Yeah I've been quietly sitting here so far thinking "I actually love this change!" but do also wish it provided Major Brutality/Sorcery at the very least. Maybe even Heroism too? The thought of it being a buff item, replacing the need for buffs on the skill bar and from potions, but at the cost of gaining access to a backbar... yes please!I'd go this route till the end. Provide MORE named buffs.
+Minor force, mending, vitality, protection
+Minor and major brutality, sorcery, expedition
+All the minor versions the buffs it already has
So, like, big organised group will provide you will all that, and backbar buffs will provide you with all that also.
But solo PvP or PUG dungeons will actually like all the buffs, even if some overlap.
The stronger your group - the less reasons to run it.
Darkstorne wrote: »Yeah I've been quietly sitting here so far thinking "I actually love this change!" but do also wish it provided Major Brutality/Sorcery at the very least. Maybe even Heroism too? The thought of it being a buff item, replacing the need for buffs on the skill bar and from potions, but at the cost of gaining access to a backbar... yes please!
BroughBreaux wrote: »If the goal was the make a mythic that made 1bar vs 2bar simply a matter of preference rather than 2bar being required for anything harder than overland, then pre-nerf oakensoul was perfect. Where it is now, it's just useless.
Darkstorne wrote: »Yeah I've been quietly sitting here so far thinking "I actually love this change!" but do also wish it provided Major Brutality/Sorcery at the very least. Maybe even Heroism too? The thought of it being a buff item, replacing the need for buffs on the skill bar and from potions, but at the cost of gaining access to a backbar... yes please!
Tommy_The_Gun wrote: »Pre-8.0.2 PTS Oakensoul stats:Oakensoul on the intitial "preview" that was on internal server:The weirdest part is they a actually "had it" in a nice sweet-spot but for whatever reason decided not to use it...
The item in its state previous to yesterdays nerf was completely and utterly broken and overpowered, there is no discussion to be had about that fact. Putting 1 bar builds 5-10% behind the very best of meta rotations and making werewolf unstoppable in PvP were way too much power. Instead of adjusting the unique stat values ZOS decided to turn most of the into their respective Major buffs, which cannot be stacked. This has the following consequences:
1. The ring is useless for any form of group play since a large part of its power is provided anyways by the group.
2. It is useless for werewolf players because the receive most of the major buffs passively anyways.
3. It is very underwhelming for solo players who somewhat manage their buffs and skills, providing very little in terms of power for giving up an entire skillbar.
4. The only scenario where it might be good is for new players who might not have the hang of barswapping and buffs yet, but between level 10-50 you are not gonna have dug up an entire mythic item
They effectively removed the ring from its broken status to just another "meh" mythic you dig up to have it and then throw it in a box to collect dust. Even just halving all the original stats would have been a better balancing approach than this. Why ZOS cant be bothered to actually try and find the sweet spot where the ring is usefull but not overpowered is beyond me. Makes you wonder why they even bother to have a test server.
I like how people mention how wws are kings of solo, same for vampires. What content, exactly? Overland is a joke.
Nah it's still strong for solo and pug dungeons because of major courage. That extra spell/wep dmg outweighs monster sets. 90% of the pug healers don't wear spc/olo. And half the healers don't provide any buffs because they're fake.