slot limit.
    Many of these sets aren't even used anymore, and to pick and choose which ones to get is tough, especially when they are expensive as heck.

    I'm all for the "Master Station" idea...with a drop down to pick your set. Just make them a bit bigger, and aesthetically pleasing.
    "Wood Elves aren't made of wood. Sea Elves aren't made of water. M'aiq still wonders about High Elves."

    PC/NA
    @Jaclynn
  • EmEm_Oh
    EmEm_Oh
    ✭✭✭✭✭
    There needs to be drop-down menu within the one crafting station attunable (should have a graphics change to look different as well--maybe a slight glowing aura or whatever so players can easily see) where you simply select the appropriate set you want to make. Obviously, you pay gold or whatever for that additional set to be added.

    Simple solution. Please add for the next DLC, devs. :)
  • Jayne_Doe
    Jayne_Doe
    ✭✭✭✭✭
    ✭✭
    TwinLamps wrote: »
    Just give us attuned master crafting stations. Each time we wanna add new craftable set to the station we would have to use existing regular attuned crafting stations with said sets and they get destroyed in process of integration. That way no one should feel cheated for getting all the stations already and zos gets to sell us like 5k crowns master stations. Zos gets cash, we get slots in houses and servers have less c to deal with cause less stations in houses.

    That’s pretty similar to what I proposed. Consolidate all the already attuned tables into a stickerbook master attunable table that way players who have already got them all don’t loose all the hard work they have done and it frees up a couple hundred slots too. Then you just purchase more “pages” formerly known as attunable tables to add to your master tables

    This idea has been proposed before, years ago, which tells you they are either secretly working on a similar solution or they don't plan to do anything about it. :wink:
  • Deter1UK
    Deter1UK
    ✭✭✭✭✭
    Jaclynn wrote: »
    IMHO a Guild House/Hall should be just as immersive as the game.....not just a bunch of attunables. Then we might as well just call it a Crafting Hall.

    We already do this, Guild House plus separate crafting hall.

    A Master Table would be a fantastic upgrade to be sure.
    Edited by Deter1UK on May 24, 2022 4:42PM
  • Firey_Hellhound
    Firey_Hellhound
    ✭✭✭
    While increasing the number of housing slots in general (and each type within that too) might work for while, how about this?

    Create a single housing slot item call 'Crafting Area' which the player can increase or decrease in size as needed to fit the house. This could allow more than one to be placed per house. Each oblong so placed and resized as needed, would allow ONLY attunable crafting tables to placed on/in that area, but, critically the tables do not take up a housing slot as it placed within the boundary of the Crafting Area already placed.

    This means that the Crafting Area could then take up only 1 housing slot freeing up the rest of the slots to make a Guild Hall.

    ZoS get to sell these Crafting Area housing slots form Rollis for example. The crafting area then could become a series of stacked levels connected with stairs etc or whatever you wished really.

  • OolongSnakeTea
    OolongSnakeTea
    ✭✭✭✭
    Give us the attunable Omni-Station <3
    "I try to create sympathy for my characters, then turn the monsters loose."– Stephen King



  • ob1ken0bi
    ob1ken0bi
    ✭✭✭
    Having 2 guild houses would be horrible.
    If they were smart, they would start working on this issue now before the stations become impossible to fit all in one home


    AGAIN, Having 2 guild house would be HORRIBLE
  • purple-magicb16_ESO
    purple-magicb16_ESO
    ✭✭✭✭✭
    JN_Slevin wrote: »
    I totally agree that something needs to be done.

    But ZOS has shown they do not care about the work we have done for years, so im very worried they would just make the millions of gold / thousands of hours spent on the attunables already in our houses completely redundant.

    People have spent years to get all the stations in their home it would be heartbreaking to lose it all in one update.

    However, if there would be a "main station" which unlocks sets after you consume an already attuned station that would probably one of the best changes in years.

    I agree with this. With this logic, the same system continues where you purchase an attunable crafting station (table) then attune it to the set you want, then you can either 1. place it in your home and use as you normally would, or 2. have it 'consumed' by the master table, which can combine all of your attunable sets into one table.
    I don't comment here often but when I do, I get [snip]
  • deleted220614-000183
    But as I said, this "master table" eating attuned stations would cause losing ESO+ subscriptions (and money) for ZOS so I'm afraid they will not introduce it OR make it ridiculously expensive. It is the same what they did with Munduses. They learned that people are buying at any cost.... unfortunatelly.
    It is nearly in all "free to play" games which starts quite nicely and ends as bottomless pit for money.
  • Evilspock
    Evilspock
    ✭✭✭✭
    It's a terrible system, the result of both housing and attunable stations not being part of the original game design. I loath every new patch because it means I have to cannibalize my house in order to make room for yet more new crafted sets we don't need. Do we really have to have 3 new craftable sets every expansion? Every expansion means you lose 12 furnishing slots. It's not sustainable.
    🖖 @EvilSpock |PC/NA| ✦ Guildmaster: Vulcan Commandos |AD| ✦ https://youtube.com/@vulcan_commando
  • yurimodin
    yurimodin
    ✭✭✭
    Most likely it will be a stickerbook style system. I never dreamed they would make the stickerbook and they did so you never know.
Sign In or Register to comment.