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Why is the crafting tree not made up of almost all passives?

  • tomfant
    tomfant
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    Totally agree to more passive nodes in the green tree. This would make levelling above 1k6-ish CP a bit more rewarding.
  • Aardappelboom
    Aardappelboom
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    The reason why we really mind this is because we had it the other way, from a traditional RPG standpoint it's not so far fetched to have to choose between crafting skills or combat skills.

    I even like the idea that people who want to earn more gold and mine more resources have to invest in it some way or another.
  • LalMirchi
    LalMirchi
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    Somehow, somewhere, my objectives with the CP 2.0 is to max the slottable perks I need for the character. Secondary is to max out every non-slottable boon. This takes some time and planning.

    Having to change various CP-slottables strategically for some situations is a tertiary goal.
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