acastanza_ESO wrote: »"no drama just decimate your mag sustain"
acastanza_ESO wrote: »"no drama just decimate your mag sustain"
Just delete your magsorc already, it’s trash next patch. [snip]
WrathOfInnos wrote: »acastanza_ESO wrote: »"no drama just decimate your mag sustain"
Just delete your magsorc already, it’s trash next patch. [snip]
There's not much difference tbh. I've been playing "stam" sorc with crystal weapon, daedric prey and two inferno staves (including vMA with unstable wall) on PTS. It works great.
I can't complain about crystal weapon or sorc in general, but crystal frags is a dead morph. Its clunky cast time and the fact that even a frag proc deals less damage than a crystal weapon cast make it entirely useless. Frags should be buffed, I'd recommend making it instant cast for a start, but it still would not compete with CW.
Also do not quite see myself using crystal fragments anymore as a Magsorc after these changes to crystal weapons.
OneWingedAnge7 wrote: »So I currently use CW as my main spammable on my stamsorc, on console so have not seen it live.
Do I still use it as I would now? Just with an increased cost?
The idea of swing 2 light attacks per cast or shoehorning another skill in between seems awkward to me.
Anyone got any thoughts?
I also use a 2h on my front and a bow on the back.
MashmalloMan wrote: »
In the case of Crystal Shard, change it to Shock damage. This will give Crystal Shard a base damage increase of 5% (Cast Time), 5% (Shock), and about 5% (Ranking from 1-4).
MashmalloMan wrote: »
In the case of Crystal Shard, change it to Shock damage. This will give Crystal Shard a base damage increase of 5% (Cast Time), 5% (Shock), and about 5% (Ranking from 1-4).
I never understood why Sorc's dedicated element passives gives a meager 6% damage only. Dragonknight can achieve 11% more damage with its dedicated element passively and Warden 10% with their dedicated elements.
At least they could reduce our passive to 5% and have it apply to all elements and damage types to highlight that Sorcerer is a master of all magic. Otherwise, a dedicated passive with such a low value makes little sense and should as well be 10%. Divines know, Sorcs need a lift in pve at the very least.
EDIT: Pffff I just realized, that it even IS only 5%.What in Oblivion.
MashmalloMan wrote: »MashmalloMan wrote: »
In the case of Crystal Shard, change it to Shock damage. This will give Crystal Shard a base damage increase of 5% (Cast Time), 5% (Shock), and about 5% (Ranking from 1-4).
I never understood why Sorc's dedicated element passives gives a meager 6% damage only. Dragonknight can achieve 11% more damage with its dedicated element passively and Warden 10% with their dedicated elements.
At least they could reduce our passive to 5% and have it apply to all elements and damage types to highlight that Sorcerer is a master of all magic. Otherwise, a dedicated passive with such a low value makes little sense and should as well be 10%. Divines know, Sorcs need a lift in pve at the very least.
EDIT: Pffff I just realized, that it even IS only 5%.What in Oblivion.
Yeah it's a bit dissapointing and doesn't make enough of a difference to make Sorc feel like a shock mage. DK actually only gets 5% Fire/Poison like Sorc does. Difference with DK is they also have +50% poisoned and burning status effect damage that returns stam/mag. Their kit is almost entirely of those 2 elements, at least in the places that matter so they have a ton of class and element synergy.
Warden's get 10% Magic and Frost damage, additionaly they get 10% crit damage and crit healing to targets that are chilled. This was initially given at 10% instead of 5% most likely because Magic and Frost damage in the game 5 years ago was pretty barebones and seen as the weakest elements. Magic for instance had no status effect, Frost was entirely reserved for CC/tanking. To some extent, Frost is still in that category, but Warden's are capable of pushing past that barrier with the passives, staff, set and skill changes.
Warden has some nice Element synergy on passives, but they lack the DK's ease of access to skills with Frost. They're meant to be the Frost mage, yet they only really use 1 Frost damage class skill. Magic damage doesn't really fit their kit and many Warden's would prefer to change everything over.
In regards to your mention about Sorcs being masters of all elements, I'd dissagree. Sorc is meant to be the Shock mage, the Elementalist is Necromancer. Necro has 15% dot damage and access to all the elements in their kit. The mag kit has 2 shock, 2 frost, 2 fire, and 2 magic damage skills. The stam side has 3 disease, 1 poison, 2 physical and 1 bleed.
Sorc only has physical, shock and magic damage in their kit. Magic damage is basically a genergic damage type used as a replacement for themes like "Dark" and "Holy" magic thus why Sorc, Templar and NB are filled with them on their skills. Physical in a similar fashion is used as a thematic filler for "Air" magic and used to be used for "Bleed", but bleed damage changed from physical into its own thing awhile back.
I'd trade some power from Amplitude for 10% Physical/Shock damage personally or remove Amplitude all together for another element related passive like Warden and DK have. Amplitude is an okay passive if you're parsing, but counter intuitive for when you need it and an awfully boring replacement for our old element related passive called Implosion.. It use to have I think... a 6% chance to proc X physical or shock damage on targets below 15% based on physical or shock damage dealt.
Man, extremely cool passive completely gutted. It made building dot or multi hit builds as sorc a ton of fun because it helped proc Implosion and Crit Surge more frequently. It made crit chance more averaged out instead of a variable. it was a cool class design item.
Implosion was basically an insta kill, but what isn't at that hp threshold? I understand the replacement because it was a bit gimicky, but I don't agree with the little thought they put into Amplitude. That would be like taking Burning Light away from Templars, a staple of their unique damage kit.