Dragonnord wrote: »But the purpose of a 21m parse dummy is to make sure you can manage your resources in a veteran trial boss without lowering your dps.
Less than 21m would lose the dummy purpose.
Dragonnord wrote: »But the purpose of a 21m parse dummy is to make sure you can manage your resources in a veteran trial boss without lowering your dps.
Less than 21m would lose the dummy purpose.
Dragonnord wrote: »But the purpose of a 21m parse dummy is to make sure you can manage your resources in a veteran trial boss without lowering your dps.
Less than 21m would lose the dummy purpose.
Dragonnord wrote: »But the purpose of a 21m parse dummy is to make sure you can manage your resources in a veteran trial boss without lowering your dps.
Less than 21m would lose the dummy purpose.
I agree. The smaller dummies are not very useful for this and a raid fight doesn’t have small bosses.
Dragonnord wrote: »But the purpose of a 21m parse dummy is to make sure you can manage your resources in a veteran trial boss without lowering your dps.
Less than 21m would lose the dummy purpose.
OP is asking for same HP but smaller size
Dragonnord wrote: »Oh! Got it now!
I agree then and hope ZOS can get you a shorter dummy.
perfiction wrote: »Bad news for you, next 21m dummy won't be too small.new trial dummy from High Isle datamine: https://i.imgur.com/w1xPEKj.png
DMuehlhausen wrote: »I'm guessing there will be one with High Isle or a DLC with it.
This chapter isn't focusing on Daedric Princes and magical worlds. The enemies are going to be all humanoid essentially and so are the bosses. I'm sure they will be slightly bigger to appear imposing, but nothing over the top.
A smaller trial dummy that was the same in every way except size could still undermine the purpose of the trial dummy, which was to be a standard for comparable parses across classes.
This is because a smaller hit box would mean that certain proc sets like monster sets could parse differently. Velidreth is a perfect example of this. More the one spore hits the trial dummy because of its size, and this is often the case for actual in-game bosses, as well. Not so with a smaller hit box. So no more apples to apples parses.
MovesLikeJaguar wrote: »Not only would I like a smaller 21m dummy in size, but I'd also like one smaller in health. Sometimes I wanna go in, parse for 30 seconds, then leave. The 21m dummy takes a couple minutes to kill generally. Totally an unnecessary ask, but it'd be nice.
Cute or funny dummies would be nice. A scarecrow dummy, an NPC everyone hates, a literal target like for archery practice, stuff like that would be fun.
Already smaller size model of dummy is OP need to nerf it and make biger on this forum ?
Or like "you need not smaller dummy" answers ?))
If it will be smaller it will be more comfortable to train on it for you - so you will be better in DPS than them - so ... they will not make it happen )))
"Smaller dummy models ??? Nerf them !!!"
Velidreth is a perfect example of this. More the one spore hits the trial dummy because of its size, and this is often the case for actual in-game bosses, as well. Not so with a smaller hit box. So no more apples to apples parses.
Velidreth is a perfect example of this. More the one spore hits the trial dummy because of its size, and this is often the case for actual in-game bosses, as well. Not so with a smaller hit box. So no more apples to apples parses.
Veli only counts damage on the first orb to strike. All other orbs are screen decoration after one instance of damage has been calculated. So the damage is only calculated for one orb, even if all three hit. That change was made in 2019.
I would like a dummy where we can choose what health it has and which buffs/debuffs it provides. Right now we have dummy that provides nothing or dummy with so many things only good trial group would provide.