Another option if going the named buff route and freeing up maximum bar space would be to remove or reduce the flat weapon damage and add Minor Berserk. Would remove the need for Camo Hunter all together aside from fighters guild passives, which you could get from Dawnbreaker if you really wanted them.
So it would look like this
(1 item) Adds 3737 Maximum Health
(1 item) Adds 3737 Maximum Magicka
(1 item) Adds 3737 Maximum Stamina
(1 item) Gain Major Sorcery, Major Brutality, Major Resolve, Major Expedition, Major Evasion, Major Prophecy, Major Savagery, Minor Force, and Minor Berserk at all times.
While equipped, you are unable to swap between your Primary and Backup Weapon Sets
BroughBreaux wrote: »Another option if going the named buff route and freeing up maximum bar space would be to remove or reduce the flat weapon damage and add Minor Berserk. Would remove the need for Camo Hunter all together aside from fighters guild passives, which you could get from Dawnbreaker if you really wanted them.
So it would look like this
(1 item) Adds 3737 Maximum Health
(1 item) Adds 3737 Maximum Magicka
(1 item) Adds 3737 Maximum Stamina
(1 item) Gain Major Sorcery, Major Brutality, Major Resolve, Major Expedition, Major Evasion, Major Prophecy, Major Savagery, Minor Force, and Minor Berserk at all times.
While equipped, you are unable to swap between your Primary and Backup Weapon Sets
Minor berserk is very commonly sourced from healers as well as Kinras' Wrath, which has been BiS since it came out. It is also significantly less powerful than 400 weapon and spell damage, and is not a proper replacement for an infused damage glyph.
Pretty awful gift when it sucks and is counterintuitive to its own design philosophy by not actually being a backbar replacement and arbitrarily puts potion buffs on it rather than stuff you would actually put on your backbar like Major Sorcery/Brutality and Minor Force & Major Expedition.this is a gift for those handicapped players.
I like the direction of where you are going with this ring, but...
Neither major expedition nor major evasion belongs on this ring. 100% uptime on these would make this ring extremely op in pvp.... Especially on werewolves. Imagine a werewolf with this ring moving at speed cap 100% of the time with no effort, while also taking 20% less damage from aoe.
There is a reason why wolves are not granted access to these buffs outside of dedicating a whole 5 piece bonus for them.
Even outside of werewolf form, 100% uptime on major expedition would be crazy.
Swapping these buffs for minor recovery buffs would be ideal.
Something like this would look better imo:
(1 item) Adds 400 Weapon and Spell Damage
(1 item) Adds 3737 Maximum Health
(1 item) Adds 3737 Maximum Magicka
(1 item) Adds 3737 Maximum Stamina
(1 item) Gain Major Sorcery, Major Brutality, Major Resolve, Major Prophecy, Major Savagery, and Minor Force, Minor Intellect, Minor Endurance, and Minor Fortitude at all times.
While equipped, you are unable to swap between your Primary and Backup Weapon Sets
I like the direction of where you are going with this ring, but...
Neither major expedition nor major evasion belongs on this ring. 100% uptime on these would make this ring extremely op in pvp.... Especially on werewolves. Imagine a werewolf with this ring moving at speed cap 100% of the time with no effort, while also taking 20% less damage from aoe.
There is a reason why wolves are not granted access to these buffs outside of dedicating a whole 5 piece bonus for them.
Even outside of werewolf form, 100% uptime on major expedition would be crazy.
Swapping these buffs for minor recovery buffs would be ideal.
Something like this would look better imo:
(1 item) Adds 400 Weapon and Spell Damage
(1 item) Adds 3737 Maximum Health
(1 item) Adds 3737 Maximum Magicka
(1 item) Adds 3737 Maximum Stamina
(1 item) Gain Major Sorcery, Major Brutality, Major Resolve, Major Prophecy, Major Savagery, and Minor Force, Minor Intellect, Minor Endurance, and Minor Fortitude at all times.
While equipped, you are unable to swap between your Primary and Backup Weapon Sets
I like the direction of where you are going with this ring, but...
Neither major expedition nor major evasion belongs on this ring. 100% uptime on these would make this ring extremely op in pvp.... Especially on werewolves. Imagine a werewolf with this ring moving at speed cap 100% of the time with no effort, while also taking 20% less damage from aoe.
There is a reason why wolves are not granted access to these buffs outside of dedicating a whole 5 piece bonus for them.
Even outside of werewolf form, 100% uptime on major expedition would be crazy.
Swapping these buffs for minor recovery buffs would be ideal.
Something like this would look better imo:
(1 item) Adds 400 Weapon and Spell Damage
(1 item) Adds 3737 Maximum Health
(1 item) Adds 3737 Maximum Magicka
(1 item) Adds 3737 Maximum Stamina
(1 item) Gain Major Sorcery, Major Brutality, Major Resolve, Major Prophecy, Major Savagery, and Minor Force, Minor Intellect, Minor Endurance, and Minor Fortitude at all times.
While equipped, you are unable to swap between your Primary and Backup Weapon Sets
You can already have high uptime with Expedition on WW by using a bow as the roll dodge passive carries over to WW form, having slightly better uptime won't be game breaking especially on a spec that has no form of snare removal. The reasoning of including Evasion is that currently with the ring providing major recoveries you can run armor potions which give 5.2k resists vs all damage not just AoE or you can use immovable pots both of which are arguably equivalent to or better than evasion. Having 100% uptime on these buffs outside of WW isn't OP either imo, as you can easily do this with skills like Elude/Shuffle or Race Against Time and with all the drawbacks of a 1bar build its not much of an advantage.
I like the direction of where you are going with this ring, but...
Neither major expedition nor major evasion belongs on this ring. 100% uptime on these would make this ring extremely op in pvp.... Especially on werewolves. Imagine a werewolf with this ring moving at speed cap 100% of the time with no effort, while also taking 20% less damage from aoe.
There is a reason why wolves are not granted access to these buffs outside of dedicating a whole 5 piece bonus for them.
Even outside of werewolf form, 100% uptime on major expedition would be crazy.
Swapping these buffs for minor recovery buffs would be ideal.
Something like this would look better imo:
(1 item) Adds 400 Weapon and Spell Damage
(1 item) Adds 3737 Maximum Health
(1 item) Adds 3737 Maximum Magicka
(1 item) Adds 3737 Maximum Stamina
(1 item) Gain Major Sorcery, Major Brutality, Major Resolve, Major Prophecy, Major Savagery, and Minor Force, Minor Intellect, Minor Endurance, and Minor Fortitude at all times.
While equipped, you are unable to swap between your Primary and Backup Weapon Sets
You can already have high uptime with Expedition on WW by using a bow as the roll dodge passive carries over to WW form, having slightly better uptime won't be game breaking especially on a spec that has no form of snare removal. The reasoning of including Evasion is that currently with the ring providing major recoveries you can run armor potions which give 5.2k resists vs all damage not just AoE or you can use immovable pots both of which are arguably equivalent to or better than evasion. Having 100% uptime on these buffs outside of WW isn't OP either imo, as you can easily do this with skills like Elude/Shuffle or Race Against Time and with all the drawbacks of a 1bar build its not much of an advantage.
Putting major expedition on this ring would render using ring of the wild hunt on a werewolf build utterly useless. Why would a wolf go for a 15% unnamed speed boost when they could have a 30% speed boost, wd/sd, and a ton of othe rmajor buffs instead? Even with the bow roll dodge major expedition, it would simply not be worth it.
Oaken would overshadow wild hunt in all ways, including speed, where wild hunt is supposed to shine (as it does not provide any more bonuses).
I like the direction of where you are going with this ring, but...
Neither major expedition nor major evasion belongs on this ring. 100% uptime on these would make this ring extremely op in pvp.... Especially on werewolves. Imagine a werewolf with this ring moving at speed cap 100% of the time with no effort, while also taking 20% less damage from aoe.
There is a reason why wolves are not granted access to these buffs outside of dedicating a whole 5 piece bonus for them.
Even outside of werewolf form, 100% uptime on major expedition would be crazy.
Swapping these buffs for minor recovery buffs would be ideal.
Something like this would look better imo:
(1 item) Adds 400 Weapon and Spell Damage
(1 item) Adds 3737 Maximum Health
(1 item) Adds 3737 Maximum Magicka
(1 item) Adds 3737 Maximum Stamina
(1 item) Gain Major Sorcery, Major Brutality, Major Resolve, Major Prophecy, Major Savagery, and Minor Force, Minor Intellect, Minor Endurance, and Minor Fortitude at all times.
While equipped, you are unable to swap between your Primary and Backup Weapon Sets
You can already have high uptime with Expedition on WW by using a bow as the roll dodge passive carries over to WW form, having slightly better uptime won't be game breaking especially on a spec that has no form of snare removal. The reasoning of including Evasion is that currently with the ring providing major recoveries you can run armor potions which give 5.2k resists vs all damage not just AoE or you can use immovable pots both of which are arguably equivalent to or better than evasion. Having 100% uptime on these buffs outside of WW isn't OP either imo, as you can easily do this with skills like Elude/Shuffle or Race Against Time and with all the drawbacks of a 1bar build its not much of an advantage.
Putting major expedition on this ring would render using ring of the wild hunt on a werewolf build utterly useless. Why would a wolf go for a 15% unnamed speed boost when they could have a 30% speed boost, wd/sd, and a ton of othe rmajor buffs instead? Even with the bow roll dodge major expedition, it would simply not be worth it.
Oaken would overshadow wild hunt in all ways, including speed, where wild hunt is supposed to shine (as it does not provide any more bonuses).
Wildhunt is not a great mythic as it is outside of maybe nightblades, as the 15% speed can be replaced by 2 swift traits. Also this is bad reasoning there are plenty of mythics outclassed by oakensoul, just look at death dealers fete. Oakensoul is a 100% DDF uptime along with everything else it provides, markyn is also outclassed by oakensoul on any 1bar build including WW.
I think everyone misses the point where this mythical was never meant for competent players, but for people with disability and tunnel who really struggle with the bar swapping.
It will still be the best in slot for those and I'd prefer if it stayed in that realm rather than actually becoming a valid choice for "normal" players. This mythical is nothing else than ZoS recognizing the 1 bar style as a valid tactic and this is a gift for those handicapped players.
I like the direction of where you are going with this ring, but...
Neither major expedition nor major evasion belongs on this ring. 100% uptime on these would make this ring extremely op in pvp.... Especially on werewolves. Imagine a werewolf with this ring moving at speed cap 100% of the time with no effort, while also taking 20% less damage from aoe.
There is a reason why wolves are not granted access to these buffs outside of dedicating a whole 5 piece bonus for them.
Even outside of werewolf form, 100% uptime on major expedition would be crazy.
Swapping these buffs for minor recovery buffs would be ideal.
Something like this would look better imo:
(1 item) Adds 400 Weapon and Spell Damage
(1 item) Adds 3737 Maximum Health
(1 item) Adds 3737 Maximum Magicka
(1 item) Adds 3737 Maximum Stamina
(1 item) Gain Major Sorcery, Major Brutality, Major Resolve, Major Prophecy, Major Savagery, and Minor Force, Minor Intellect, Minor Endurance, and Minor Fortitude at all times.
While equipped, you are unable to swap between your Primary and Backup Weapon Sets
You can already have high uptime with Expedition on WW by using a bow as the roll dodge passive carries over to WW form, having slightly better uptime won't be game breaking especially on a spec that has no form of snare removal. The reasoning of including Evasion is that currently with the ring providing major recoveries you can run armor potions which give 5.2k resists vs all damage not just AoE or you can use immovable pots both of which are arguably equivalent to or better than evasion. Having 100% uptime on these buffs outside of WW isn't OP either imo, as you can easily do this with skills like Elude/Shuffle or Race Against Time and with all the drawbacks of a 1bar build its not much of an advantage.
Putting major expedition on this ring would render using ring of the wild hunt on a werewolf build utterly useless. Why would a wolf go for a 15% unnamed speed boost when they could have a 30% speed boost, wd/sd, and a ton of othe rmajor buffs instead? Even with the bow roll dodge major expedition, it would simply not be worth it.
Oaken would overshadow wild hunt in all ways, including speed, where wild hunt is supposed to shine (as it does not provide any more bonuses).
Wildhunt is not a great mythic as it is outside of maybe nightblades, as the 15% speed can be replaced by 2 swift traits. Also this is bad reasoning there are plenty of mythics outclassed by oakensoul, just look at death dealers fete. Oakensoul is a 100% DDF uptime along with everything else it provides, markyn is also outclassed by oakensoul on any 1bar build including WW.
You're right about ddf and markyn, but just look at the relative potencys.
DDF max stats: 2640
Oaken max stats: 3737
3737/2640= 1.4155
Oaken is 1.4155x as strong as DDF
Max markyn: 300 wd, 3471 armor
oaken: 430 wd, 5948 armor
430/300= 1.4333, 5948/3471= 1.7136
Oaken is 1.433x as strong as markyn on wd, and 1.7136x as strong as markyn on armor
Wild hunt combat speed: 15%
Oaken combat speed: 30%
30/15= 2.00
Oaken is 2.00x as strong as wild hunt
Though oaken overshadows other mythics too, wild hunt is by far the most overshadowed if major expedition were to be granted by this ring, as it would give only half the speed bonus oaken would grant. The other mythics you listed would on average give no less than 70% of the bonuses granted by oaken.
Major expedition does not belong on this ring.
Yeah but I see the point being made. Compared to other mythics, it's a bit OP with the suggested changes, it is not OP currently (just to be clear). Getting rid of evasion and expedition and replacing with minor recoveries would work well for balancing.I like the direction of where you are going with this ring, but...
Neither major expedition nor major evasion belongs on this ring. 100% uptime on these would make this ring extremely op in pvp.... Especially on werewolves. Imagine a werewolf with this ring moving at speed cap 100% of the time with no effort, while also taking 20% less damage from aoe.
There is a reason why wolves are not granted access to these buffs outside of dedicating a whole 5 piece bonus for them.
Even outside of werewolf form, 100% uptime on major expedition would be crazy.
Swapping these buffs for minor recovery buffs would be ideal.
Something like this would look better imo:
(1 item) Adds 400 Weapon and Spell Damage
(1 item) Adds 3737 Maximum Health
(1 item) Adds 3737 Maximum Magicka
(1 item) Adds 3737 Maximum Stamina
(1 item) Gain Major Sorcery, Major Brutality, Major Resolve, Major Prophecy, Major Savagery, and Minor Force, Minor Intellect, Minor Endurance, and Minor Fortitude at all times.
While equipped, you are unable to swap between your Primary and Backup Weapon Sets
You can already have high uptime with Expedition on WW by using a bow as the roll dodge passive carries over to WW form, having slightly better uptime won't be game breaking especially on a spec that has no form of snare removal. The reasoning of including Evasion is that currently with the ring providing major recoveries you can run armor potions which give 5.2k resists vs all damage not just AoE or you can use immovable pots both of which are arguably equivalent to or better than evasion. Having 100% uptime on these buffs outside of WW isn't OP either imo, as you can easily do this with skills like Elude/Shuffle or Race Against Time and with all the drawbacks of a 1bar build its not much of an advantage.
Putting major expedition on this ring would render using ring of the wild hunt on a werewolf build utterly useless. Why would a wolf go for a 15% unnamed speed boost when they could have a 30% speed boost, wd/sd, and a ton of othe rmajor buffs instead? Even with the bow roll dodge major expedition, it would simply not be worth it.
Oaken would overshadow wild hunt in all ways, including speed, where wild hunt is supposed to shine (as it does not provide any more bonuses).
Wildhunt is not a great mythic as it is outside of maybe nightblades, as the 15% speed can be replaced by 2 swift traits. Also this is bad reasoning there are plenty of mythics outclassed by oakensoul, just look at death dealers fete. Oakensoul is a 100% DDF uptime along with everything else it provides, markyn is also outclassed by oakensoul on any 1bar build including WW.
You're right about ddf and markyn, but just look at the relative potencys.
DDF max stats: 2640
Oaken max stats: 3737
3737/2640= 1.4155
Oaken is 1.4155x as strong as DDF
Max markyn: 300 wd, 3471 armor
oaken: 430 wd, 5948 armor
430/300= 1.4333, 5948/3471= 1.7136
Oaken is 1.433x as strong as markyn on wd, and 1.7136x as strong as markyn on armor
Wild hunt combat speed: 15%
Oaken combat speed: 30%
30/15= 2.00
Oaken is 2.00x as strong as wild hunt
Though oaken overshadows other mythics too, wild hunt is by far the most overshadowed if major expedition were to be granted by this ring, as it would give only half the speed bonus oaken would grant. The other mythics you listed would on average give no less than 70% of the bonuses granted by oaken.
Major expedition does not belong on this ring.
The main value of wildhunt is that it provides a unique speed bonus and should really be used in tandem with Expedition. It'd not a good mythic to run on WW regardless as you can easily get access to major expedition by using a bow as its one of the only Weapon passives that carry over in WW form. It's also not great if you don't have a snare removal as snares completely overpower whatever bonus wildhunt gives you.
BroughBreaux wrote: »Yeah but I see the point being made. Compared to other mythics, it's a bit OP with the suggested changes, it is not OP currently (just to be clear). Getting rid of evasion and expedition and replacing with minor recoveries would work well for balancing.I like the direction of where you are going with this ring, but...
Neither major expedition nor major evasion belongs on this ring. 100% uptime on these would make this ring extremely op in pvp.... Especially on werewolves. Imagine a werewolf with this ring moving at speed cap 100% of the time with no effort, while also taking 20% less damage from aoe.
There is a reason why wolves are not granted access to these buffs outside of dedicating a whole 5 piece bonus for them.
Even outside of werewolf form, 100% uptime on major expedition would be crazy.
Swapping these buffs for minor recovery buffs would be ideal.
Something like this would look better imo:
(1 item) Adds 400 Weapon and Spell Damage
(1 item) Adds 3737 Maximum Health
(1 item) Adds 3737 Maximum Magicka
(1 item) Adds 3737 Maximum Stamina
(1 item) Gain Major Sorcery, Major Brutality, Major Resolve, Major Prophecy, Major Savagery, and Minor Force, Minor Intellect, Minor Endurance, and Minor Fortitude at all times.
While equipped, you are unable to swap between your Primary and Backup Weapon Sets
You can already have high uptime with Expedition on WW by using a bow as the roll dodge passive carries over to WW form, having slightly better uptime won't be game breaking especially on a spec that has no form of snare removal. The reasoning of including Evasion is that currently with the ring providing major recoveries you can run armor potions which give 5.2k resists vs all damage not just AoE or you can use immovable pots both of which are arguably equivalent to or better than evasion. Having 100% uptime on these buffs outside of WW isn't OP either imo, as you can easily do this with skills like Elude/Shuffle or Race Against Time and with all the drawbacks of a 1bar build its not much of an advantage.
Putting major expedition on this ring would render using ring of the wild hunt on a werewolf build utterly useless. Why would a wolf go for a 15% unnamed speed boost when they could have a 30% speed boost, wd/sd, and a ton of othe rmajor buffs instead? Even with the bow roll dodge major expedition, it would simply not be worth it.
Oaken would overshadow wild hunt in all ways, including speed, where wild hunt is supposed to shine (as it does not provide any more bonuses).
Wildhunt is not a great mythic as it is outside of maybe nightblades, as the 15% speed can be replaced by 2 swift traits. Also this is bad reasoning there are plenty of mythics outclassed by oakensoul, just look at death dealers fete. Oakensoul is a 100% DDF uptime along with everything else it provides, markyn is also outclassed by oakensoul on any 1bar build including WW.
You're right about ddf and markyn, but just look at the relative potencys.
DDF max stats: 2640
Oaken max stats: 3737
3737/2640= 1.4155
Oaken is 1.4155x as strong as DDF
Max markyn: 300 wd, 3471 armor
oaken: 430 wd, 5948 armor
430/300= 1.4333, 5948/3471= 1.7136
Oaken is 1.433x as strong as markyn on wd, and 1.7136x as strong as markyn on armor
Wild hunt combat speed: 15%
Oaken combat speed: 30%
30/15= 2.00
Oaken is 2.00x as strong as wild hunt
Though oaken overshadows other mythics too, wild hunt is by far the most overshadowed if major expedition were to be granted by this ring, as it would give only half the speed bonus oaken would grant. The other mythics you listed would on average give no less than 70% of the bonuses granted by oaken.
Major expedition does not belong on this ring.
The main value of wildhunt is that it provides a unique speed bonus and should really be used in tandem with Expedition. It'd not a good mythic to run on WW regardless as you can easily get access to major expedition by using a bow as its one of the only Weapon passives that carry over in WW form. It's also not great if you don't have a snare removal as snares completely overpower whatever bonus wildhunt gives you.
I like the direction of where you are going with this ring, but...
Neither major expedition nor major evasion belongs on this ring. 100% uptime on these would make this ring extremely op in pvp.... Especially on werewolves. Imagine a werewolf with this ring moving at speed cap 100% of the time with no effort, while also taking 20% less damage from aoe.
There is a reason why wolves are not granted access to these buffs outside of dedicating a whole 5 piece bonus for them.
Even outside of werewolf form, 100% uptime on major expedition would be crazy.
Swapping these buffs for minor recovery buffs would be ideal.
Something like this would look better imo:
(1 item) Adds 400 Weapon and Spell Damage
(1 item) Adds 3737 Maximum Health
(1 item) Adds 3737 Maximum Magicka
(1 item) Adds 3737 Maximum Stamina
(1 item) Gain Major Sorcery, Major Brutality, Major Resolve, Major Prophecy, Major Savagery, and Minor Force, Minor Intellect, Minor Endurance, and Minor Fortitude at all times.
While equipped, you are unable to swap between your Primary and Backup Weapon Sets
You can already have high uptime with Expedition on WW by using a bow as the roll dodge passive carries over to WW form, having slightly better uptime won't be game breaking especially on a spec that has no form of snare removal. The reasoning of including Evasion is that currently with the ring providing major recoveries you can run armor potions which give 5.2k resists vs all damage not just AoE or you can use immovable pots both of which are arguably equivalent to or better than evasion. Having 100% uptime on these buffs outside of WW isn't OP either imo, as you can easily do this with skills like Elude/Shuffle or Race Against Time and with all the drawbacks of a 1bar build its not much of an advantage.
Putting major expedition on this ring would render using ring of the wild hunt on a werewolf build utterly useless. Why would a wolf go for a 15% unnamed speed boost when they could have a 30% speed boost, wd/sd, and a ton of othe rmajor buffs instead? Even with the bow roll dodge major expedition, it would simply not be worth it.
Oaken would overshadow wild hunt in all ways, including speed, where wild hunt is supposed to shine (as it does not provide any more bonuses).
Wildhunt is not a great mythic as it is outside of maybe nightblades, as the 15% speed can be replaced by 2 swift traits. Also this is bad reasoning there are plenty of mythics outclassed by oakensoul, just look at death dealers fete. Oakensoul is a 100% DDF uptime along with everything else it provides, markyn is also outclassed by oakensoul on any 1bar build including WW.
You're right about ddf and markyn, but just look at the relative potencys.
DDF max stats: 2640
Oaken max stats: 3737
3737/2640= 1.4155
Oaken is 1.4155x as strong as DDF
Max markyn: 300 wd, 3471 armor
oaken: 430 wd, 5948 armor
430/300= 1.4333, 5948/3471= 1.7136
Oaken is 1.433x as strong as markyn on wd, and 1.7136x as strong as markyn on armor
Wild hunt combat speed: 15%
Oaken combat speed: 30%
30/15= 2.00
Oaken is 2.00x as strong as wild hunt
Though oaken overshadows other mythics too, wild hunt is by far the most overshadowed if major expedition were to be granted by this ring, as it would give only half the speed bonus oaken would grant. The other mythics you listed would on average give no less than 70% of the bonuses granted by oaken.
Major expedition does not belong on this ring.
The main value of wildhunt is that it provides a unique speed bonus and should really be used in tandem with Expedition. It'd not a good mythic to run on WW regardless as you can easily get access to major expedition by using a bow as its one of the only Weapon passives that carry over in WW form. It's also not great if you don't have a snare removal as snares completely overpower whatever bonus wildhunt gives you.
BroughBreaux wrote: »Yeah but I see the point being made. Compared to other mythics, it's a bit OP with the suggested changes, it is not OP currently (just to be clear). Getting rid of evasion and expedition and replacing with minor recoveries would work well for balancing.I like the direction of where you are going with this ring, but...
Neither major expedition nor major evasion belongs on this ring. 100% uptime on these would make this ring extremely op in pvp.... Especially on werewolves. Imagine a werewolf with this ring moving at speed cap 100% of the time with no effort, while also taking 20% less damage from aoe.
There is a reason why wolves are not granted access to these buffs outside of dedicating a whole 5 piece bonus for them.
Even outside of werewolf form, 100% uptime on major expedition would be crazy.
Swapping these buffs for minor recovery buffs would be ideal.
Something like this would look better imo:
(1 item) Adds 400 Weapon and Spell Damage
(1 item) Adds 3737 Maximum Health
(1 item) Adds 3737 Maximum Magicka
(1 item) Adds 3737 Maximum Stamina
(1 item) Gain Major Sorcery, Major Brutality, Major Resolve, Major Prophecy, Major Savagery, and Minor Force, Minor Intellect, Minor Endurance, and Minor Fortitude at all times.
While equipped, you are unable to swap between your Primary and Backup Weapon Sets
You can already have high uptime with Expedition on WW by using a bow as the roll dodge passive carries over to WW form, having slightly better uptime won't be game breaking especially on a spec that has no form of snare removal. The reasoning of including Evasion is that currently with the ring providing major recoveries you can run armor potions which give 5.2k resists vs all damage not just AoE or you can use immovable pots both of which are arguably equivalent to or better than evasion. Having 100% uptime on these buffs outside of WW isn't OP either imo, as you can easily do this with skills like Elude/Shuffle or Race Against Time and with all the drawbacks of a 1bar build its not much of an advantage.
Putting major expedition on this ring would render using ring of the wild hunt on a werewolf build utterly useless. Why would a wolf go for a 15% unnamed speed boost when they could have a 30% speed boost, wd/sd, and a ton of othe rmajor buffs instead? Even with the bow roll dodge major expedition, it would simply not be worth it.
Oaken would overshadow wild hunt in all ways, including speed, where wild hunt is supposed to shine (as it does not provide any more bonuses).
Wildhunt is not a great mythic as it is outside of maybe nightblades, as the 15% speed can be replaced by 2 swift traits. Also this is bad reasoning there are plenty of mythics outclassed by oakensoul, just look at death dealers fete. Oakensoul is a 100% DDF uptime along with everything else it provides, markyn is also outclassed by oakensoul on any 1bar build including WW.
You're right about ddf and markyn, but just look at the relative potencys.
DDF max stats: 2640
Oaken max stats: 3737
3737/2640= 1.4155
Oaken is 1.4155x as strong as DDF
Max markyn: 300 wd, 3471 armor
oaken: 430 wd, 5948 armor
430/300= 1.4333, 5948/3471= 1.7136
Oaken is 1.433x as strong as markyn on wd, and 1.7136x as strong as markyn on armor
Wild hunt combat speed: 15%
Oaken combat speed: 30%
30/15= 2.00
Oaken is 2.00x as strong as wild hunt
Though oaken overshadows other mythics too, wild hunt is by far the most overshadowed if major expedition were to be granted by this ring, as it would give only half the speed bonus oaken would grant. The other mythics you listed would on average give no less than 70% of the bonuses granted by oaken.
Major expedition does not belong on this ring.
The main value of wildhunt is that it provides a unique speed bonus and should really be used in tandem with Expedition. It'd not a good mythic to run on WW regardless as you can easily get access to major expedition by using a bow as its one of the only Weapon passives that carry over in WW form. It's also not great if you don't have a snare removal as snares completely overpower whatever bonus wildhunt gives you.
The main reason I'm disagreeing is because with the current ring you can have both major expedition and 5.2k resists which is the replacement for evasion because the ring provides recoveries. So switching the recoveries back to potions and putting the buffs on the ring makes more sense imo. Especially since the purpose here is to provide buffs you would run on your backbar. It doesn't really affect WW much because they already can have the speed and mitigation currently. Yes the proposed ring is slightly better, but not by a lot.


I like the direction of where you are going with this ring, but...
Neither major expedition nor major evasion belongs on this ring. 100% uptime on these would make this ring extremely op in pvp.... Especially on werewolves. Imagine a werewolf with this ring moving at speed cap 100% of the time with no effort, while also taking 20% less damage from aoe.
There is a reason why wolves are not granted access to these buffs outside of dedicating a whole 5 piece bonus for them.
Even outside of werewolf form, 100% uptime on major expedition would be crazy.
Swapping these buffs for minor recovery buffs would be ideal.
Something like this would look better imo:
(1 item) Adds 400 Weapon and Spell Damage
(1 item) Adds 3737 Maximum Health
(1 item) Adds 3737 Maximum Magicka
(1 item) Adds 3737 Maximum Stamina
(1 item) Gain Major Sorcery, Major Brutality, Major Resolve, Major Prophecy, Major Savagery, and Minor Force, Minor Intellect, Minor Endurance, and Minor Fortitude at all times.
While equipped, you are unable to swap between your Primary and Backup Weapon Sets
You can already have high uptime with Expedition on WW by using a bow as the roll dodge passive carries over to WW form, having slightly better uptime won't be game breaking especially on a spec that has no form of snare removal. The reasoning of including Evasion is that currently with the ring providing major recoveries you can run armor potions which give 5.2k resists vs all damage not just AoE or you can use immovable pots both of which are arguably equivalent to or better than evasion. Having 100% uptime on these buffs
Major Expedition is one of the easiest buffs to have a high uptime on, with many abilities, bow roll dodge, and meta sets like Daedric Trickery.
Evasion is a bit harder but even that you can get with Blade Cloak on builds that don't use medium armor, and builds that do can use Elude which gives both expedition and Evasion with an ability that has 30s uptime. Only reason Evasion is even proposed on the ring is because it lost its unique 5k armor and WW can get an extra 5k armor from running armor pots currently and the overall mitigation doesn't change much going from 5.2k resists to Major Evasion. Without that your average WW is sitting on like 22k armor hardly a mega OP tank.
BroughBreaux wrote: »So a few more ideas have been thrown around and I think this might be a good balance considering everything
(1 item) Adds 400 Weapon and Spell Damage
(1 item) Adds 3737 Maximum Health
(1 item) Adds 3737 Maximum Magicka
(1 item) Adds 3737 Maximum Stamina
(1 item) Gain Major Sorcery, Major Brutality, Major Resolve, Minor Fortitude, Minor Intellect, Minor Endurance, Major Prophecy, Major Savagery, and Minor Force at all times.
While equipped, you are unable to swap between your Primary and Backup Weapon Sets.
Reasoning for dropping the evasion and expedition is for werewolf balancing. Werewolves getting major evasion would make them a lot more powerful where they already can be very strong without it. Major Expedition is pretty commonly sourced in PvE from supports as well as sets so I don't believe it is necessary to add to this ring.
The reasoning for swapping those for Minor recoveries is because, in my copious amount of testing Oakensoul on PTS, recovery has been worse off overall compared to what can be achieved on a standard 2bar setup.
Major Expedition is one of the easiest buffs to have a high uptime on, with many abilities, bow roll dodge, and meta sets like Daedric Trickery.
Evasion is a bit harder but even that you can get with Blade Cloak on builds that don't use medium armor, and builds that do can use Elude which gives both expedition and Evasion with an ability that has 30s uptime. Only reason Evasion is even proposed on the ring is because it lost its unique 5k armor and WW can get an extra 5k armor from running armor pots currently and the overall mitigation doesn't change much going from 5.2k resists to Major Evasion. Without that your average WW is sitting on like 22k armor hardly a mega OP tank.
Imo it should mainly give you the buffs obtained/slotted on the back bar such as Major Resolve. When it comes to Major Prophecy and Major Savagery we should have a Crit Chance stat instead because people already slot a passive skill on main bar that provides those and the ring was supposed to remove the need of having the back bar. Even 1k Crit Chance would be better than the major buff.
Imo it should mainly give you the buffs obtained/slotted on the back bar such as Major Resolve. When it comes to Major Prophecy and Major Savagery we should have a Crit Chance stat instead because people already slot a passive skill on main bar that provides those and the ring was supposed to remove the need of having the back bar. Even 1k Crit Chance would be better than the major buff.
I agree with the major resolve point, but disagree with the crit point. The primary purpose of this ring is to free up skill spots on 1 bar builds. Having the ring grant major prophecy/savagery would open up an otherwise inactive skill on the front bar.
Skill slots are already at a premium on one bar builds, and it doesn't make sense to pigeon hole them into slotting a skill that they won't ever actually activate.