Maintenance for the week of July 20:
• [COMPLETE] PC/Mac: NA and EU megaservers for patch maintenance – July 20, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• [COMPLETE] Xbox: NA and EU megaservers for patch maintenance – July 20, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
• [COMPLETE] PlayStation®: NA and EU megaservers for patch maintenance – July 20, 4:00AM EDT (8:00 UTC) - 12:00PM EDT (16:00 UTC)
Why not add activation links to housing usable objects?
Hello. I have 3 furniture items which could be nice to connect between them in that manner: if i activate primary one, rest two bounded to parent object may activate automatically. I could make single composite machine from 3 usable parts (one with lever, second - interractable lamp with red crystal, third with engine sound (frog-caller). I think it isn't hard to code. Links between items already present in game. What you need to do - just share activation trigger to all connected objects from primary.
Could be nice addition to High Isle.