Exploiter:
My interest in this CP lives or dies depending on how well it works in an AOE fight. The way off-balance works you can have it up 7 seconds and down another 15 seconds. For most single target scenarios that last dozens of seconds I would assume it’s limited to around 3% damage over time buff. There will be moments where you can, or should, focus one target down quickly in a matter of seconds, which is where exploiter makes the most sense. Like a warden throwing their bird to quickly take down crystals downstairs in the cloudrest portal
But as far as AOE is concerned, my best guess for use of exploiter would come from a necromancer using their scythe to put everything into an off-balanced state in one swoop. But that kind of limits the application
The only other scenario involves using lightning wall of elements on concussed enemies. Concussed status rarely hits a lot of targets in AOE groups. Maybe someone would wear the livewire set?
Force of Nature
Soloists would have a harder time capitalizing on it, but as long as there are around 3 status effects up it should be about as strong or stronger than the next best source of penetration. The problem is that new poison or flame or hemorrhage effects tend to overwrite the last application of that effect, so there isn’t much AOE debuffing to be had as only one enemy can have the status effect at a time.
For single target damage, any class could stick a pair of glyphs on their weapon to easily obtain poison and/or burning.
Wardens can have hemorrhage from the bear and lots of frost, a little poison and overcharged as well
Nightblade gets sundered, and diseased or overcharged
Sorc would have sundered and some concussed splashing randomly from pets, perhaps overcharged if running magic skills
Necros have a bit of burning from the stalking blastbones morph, some concussed from shocking siphon or disease from the other morphs, sundered and a little frost
For organized groups force of nature makes sense with single target, since so many conditions will be proccing during a fight. As for AOE fighting, it’s still not that much, as far as I can tell. Maybe someone will have to run alkosh, and if your group is already running alkosh for AOE, might as well keep it on for single targets and slot some other CP than Force of Nature
Edited by MudcrabAttack on May 16, 2022 7:12PM