spartaxoxo wrote: »What?
Imagine a world where you could create your character and/or adopt a Companion and not waste time leveling them.
Wouldn't that be nice?
Kiralyn2000 wrote: »Imagine a world where you could create your character and/or adopt a Companion and not waste time leveling them.
Wouldn't that be nice?
No. Leveling/building/developing new characters is fun. All this "the game only starts at endgame/the level cap" stuff is a plague upon many game genres.
Kiralyn2000 wrote: »We already have "the game". If people stopped obsessively leveling, they might notice it.
spartaxoxo wrote: »What?
Okay...now stay with me on this.
Imagine a world where you could create your character and/or adopt a Companion and not waste time leveling them.
Wouldn't that be nice?
You are just not going to stop that. Levels are arbitrary and they mean nothing...you might as well ask the player to Bunny hop her character for two hours to reach "max Level"
Levels were borrowed from D&D and like most things in a Table top RPG it's just awkward. and doesn't quiet fit.
proprio.meb16_ESO wrote: »Jeez we're at the point not only people does not want to grind anymore, they do not even want to lose time leveling up a toon.
I suppose "why do play it at all? just give us rewards!" will be the next logical tought... amazing
spartaxoxo wrote: »What?
Okay...now stay with me on this.
Imagine a world where you could create your character and/or adopt a Companion and not waste time leveling them.
Wouldn't that be nice?
Kiralyn2000 wrote: »We already have "the game". If people stopped obsessively leveling, they might notice it.
You are just not going to stop that. Levels are arbitrary and they mean nothing...you might as well ask the player to Bunny hop her character for two hours to reach "max Level"
Levels were borrowed from D&D and like most things in a Table top RPG it's just awkward. and doesn't quiet fit.
The devs know this...they are just afraid of change even logical change.
MasterSpatula wrote: »spartaxoxo wrote: »What?
Okay...now stay with me on this.
Imagine a world where you could create your character and/or adopt a Companion and not waste time leveling them.
Wouldn't that be nice?
Imagine, if you will, an MMO that you can play without the tedium of actually having to play.
Kiralyn2000 wrote: »Imagine a world where you could create your character and/or adopt a Companion and not waste time leveling them.
Wouldn't that be nice?
No. Leveling/building/developing new characters is fun. All this "the game only starts at endgame/the level cap" stuff is a plague upon many game genres.
Okay but honestly not that many people do that...especially when you can get to max level in just a few hours
and honestly what if there were no endgame what if it was just...the game?
I know I do. I prefer to play the game at a "normal" rate. I quest, I listen to the NPCs without speed-clicking through the dialogues, I forage, fight any random hostile NPCs I can find, I scry and excavate, and I even read many of the books. The levelling just naturally goes with that.Kiralyn2000 wrote: »Imagine a world where you could create your character and/or adopt a Companion and not waste time leveling them.
Wouldn't that be nice?
No. Leveling/building/developing new characters is fun. All this "the game only starts at endgame/the level cap" stuff is a plague upon many game genres.
Okay but honestly not that many people do that...especially when you can get to max level in just a few hours
and honestly what if there were no endgame what if it was just...the game?
More people than you think probably level up normally. I ca attest most know hate doing a grind and prefer to play the game. As such that’s how they level, by playing the game.
It would seem the replies in this thread strongly most agree with me.
Kiralyn2000 wrote: »We already have "the game". If people stopped obsessively leveling, they might notice it.
Okay this is my caffeine fueled rant for today...
I recently discovered that there is a MMO within ESO called "Room ®" In "Room®" you can quickly and effectively level up and equip your Companion and Character all by walking fifteen yards Kill ten Goblins walking back Fifteen yards Kill ten more Goblins collect loot and sell it to your Merchant when your inventory gets full.
Once your companion is leveled you then may leave "Room ®" and begin playing ESO.
I'm writing this post to demonstrate the ridiculousness of levels, the level systems serves no purpose other than be a minor annoyance and time gate for the player but thanks to "Room®" a player can bypass it all in a afternoon...so why even have it?